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Author Topic: Anyone play Cities: Skylines yet?  (Read 112030 times)

Roadgeekteen

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Re: Anyone play Cities: Skylines yet?
« Reply #475 on: December 02, 2022, 02:04:46 PM »

Anyone wish that Cities Skylines had regions and bigger cities? 81 tiles is a lot but I want to build a damn country. Also the limits are annoying.

Not really, I enjoyed filling up 25 tiles and that was enough in one map for me. Who has a supercomputer capable of running anything more with more than 5 FPS anyways?

If you can get a computer with a good processor, really good graphics card, and 64 GB of RAM, you should be able to build an 81-tile region pretty easily.

I had 32 GB of RAM with a GTX 1080 and Intel 8086k chip, vintage 2018, and I could fill up a map without too much issue.
The limits might be a bigger issue than the computing power.

Limits of what? The game, RAM, graphics, storage or something else?
In the game, there is a cap on the number of vehicles you can have out at one time, the ammount of people that can be out in your city at once, the ammount of objects you can have in your city, among other things. Can get quite annoying when trying to build a huge city.
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Re: Anyone play Cities: Skylines yet?
« Reply #476 on: December 02, 2022, 03:21:55 PM »

Anyone wish that Cities Skylines had regions and bigger cities? 81 tiles is a lot but I want to build a damn country. Also the limits are annoying.

Not really, I enjoyed filling up 25 tiles and that was enough in one map for me. Who has a supercomputer capable of running anything more with more than 5 FPS anyways?
Not to fill up, but to build a large region or country with multiple cities, towns, and rural areas. Different regions can be loaded at different times, that's what SimCity did I think.
I liked the SimCity 4 implementation of this, though it was easily exploitable. Any commuter traffic that couldn’t find a job in a city would move on to the next city, so you could make a toll highway loop that ran indefinitely.  I often funded my cities just with tolls, and set taxes to zero.
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Re: Anyone play Cities: Skylines yet?
« Reply #477 on: December 02, 2022, 04:40:01 PM »

Anyone wish that Cities Skylines had regions and bigger cities? 81 tiles is a lot but I want to build a damn country. Also the limits are annoying.

Not really, I enjoyed filling up 25 tiles and that was enough in one map for me. Who has a supercomputer capable of running anything more with more than 5 FPS anyways?

If you can get a computer with a good processor, really good graphics card, and 64 GB of RAM, you should be able to build an 81-tile region pretty easily.

I had 32 GB of RAM with a GTX 1080 and Intel 8086k chip, vintage 2018, and I could fill up a map without too much issue.
The limits might be a bigger issue than the computing power.

Limits of what? The game, RAM, graphics, storage or something else?

I tried to buy the game today and was unable to download it. I spent an hour this morning with support just trying to either a) get a download to happen or b) get a refund. I'm now waiting for a refund since Microsoft's site for downloading Cities Skylines is completely f***** up. Doesn't get any more limiting than that.
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Roadgeekteen

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Re: Anyone play Cities: Skylines yet?
« Reply #478 on: December 02, 2022, 05:06:34 PM »

Anyone wish that Cities Skylines had regions and bigger cities? 81 tiles is a lot but I want to build a damn country. Also the limits are annoying.

Not really, I enjoyed filling up 25 tiles and that was enough in one map for me. Who has a supercomputer capable of running anything more with more than 5 FPS anyways?
Not to fill up, but to build a large region or country with multiple cities, towns, and rural areas. Different regions can be loaded at different times, that's what SimCity did I think.
I liked the SimCity 4 implementation of this, though it was easily exploitable. Any commuter traffic that couldn’t find a job in a city would move on to the next city, so you could make a toll highway loop that ran indefinitely.  I often funded my cities just with tolls, and set taxes to zero.
I always play with unlimited money, not interested in the financial aspect of the game.
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jakeroot

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Re: Anyone play Cities: Skylines yet?
« Reply #479 on: December 02, 2022, 08:45:20 PM »

Anyone wish that Cities Skylines had regions and bigger cities? 81 tiles is a lot but I want to build a damn country. Also the limits are annoying.

Not really, I enjoyed filling up 25 tiles and that was enough in one map for me. Who has a supercomputer capable of running anything more with more than 5 FPS anyways?

If you can get a computer with a good processor, really good graphics card, and 64 GB of RAM, you should be able to build an 81-tile region pretty easily.

I had 32 GB of RAM with a GTX 1080 and Intel 8086k chip, vintage 2018, and I could fill up a map without too much issue.
The limits might be a bigger issue than the computing power.

Limits of what? The game, RAM, graphics, storage or something else?

I tried to buy the game today and was unable to download it. I spent an hour this morning with support just trying to either a) get a download to happen or b) get a refund. I'm now waiting for a refund since Microsoft's site for downloading Cities Skylines is completely f***** up. Doesn't get any more limiting than that.

Are you on PC? It's better to buy and download it via Steam.

Anyone wish that Cities Skylines had regions and bigger cities? 81 tiles is a lot but I want to build a damn country. Also the limits are annoying.

Not really, I enjoyed filling up 25 tiles and that was enough in one map for me. Who has a supercomputer capable of running anything more with more than 5 FPS anyways?

If you can get a computer with a good processor, really good graphics card, and 64 GB of RAM, you should be able to build an 81-tile region pretty easily.

I had 32 GB of RAM with a GTX 1080 and Intel 8086k chip, vintage 2018, and I could fill up a map without too much issue.
The limits might be a bigger issue than the computing power.

Limits of what? The game, RAM, graphics, storage or something else?

In the game, there is a cap on the number of vehicles you can have out at one time, the ammount of people that can be out in your city at once, the ammount of objects you can have in your city, among other things. Can get quite annoying when trying to build a huge city.

This is indeed the main issue with the game. Hopefully this is resolved in C:S2. There are mods that remove a good number of the limits, but not all. Many are not particularly stable, either.

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Re: Anyone play Cities: Skylines yet?
« Reply #480 on: December 03, 2022, 07:07:48 AM »

Anyone wish that Cities Skylines had regions and bigger cities? 81 tiles is a lot but I want to build a damn country. Also the limits are annoying.

Not really, I enjoyed filling up 25 tiles and that was enough in one map for me. Who has a supercomputer capable of running anything more with more than 5 FPS anyways?
Not to fill up, but to build a large region or country with multiple cities, towns, and rural areas. Different regions can be loaded at different times, that's what SimCity did I think.
I liked the SimCity 4 implementation of this, though it was easily exploitable. Any commuter traffic that couldn’t find a job in a city would move on to the next city, so you could make a toll highway loop that ran indefinitely.  I often funded my cities just with tolls, and set taxes to zero.
I always play with unlimited money, not interested in the financial aspect of the game.
When I've been playing the console edition as of late, I keep money turned on. I do enjoy finding the balance handling money, but what it also does is stop me from being unrealistic. If I had infinite money on day one, I could go hog wild with streets and multiple future freeways that wouldn't feel right. I enjoy the financial constraint and trying to make the money go as far as I can.

One thing I always make sure I do now in any city, I reserve one road coming off the provided entrance that will eventually be upgraded to a highway. I don't even bother putting any commercial near it anymore since I know eventually it'll be replaced with an interchange. I like seeing it go from a two-lane road to a four-lane expressway to a fully limited-access freeway.
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Re: Anyone play Cities: Skylines yet?
« Reply #481 on: December 03, 2022, 08:16:18 AM »

While I have the game on my laptop, I don't have really played it (mainly because I didn't got it from Steam). However I'm planning to draw a series of city maps based on the terrains from the game, so I can do something other than versions of One Island from Pokémon FireRed and LeafGreen.
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Re: Anyone play Cities: Skylines yet?
« Reply #482 on: March 06, 2023, 03:08:03 PM »

This year's Paradox Interactive announcement show has just confirmed that Cities: Skylines 2 is in development and will release later this year!
Here's the announcement trailer:
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Roadgeekteen

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Re: Anyone play Cities: Skylines yet?
« Reply #483 on: March 06, 2023, 03:26:50 PM »

This year's Paradox Interactive announcement show has just confirmed that Cities: Skylines 2 is in development and will release later this year!
Here's the announcement trailer:
LETS GO!
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Re: Anyone play Cities: Skylines yet?
« Reply #484 on: March 07, 2023, 12:46:11 PM »

I'm very excited for the sequel!
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Roadgeekteen

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Re: Anyone play Cities: Skylines yet?
« Reply #485 on: March 07, 2023, 12:53:55 PM »

I'm very excited for the sequel!
Please get rid of pocket cars. I want realistic parking.
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Re: Anyone play Cities: Skylines yet?
« Reply #486 on: March 07, 2023, 04:52:37 PM »

I am beyond excited for the new C:S2! That and a Breath of the Wild 2 drop in the same year?  It's gonna be a fantastic year for my kind of gaming! I just wish the C:S2 trailer told us........anything about the game.
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Re: Anyone play Cities: Skylines yet?
« Reply #487 on: March 07, 2023, 10:02:27 PM »

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Re: Anyone play Cities: Skylines yet?
« Reply #488 on: March 08, 2023, 12:20:30 AM »

^^^
Ehhh, Unreal Engine...guess it's time to get a new computer.

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Re: Anyone play Cities: Skylines yet?
« Reply #489 on: March 08, 2023, 09:53:53 AM »

I'm very excited for the sequel!
Please get rid of pocket cars. I want realistic parking.
I seem to recall that the reason they did pocket cars was because they thought that cities would look boring and ugly if they had a realistic amount of parking. I agree with you, though, that pocket cars should go away. It always annoys me when I build a modal filter in my city just for car drivers to park on one side, walk across the modal filter, then get back in their car on the other side. (Though I guess a more American solution to that would just be to drive their pickup truck straight over it).
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Re: Anyone play Cities: Skylines yet?
« Reply #490 on: March 08, 2023, 03:01:47 PM »

^^^
Ehhh, Unreal Engine...guess it's time to get a new computer.
They've confirmed it's still Unity. Unreal was used to make the trailer, but as indicated by the text in the video it didn't show any actual in-game footage.
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Roadgeekteen

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Re: Anyone play Cities: Skylines yet?
« Reply #491 on: March 08, 2023, 03:04:07 PM »

I'm very excited for the sequel!
Please get rid of pocket cars. I want realistic parking.
I seem to recall that the reason they did pocket cars was because they thought that cities would look boring and ugly if they had a realistic amount of parking. I agree with you, though, that pocket cars should go away. It always annoys me when I build a modal filter in my city just for car drivers to park on one side, walk across the modal filter, then get back in their car on the other side. (Though I guess a more American solution to that would just be to drive their pickup truck straight over it).
I don't want cute cities. Well I do, but I want realistic looking cities. Want less need for parking? Build some public transit. I want things like parking garages and giant shopping mall parking lots in the game.
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Re: Anyone play Cities: Skylines yet?
« Reply #492 on: March 08, 2023, 11:21:57 PM »

^^^
Ehhh, Unreal Engine...guess it's time to get a new computer.
They've confirmed it's still Unity. Unreal was used to make the trailer, but as indicated by the text in the video it didn't show any actual in-game footage.

That makes a lot of sense. Unreal doesn't seem to fit this genre IMO. Plus, I've heard it's much harder to mod Unreal than Unity, which should be a deal-breaker given how popular modding is with Skylines.

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Re: Anyone play Cities: Skylines yet?
« Reply #493 on: March 09, 2023, 08:30:36 PM »

So excited for C:S 2! It'll be a great introduction to playing C:S on a capable machine for a change. Plus, my city of 350k that I've been working on since 2015 in C:S 1 is effectively dead. It'll be nice to start fresh on a brand-new game!
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Re: Anyone play Cities: Skylines yet?
« Reply #494 on: March 10, 2023, 09:50:23 PM »

One thing I noticed in the trailer is the roundabout with a broken line all the way around the circle. Is there any place in the world where that's done and makes sense?
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Re: Anyone play Cities: Skylines yet?
« Reply #495 on: March 10, 2023, 10:02:17 PM »

One thing I noticed in the trailer is the roundabout with a broken line all the way around the circle. Is there any place in the world where that's done and makes sense?
Some of the old traffic circles in NY do that.  Whether that makes sense is another question.
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Re: Anyone play Cities: Skylines yet?
« Reply #496 on: March 12, 2023, 08:44:32 AM »

One thing I noticed in the trailer is the roundabout with a broken line all the way around the circle. Is there any place in the world where that's done and makes sense?

I believe they are called concentric markings.

Spiral-style markings, like those predominantly used in Australia, Canada, and the US are a more recent invention.

I believe several countries have been known to make frequent use of concentric markings, such as Poland, Czech Republic*, Spain, France, and the UK. Some countries don't use any markings at all. Some, like the UK, have generally transitioned over to using spiral markings.

They work because drivers don't view the roundabout as a separate road. The markings simply help dilineate the lanes within the roundabout, not what traffic is allowed to do at the entry/exit points. As a general rule of thumb, the outside lane must exit and the inside lane may exit.

So, in short: it's used in many places, and it seems to make sense to the people who use them.

* The Czech Republic's use of concentric markings has made its way to the Wiki page for "roundabout interchange", where you can see them being used at this interchange in the country:

« Last Edit: March 12, 2023, 08:50:49 AM by jakeroot »
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Re: Anyone play Cities: Skylines yet?
« Reply #497 on: March 14, 2023, 02:20:49 PM »

One thing I noticed in the trailer is the roundabout with a broken line all the way around the circle. Is there any place in the world where that's done and makes sense?
They're rather common in the Middle East (I think every country on the peninsula except Qatar uses them) - all lanes go straight so it functions like this spiral-style roundabout:
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