News:

Thank you for your patience during the Forum downtime while we upgraded the software. Welcome back and see this thread for some new features and other changes to the forum.

Main Menu

Anyone play Cities: Skylines yet?

Started by Zeffy, March 12, 2015, 10:15:56 AM

Previous topic - Next topic

jakeroot

Quote from: vdeane on August 29, 2016, 01:42:00 PM
Was playing around with it yesterday.  The starting tile feels quite small relative to the maps I'm used to from SimCity 4 (always played with the large tiles).  Biggest issue, though, is that the highway ramp tool doesn't seem to be easy to use; it's constantly trying to curve the wrong way and whatnot, and as a result my attempts at a simple folded diamond looked like this (but worse).  How do people manage to build realistic-looking interchanges?

Plus the default three-way interchanges look like junk.  Someone needs to show the developers what real freeways look like.

You're gonna need some mods. I currently have 85 mods installed, and I use every one of them.

Some of my favorites:

- 81 Tiles: http://steamcommunity.com/sharedfiles/filedetails/?id=576327847&searchtext=
- Fine Road Tool: http://steamcommunity.com/sharedfiles/filedetails/?id=651322972&searchtext=
- Traffic Manager: President's Edition: http://steamcommunity.com/sharedfiles/filedetails/?id=583429740&searchtext=
- Network Extensions: http://steamcommunity.com/sharedfiles/filedetails/?id=478820060&searchtext=
- Precision Engineering: http://steamcommunity.com/sharedfiles/filedetails/?id=445589127&searchtext=
- Sharp Junction Angles: http://steamcommunity.com/sharedfiles/filedetails/?id=553184329&searchtext=
- Unlimited Outside Connections: http://steamcommunity.com/sharedfiles/filedetails/?id=497033453&searchtext=
- Network Nodes Editor: http://steamcommunity.com/sharedfiles/filedetails/?id=658653260&searchtext=
- No Radioactive Desert and More (removes ground coloring near polluted sites): http://steamcommunity.com/sharedfiles/filedetails/?id=666425898&searchtext=
- Traffic Report Tool (it'll work in English, don't worry): http://steamcommunity.com/sharedfiles/filedetails/?id=561123946&searchtext=
- Prop and Tree Anarchy: http://steamcommunity.com/sharedfiles/filedetails/?id=593588108&searchtext=


noelbotevera

I also have some mods too, and I use road anarchy  and some other mods to help me with building tall interchanges. I think one of my tallest interchanges is 393 feet high  :-D

jakeroot

I've been comparing the advantages of the Parclo A4 to the B4 using Cities Skylines, and its in-depth traffic management tools. Keep in mind that my roads are RHD (traffic drives on the left).

I can't seem to find a configuration for the A4 that I like. None of the traffic managers are able to spread traffic out enough that the backup doesn't become miles long. TM:PE, by far the best AI manipulator, still cannot make traffic "re-calculate" its path. For example, if Lane A is backed up, it must use that lane, even if Lane B is empty (when the vehicle spawned, Lane B was full, so it told every car that spawned for that brief moment to use Lane A). The AI needs re-working desperately, but as long as you know how it works, it's not so hard to work with. :crazy:

My primary issue with the A4, however, is the limit on the cycle length. I can't use cycle lengths longer than about 15-20 seconds, because traffic turning right turns straight into the red light for the opposite direction's right turn. I can't seem to find a configuration that allowed for longer cycle lengths, short of triple-phasing the turns (where only one direction can turn right at a time).

Thus, the only A4 that I had, has been turned into a B4. I couldn't take the phasing issues:

Before and after...


Zeffy

How much time do you spend on your interchanges? Damn. They are incredibly realistic looking.
Life would be boring if we didn't take an offramp every once in a while

A weird combination of a weather geek, roadgeek, car enthusiast and furry mixed with many anxiety related disorders

kurumi

There's a 75% off Cyber Monday sale at Steam for this game. I took the bait and bought it for $10. Might not get much play time until Xmas break.
My first SF/horror short story collection is available: "Young Man, Open Your Winter Eye"

noelbotevera

Some updates on my side.

I'm building a computer in 2017, as my current one that I share can't handle the game at a reasonable speed, so hopefully I should be able to play at at least 60 FPS.

rickmastfan67

Color me impressed.  This guy just made the Carolina Bays Pkwy/US-501 intersection for the game.

https://www.youtube.com/watch?v=-lwhWEHt7tc

jakeroot

Quote from: rickmastfan67 on December 19, 2016, 06:58:09 AM
Color me impressed.  This guy just made the Carolina Bays Pkwy/US-501 intersection for the game.

Very impressive work, but I'm not so keen on the interchange itself. I'd rather the direction with the left ramps be the service road, instead of the freeway. IMO, freeways flow better when everyone keeps to the right. On the flip side, service roads seem to work better if there's even number of left and right turns.

BamaZeus

I found a guy on Youtube who is recreating NYC with pretty good detail so far.  He's just a high school kid, but he seems quite adept at it.

https://www.youtube.com/watch?v=IxDZ1fq9ThM
This is the first of 3 videos he has done so far

Thing 342

I recently came back to playing the game after a few months off, and I'd like to show off what I've been working on:


A classic turbine, with the 485/85 intersection in northern Charlotte used as a reference.


A recreation of the I-264/464 interchange in downtown Norfolk.

The rest are a part of a new city that I've been working on (at various stages of completion):










johndoe

Well I'm really late to the party but I might have to give this a shot!  Hopefully I don't spend ALL my time playing with traffic... 40 hrs/week is enough :sombrero:  What's the best concise learning guide? 

vtk

Quote from: johndoe on December 26, 2016, 06:02:58 PM
Well I'm really late to the party but I might have to give this a shot!  Hopefully I don't spend ALL my time playing with traffic... 40 hrs/week is enough :sombrero:  What's the best concise learning guide? 

The game is pretty easy to pick up, as it provides plenty of helpful tips.  Play for a bit with no mods or custom content.  Then, when you get frustrated with the lack of certain types of roads, get the Network Extensions mod.  Then, if you really want to micromanage things like turn lines or signal timing, look for other traffic manager mods (I am not sure which ones are up to date, partly because I'm currently playing a city with no mods so I can unlock more achievements).
Wait, it's all Ohio? Always has been.

rickmastfan67

#137
Quote from: vtk on January 01, 2017, 08:07:06 PM(partly because I'm currently playing a city with no mods so I can unlock more achievements).

Try this: https://steamcommunity.com/sharedfiles/filedetails/?id=407055819

=====

Also, if anybody still needs the 'Snowfall' or 'After Dark' DLC, go over to Bundle Stars to pick them up.  Right now, they still have them on sale, plus they have a promo code that gives you an extra 10% of your entire order ( wintersale10 ).  So, I was able to pick up 'Snowfall' for $5.84 instead of the listed sale price of $6.49.  Smart move if you're trying to save as much money as you can. ;)  HOwever, the sale on them looks like it's ending in a little over 1 1/2 hours, so, be quick.

ET21

Cities skylines was announced for the first time on console, coming to the XBONE in mid-April

http://www.egmnow.com/articles/news/cities-skylines-xbox-one-release-date-revealed/
The local weatherman, trust me I can be 99.9% right!
"Show where you're going, without forgetting where you're from"

Clinched:
IL: I-88, I-180, I-190, I-290, I-294, I-355, IL-390
IN: I-80, I-94
SD: I-190
WI: I-90, I-94
MI: I-94, I-196
MN: I-90

index

Cities: Skylines.. Woo... I've got about 613 hours on that. (if you count the hours I've logged on my friend's PC)
My favorite thing to do would be to build a small, fully functional island city, then destroy it to bits with the disasters DLC.
I love my 2010 Ford Explorer.



Counties traveled

inkyatari

I'll have to install some of these mods.  I was fairly unimpressed with the vanilla version of this game.
I'm never wrong, just wildly inaccurate.

johndoe

Bump!  I saw some people talking about the game in the MUT thread and it got me thinking... what if we all did sort of a scenario and compared results?  I'm sure everyone's would look a little different with different mods etc. but it might be a fun exercise.  I enjoy the game and it's been awhile since I played but it gets a little boring IMO without a goal so maybe we could agree on parameters and all give it a shot.  Anyone interested?

jdb1234

I have a copy I got a few years ago, but I never really got around to playing it.  I need to sit down and play it.  It is not the game to get started, though.

jakeroot

Quote from: johndoe on June 10, 2018, 11:38:01 AM
Bump!  I saw some people talking about the game in the MUT thread and it got me thinking... what if we all did sort of a scenario and compared results?  I'm sure everyone's would look a little different with different mods etc. but it might be a fun exercise.  I enjoy the game and it's been awhile since I played but it gets a little boring IMO without a goal so maybe we could agree on parameters and all give it a shot.  Anyone interested?

Certainly tempting! I usually play with a bunch of mods and all of the easy modes turned on, so that I can experiment. But I always really enjoyed SimCity 4 because I always played it seriously, and the little things were much more satisfying.

paulthemapguy

I have an addiction to this game that is adversely affecting my health.  I stayed up way too late playing it for 2 nights in a row...and now I am trying to function at work...

On the bright side, my 7th city ever Grace Valley* just broke the 175,000 population mark!  I've staved off the floods and epidemics, for now...

*-I name my cities alphabetically.  First one starts with A, second one starts with B, etc.  I employ naming schemes like this on my streets sometimes as well, in the stylings of Minneapolis and other cities.
Avatar is the last interesting highway I clinched.
My website! http://www.paulacrossamerica.com Now featuring all of Ohio!
My USA Shield Gallery https://flic.kr/s/aHsmHwJRZk
TM Clinches https://bit.ly/2UwRs4O

National collection status: 361/425. Only 64 route markers remain

johndoe

I thought you may be interested to see something I tried.  Generally I start a city and just grow, grow, grow and it's not really very challenging.  For this, I wondered how small a city with a balanced budget could be.  (I've also kept it vanilla for simplicity/stability)

Overhead view, with roundabout interchange in the background:


Budget:


The traffic isn't too exciting with so few residents:


At one point I had an "anti-car" scenario, I'll have to see if I can find that.  I may try another "small" version of a city but including more features like public transit and education.

yand

I wish I could build dumbbell interchanges, problem is I just can't stand seeing cars disappear and disable despawn doesn't work so well with roundabouts.
My favorite thing to build in C:S are low density settlements (obviously, these don't work without turning on unlimited money  :biggrin:)
I make videos for Full Length Interstates. FullLengthInterstates.com redirects to my channel at youtube.com/FullLengthInterstates

jakeroot

Quote from: johndoe on August 04, 2018, 05:42:58 PM
I thought you may be interested to see something I tried.  Generally I start a city and just grow, grow, grow and it's not really very challenging.  For this, I wondered how small a city with a balanced budget could be.  (I've also kept it vanilla for simplicity/stability)

Overhead view, with roundabout interchange in the background:
http://i63.tinypic.com/25a2kyg.png

Budget:
http://i64.tinypic.com/ngplkg.png

The traffic isn't too exciting with so few residents:
http://i65.tinypic.com/k0ga3q.png

At one point I had an "anti-car" scenario, I'll have to see if I can find that.  I may try another "small" version of a city but including more features like public transit and education.

I very rarely ever play the game with scenarios in mind, so I appreciate you taking the time to play around with it. Looks like your city is moderately successful. Mid-rise buildings, very walkable, little traffic. Thumbs up from me!

The dumbbell interchange is very cool, and looks to be handing traffic pretty well. I have a feeling that road going towards the industrial area might get a bit overwhelmed in the future, though.

Quote from: yand on August 05, 2018, 01:41:59 AM
I wish I could build dumbbell interchanges, problem is I just can't stand seeing cars disappear and disable despawn doesn't work so well with roundabouts.

I don't have any issue with despawning disabled (through TM:PE). What usually goes wrong?

yand

Try stress testing any roundabout and you'll see what I mean. The roundabout will eventually stall and come to a complete halt even with all exits clear.
I make videos for Full Length Interstates. FullLengthInterstates.com redirects to my channel at youtube.com/FullLengthInterstates

jakeroot

#149
Quote from: yand on August 06, 2018, 02:31:25 PM
Try stress testing any roundabout and you'll see what I mean. The roundabout will eventually stall and come to a complete halt even with all exits clear.

If it's not properly designed. Make sure lane guides are setup properly, and sign priorities are in place (yield for entrance, priority for circulating road).

I've used quite a few roundabouts in the past, because they handle cars really well in this game. The first photo is an overview of a neighborhood I built with several roundabouts. The second photo is the roundabout near the center of the screenshot. The third is the roundabout in the top left.

The only issue I have with the roundabouts is that sometimes one entrance can overwhelm the roundabout, especially if the popular movement is 3/4's of the way around. That was the case in the last photo. I eventually replaced that intersection with a signal. Sometimes I have to signalize one of the movements. Sometimes, I'll change priorities for one of the entrances. In the second photo, you can see the solid line across the circulating roadway. Circulating traffic has to yield there. The circulating roadway was overwhelming that entrance, so I changed priority so the few cars approaching from that side didn't get stuck.








Opinions expressed here on belong solely to the poster and do not represent or reflect the opinions or beliefs of AARoads, its creators and/or associates.