What hobbies have the most and least overlap with the roadgeek community?

Started by Roadgeekteen, December 17, 2024, 01:12:52 AM

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JoePCool14

Quote from: freebrickproductions on December 18, 2024, 03:40:43 AMI kinda am a furry, admittedly. More in the brony community/MLP fandom though.

Just noticed your reply. I've seen you at least once at a convention. I even signed your shield.  :-D

My mind was blown when I realized that it was you.

:) Needs more... :sombrero: Not quite... :bigass: Perfect.
JDOT: We make the world a better place to drive.
Travel Mapping | 65+ Clinches | 300+ Traveled | 9000+ Miles Logged


JayhawkCO

Quote from: Scott5114 on December 18, 2024, 07:01:03 PM
Quote from: formulanone on December 18, 2024, 05:13:54 PMThere's a certain skill in answering those kinds of questions without losing the ability to garner respect, friends, and/or ever getting laid again.

Learning when such things are not worth the trouble is also a skill. (For example, is it actually a good idea to lower one's standards to the point of sleeping with someone who thinks Monopoly is a good game?)

Monopoly isn't a game, it's an activity. There are no meaningful choices to be made which affect your chances to win.

hotdogPi

Quote from: JayhawkCO on December 19, 2024, 08:51:52 AMMonopoly isn't a game, it's an activity. There are no meaningful choices to be made which affect your chances to win.

Trades?
Clinched

Traveled, plus
US 13, 50
MA 22, 35, 40, 53, 107, 109, 126, 141, 159
NH 27, 78, 111A(E); CA 90; NY 366; GA 42, 140; FL A1A, 7; CT 32, 320; VT 2A, 5A; PA 3, 51, 60, WA 202; QC 162, 165, 263; 🇬🇧A100, A3211, A3213, A3215, A4222; 🇫🇷95 D316

Lowest untraveled: 36

Max Rockatansky

Quote from: hotdogPi on December 19, 2024, 09:25:19 AM
Quote from: JayhawkCO on December 19, 2024, 08:51:52 AMMonopoly isn't a game, it's an activity. There are no meaningful choices to be made which affect your chances to win.

Trades?

Most normal people who play the game don't even know you can do that.

Big John

Quote from: Max Rockatansky on December 19, 2024, 09:52:34 AM
Quote from: hotdogPi on December 19, 2024, 09:25:19 AM
Quote from: JayhawkCO on December 19, 2024, 08:51:52 AMMonopoly isn't a game, it's an activity. There are no meaningful choices to be made which affect your chances to win.

Trades?

Most normal people who play the game don't even know you can do that.
The 2 most ignored rules are that there is no jackpot for landing on free parking, and that if you decide not to buy a property it goes up for an immediate auction.

JayhawkCO

Quote from: Big John on December 19, 2024, 10:06:03 AM
Quote from: Max Rockatansky on December 19, 2024, 09:52:34 AM
Quote from: hotdogPi on December 19, 2024, 09:25:19 AM
Quote from: JayhawkCO on December 19, 2024, 08:51:52 AMMonopoly isn't a game, it's an activity. There are no meaningful choices to be made which affect your chances to win.

Trades?

Most normal people who play the game don't even know you can do that.
The 2 most ignored rules are that there is no jackpot for landing on free parking, and that if you decide not to buy a property it goes up for an immediate auction.

And why I say that there's no actual meaningful choices, if you CAN afford a property, it's always in your interest to do so. There's never a time where you should say "nah" and let someone else have it.

Max Rockatansky

^^^

You can always win it in an auction.  Most regular people I play with won't pay face value for stuff like yellow or orange properties.

Quote from: Big John on December 19, 2024, 10:06:03 AM
Quote from: Max Rockatansky on December 19, 2024, 09:52:34 AM
Quote from: hotdogPi on December 19, 2024, 09:25:19 AM
Quote from: JayhawkCO on December 19, 2024, 08:51:52 AMMonopoly isn't a game, it's an activity. There are no meaningful choices to be made which affect your chances to win.

Trades?

Most normal people who play the game don't even know you can do that.
The 2 most ignored rules are that there is no jackpot for landing on free parking, and that if you decide not to buy a property it goes up for an immediate auction.

The game is infinitely better when the rules are adhered to.  My wife's family is big on playing Monopoly during the holiday season.  They played with no auctions, no trades and the free parking jackpot.  I refused to play unless they followed the actual rules.

JayhawkCO

Quote from: Max Rockatansky on December 19, 2024, 10:08:20 AM^^^

You can always win it in an auction.  Most regular people I play with won't pay face value for stuff like yellow or orange properties.

Quote from: Big John on December 19, 2024, 10:06:03 AM
Quote from: Max Rockatansky on December 19, 2024, 09:52:34 AM
Quote from: hotdogPi on December 19, 2024, 09:25:19 AM
Quote from: JayhawkCO on December 19, 2024, 08:51:52 AMMonopoly isn't a game, it's an activity. There are no meaningful choices to be made which affect your chances to win.

Trades?

Most normal people who play the game don't even know you can do that.
The 2 most ignored rules are that there is no jackpot for landing on free parking, and that if you decide not to buy a property it goes up for an immediate auction.

The game is infinitely better when the rules are adhered to.  My wife's family is big on playing Monopoly during the holiday season.  They played with no auctions, no trades and the free parking jackpot.  I refused to play unless they followed the actual rules.

Zero times infinity is still zero. :)

1995hoo

Statistically, the orange and pink properties are desirable to own and are worth buying at face value because opponents are likely to land on them more often. The reason: being sent to jail. When you get out of jail, you're highly likely to land on one of the properties on that side of the board. (True, you can't land on St. Charles Place when you get out of jail because you can't move only one space at a time, but owning that one plus the other two properties in that color group makes the group more valuable. I'm discounting the value of the Chance card that tells you to advance to St. Charles Place, and the card that tells you to advance to Reading Railroad, because someone drawing those cards are relatively infrequent in the overall scheme of the game. The latter card puts the opponent in position to hit the purple or orange properties on the next turn.)
"You know, you never have a guaranteed spot until you have a spot guaranteed."
—Olaf Kolzig, as quoted in the Washington Times on March 28, 2003,
commenting on the Capitals clinching a playoff spot.

"That sounded stupid, didn't it?"
—Kolzig, to the same reporter a few seconds later.

JayhawkCO

Quote from: 1995hoo on December 19, 2024, 10:14:07 AMStatistically, the orange and pink properties are desirable to own and are worth buying at face value because opponents are likely to land on them more often. The reason: being sent to jail. When you get out of jail, you're highly likely to land on one of the properties on that side of the board. (True, you can't land on St. Charles Place when you get out of jail because you can't move only one space at a time, but owning that one plus the other two properties in that color group makes the group more valuable. I'm discounting the value of the Chance card that tells you to advance to St. Charles Place, and the card that tells you to advance to Reading Railroad, because someone drawing those cards are relatively infrequent in the overall scheme of the game. The latter card puts the opponent in position to hit the purple or orange properties on the next turn.)

Correct. But, at the same time, you shouldn't "try" to go for those properties because you can't. You're completely at the whim of the dice.

1995hoo

Quote from: JayhawkCO on December 19, 2024, 10:21:20 AM
Quote from: 1995hoo on December 19, 2024, 10:14:07 AMStatistically, the orange and pink properties are desirable to own and are worth buying at face value because opponents are likely to land on them more often. The reason: being sent to jail. When you get out of jail, you're highly likely to land on one of the properties on that side of the board. (True, you can't land on St. Charles Place when you get out of jail because you can't move only one space at a time, but owning that one plus the other two properties in that color group makes the group more valuable. I'm discounting the value of the Chance card that tells you to advance to St. Charles Place, and the card that tells you to advance to Reading Railroad, because someone drawing those cards are relatively infrequent in the overall scheme of the game. The latter card puts the opponent in position to hit the purple or orange properties on the next turn.)

Correct. But, at the same time, you shouldn't "try" to go for those properties because you can't. You're completely at the whim of the dice.

True, although Max said this earlier and it was the primary impetus for my comment. I just didn't quote what he said at the time:

Quote from: Max Rockatansky on December 19, 2024, 10:08:20 AM.... Most regular people I play with won't pay face value for stuff like yellow or orange properties. ....

My point was simply that there's a good reason to pay face value for the orange group.
"You know, you never have a guaranteed spot until you have a spot guaranteed."
—Olaf Kolzig, as quoted in the Washington Times on March 28, 2003,
commenting on the Capitals clinching a playoff spot.

"That sounded stupid, didn't it?"
—Kolzig, to the same reporter a few seconds later.

Big John

Quote from: 1995hoo on December 19, 2024, 10:24:19 AM
Quote from: JayhawkCO on December 19, 2024, 10:21:20 AM
Quote from: 1995hoo on December 19, 2024, 10:14:07 AMStatistically, the orange and pink properties are desirable to own and are worth buying at face value because opponents are likely to land on them more often. The reason: being sent to jail. When you get out of jail, you're highly likely to land on one of the properties on that side of the board. (True, you can't land on St. Charles Place when you get out of jail because you can't move only one space at a time, but owning that one plus the other two properties in that color group makes the group more valuable. I'm discounting the value of the Chance card that tells you to advance to St. Charles Place, and the card that tells you to advance to Reading Railroad, because someone drawing those cards are relatively infrequent in the overall scheme of the game. The latter card puts the opponent in position to hit the purple or orange properties on the next turn.)

Correct. But, at the same time, you shouldn't "try" to go for those properties because you can't. You're completely at the whim of the dice.

True, although Max said this earlier and it was the primary impetus for my comment. I just didn't quote what he said at the time:

Quote from: Max Rockatansky on December 19, 2024, 10:08:20 AM.... Most regular people I play with won't pay face value for stuff like yellow or orange properties. ....

My point was simply that there's a good reason to pay face value for the orange group.
and the orange is more valuable that the hot pink since rolling a 6, 8 or 9 is far more likely that rolling a 3 or a 4 from jail.

JayhawkCO

Quote from: Big John on December 19, 2024, 10:43:09 AM
Quote from: 1995hoo on December 19, 2024, 10:24:19 AM
Quote from: JayhawkCO on December 19, 2024, 10:21:20 AM
Quote from: 1995hoo on December 19, 2024, 10:14:07 AMStatistically, the orange and pink properties are desirable to own and are worth buying at face value because opponents are likely to land on them more often. The reason: being sent to jail. When you get out of jail, you're highly likely to land on one of the properties on that side of the board. (True, you can't land on St. Charles Place when you get out of jail because you can't move only one space at a time, but owning that one plus the other two properties in that color group makes the group more valuable. I'm discounting the value of the Chance card that tells you to advance to St. Charles Place, and the card that tells you to advance to Reading Railroad, because someone drawing those cards are relatively infrequent in the overall scheme of the game. The latter card puts the opponent in position to hit the purple or orange properties on the next turn.)

Correct. But, at the same time, you shouldn't "try" to go for those properties because you can't. You're completely at the whim of the dice.

True, although Max said this earlier and it was the primary impetus for my comment. I just didn't quote what he said at the time:

Quote from: Max Rockatansky on December 19, 2024, 10:08:20 AM.... Most regular people I play with won't pay face value for stuff like yellow or orange properties. ....

My point was simply that there's a good reason to pay face value for the orange group.
and the orange is more valuable that the hot pink since rolling a 6, 8 or 9 is far more likely that rolling a 3 or a 4 from jail.

And the Orange are more valuable than Pink because the improvements costs the same, but you get more rent for the "further along" color on every side of the board.

Rothman

So much for the Monopoly haters.  The Monopoly strategists have taken over.
Please note: All comments here represent my own personal opinion and do not reflect the official position(s) of NYSDOT.

1995hoo

Quote from: Rothman on December 19, 2024, 11:26:50 AMSo much for the Monopoly haters.  The Monopoly strategists have taken over.

I should have mentioned that I haven't played it in a long time. Primary reason is that it's not much fun with only two people in the house. We don't have all that many board games around, mainly due to lack of space to store them. I believe we have two Monopoly versions (one the "Mega Monopoly" version with a larger board, higher dollar amounts, and skyscrapers in addition to hotels), a game from the late 1970s called "Computer Rage," and a detective game called "Scotland Yard" that we can't play because it requires a minimum of three people.

Earlier this month I was looking through a box of old board games in my mother's basement to decide whether to take any of them. I found both Star Wars games, Game of the States, Risk, Castle Risk, the Mad Magazine Game, Careers, Payday, Easy Money, and Aggravation. Wound up not taking any of them. I thought about taking Aggravation and the Mad Magazine Game but decided we wouldn't likely play them (especially the latter), and I looked up how much the Star Wars games might be worth on eBay but decided there are so many of them for sale that it's not worth the hassle.
"You know, you never have a guaranteed spot until you have a spot guaranteed."
—Olaf Kolzig, as quoted in the Washington Times on March 28, 2003,
commenting on the Capitals clinching a playoff spot.

"That sounded stupid, didn't it?"
—Kolzig, to the same reporter a few seconds later.

JayhawkCO

If anyone is at all interested, my board game collection can be seen here:

https://boardgamegeek.com/collection/user/chrislwillers

To make it a touch more legible, click filter and then remove the expansions.

ClassicHasClass

I know of at least one other vintage computer nerd around here, but I haven't seen many others.

JoePCool14

We might have to split this out into its own Monopoly thread, but as a child, I owned a video game called Monopoly Streets on consoles. One of the built-in rulesets was "Bull Market" where you essentially began the game by auctioning every single property in random order. While I wouldn't want to play this way all the time, I thought this made for a fun way to actually have strategy about what properties you try to get, as opposed to it being limited to dice rolling. I also enjoyed playing where a handful of properties would be auctioned at the start of the game, for similar reasons.

Quote from: Max Rockatansky on December 19, 2024, 10:08:20 AMThe game is infinitely better when the rules are adhered to.  My wife's family is big on playing Monopoly during the holiday season.  They played with no auctions, no trades and the free parking jackpot.  I refused to play unless they followed the actual rules.

What's the point of playing Monopoly if you can't trade? If no one manages to get a set, how does the game end?

:) Needs more... :sombrero: Not quite... :bigass: Perfect.
JDOT: We make the world a better place to drive.
Travel Mapping | 65+ Clinches | 300+ Traveled | 9000+ Miles Logged

Max Rockatansky

They all were bewildered by why their version of the game took so long.

formulanone

Quote from: Rothman on December 19, 2024, 11:26:50 AMSo much for the Monopoly haters.  The Monopoly strategists have taken over.

I recall playing a bunch from the ages 10-11 and then not it playing again (short of visiting a McDonald's) until my kids were the same age. Luckily, their shortened attention spans meant nobody was interested in restarting the game after 2 hours of play, then going to bed, and forgetting all about it when they woke up. And sure enough, they haven't asked to play it in several years.

I guess like life, you're mostly just lucky or not to define a lot of your initial net worth, and can be easily tired of the rat race even if you're neither winning nor losing.

Roadgeekteen

Monopoly doesn't have much skill but I like it as it's like the only board game that I actually know how to play.
My username has been outdated since August 2023 but I'm too lazy to change it

MikeTheActuary

My primary hobby is amateur radio.

Under the umbrella of amateur radio are many sub-interests.

Consider, for example, "county hunting" where one keeps track of which counties they have contacted on the air (or which counties they have operated from.  In fact, I just received a nice little certificate for having documented working 2000 counties.

There are many sub-interests focused on collecting "things" -- "countries", parks, islands, mountaintops.....

hbelkins

Minor things that bother you: Those incessant Monopoly Go ads you see on your phone.
Government would be tolerable if not for politicians and bureaucrats.

JoePCool14

Quote from: hbelkins on December 19, 2024, 03:21:22 PMMinor things that bother you: Those incessant Monopoly Go ads you see on your phone.

Even worse is that it's totally Gacha Garbage from what I have heard.

:) Needs more... :sombrero: Not quite... :bigass: Perfect.
JDOT: We make the world a better place to drive.
Travel Mapping | 65+ Clinches | 300+ Traveled | 9000+ Miles Logged

dlsterner

Quote from: 1995hoo on December 19, 2024, 10:14:07 AMStatistically, the orange and pink properties are desirable to own and are worth buying at face value because opponents are likely to land on them more often. The reason: being sent to jail. When you get out of jail, you're highly likely to land on one of the properties on that side of the board. (True, you can't land on St. Charles Place when you get out of jail because you can't move only one space at a time, but owning that one plus the other two properties in that color group makes the group more valuable. I'm discounting the value of the Chance card that tells you to advance to St. Charles Place, and the card that tells you to advance to Reading Railroad, because someone drawing those cards are relatively infrequent in the overall scheme of the game. The latter card puts the opponent in position to hit the purple or orange properties on the next turn.)

A number of years ago I actually wrote a program to simulate Monopoly, taking into account Chance/Community Chest, going to Jail, etc.  Ran it over - I forget - maybe a million moves to see which property was landed on the most.  But in truth, there wasn't a whole lot of difference in probabilities.

I think I remember the answer being Illinois Ave(*) but I am not 100% sure.  I should try to see if I still have the program somewhere.

(*) Wonder if this is something Lord Carhorn would brag about if he knew?



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