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National Boards => General Highway Talk => Topic started by: KEK Inc. on September 06, 2010, 01:15:20 AM

Title: Roads in Video Games
Post by: KEK Inc. on September 06, 2010, 01:15:20 AM
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fwww.l4dmaps.com%2Fimg%2Fss%2Fthe-road-to-nowhere_9829.jpg&hash=59eaa32d08306a77c00cf1dd02a5b9190d495af8)

Left 4 Dead 2 starts up in Savannah, GA.  The font actually looks better than Georgia's obsession to use Series D, but the numerals on I-16 looks awful...  Also, I think Macon is the control city, since I-16 doesn't actually go to Atlanta.
Title: Re: Roads in Video Games
Post by: deathtopumpkins on September 06, 2010, 01:31:41 AM
Plus "West" should be capitalized in a smaller font, and that arrow is certainly not standard. Pretty good job though, I must say.
Title: Re: Roads in Video Games
Post by: KEK Inc. on September 06, 2010, 01:57:30 AM
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi52.tinypic.com%2F2ijj9kp.png&hash=8c703bccbca1486c69dbea68cebf7ce423700cb2)

Here's a screenshot between the apartment complex and the gun shop.  I looked on street view of the actual intersection, and it looks nothing like this, but I'm impressed the Valve did their research and used the correct street name for the end of I-16 (Montgomery St.). 

Valve (the game developer) is located in Bellevue, WA, and frankly, some of the road hardware in New Orleans looks like something from Washington state (particularly the street lights); however, the signage in New Orleans (with I-10 Veterans Memorial Highway) looks exactly like the one posted above. 
Title: Re: Roads in Video Games
Post by: kurumi on September 06, 2010, 04:46:22 PM
The arcade game APB (Atari, 1987) featured BGS's with route numbers:

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fwww.arcade-museum.com%2Fimages%2F118%2F118124162833.png&hash=d673a8e2af8a32b858bff344dc41c5e767ea2527)
Title: Re: Roads in Video Games
Post by: Ian on September 06, 2010, 08:07:28 PM
The game Midnight Club: Los Angeles has really detailed gameplay and you can even drive on some of LA's freeways.
Title: Re: Roads in Video Games
Post by: CL on September 07, 2010, 08:18:35 PM
Let's not forget True Crime: Streets of LA. They recreated something like 400-sq-mi of LA roads (including freeways, interchanges, etc) and one would see up-to-spec looking signage. I can't find any pictures on the internet but you'll have to take my word for it.
Title: Re: Roads in Video Games
Post by: thenetwork on September 07, 2010, 11:48:46 PM
Quote from: kurumi on September 06, 2010, 04:46:22 PM
The arcade game APB (Atari, 1987) featured BGS's with route numbers:

23 Years, and I never knew that that was Atari's way of naming route numbers!!! You learn something new everyday!

Harley Davidson, the video coin-op game, did a somewhat decent job of creating the highways and byways of West LA.  I used to brag to my wife that I could name most of the unmarked streets I was riding on while I was playing the game.
Title: Re: Roads in Video Games
Post by: KEK Inc. on September 17, 2010, 01:02:26 AM
Here's a videogame with some fictional roads.  The game takes place in the future on a planet called Pandora (this game was released two months before Avatar came out in theaters), and there are multiple megacorporations that run the planet, but the 3 notable ones are Dahl (an Iridium mining firm), Atlas (a weapons manufacturer interested in alien weaponry), and Hyperion (the company you work for). 

Anyways, this part of the planet is controlled by Atlas, and they have their own road system!  :sombrero:  The planet has 50 Earth year seasons.  When they first built the settlement in the planet's winter, the lake was full of water, but now it's dried up.

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20100608202758%2Fborderlands%2Fimages%2Fthumb%2F2%2F25%2FParched_Fathoms.jpg%2F800px-Parched_Fathoms.jpg&hash=efc4b0691a0a0d7d5ac5f445950a22e438a5408e)

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(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20100608175458%2Fborderlands%2Fimages%2Fb%2Fb7%2FYour_picture.jpg&hash=b0b819afb21ef00c31b4a002c5cddd6976537750)

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fimages4.wikia.nocookie.net%2F__cb20100609072559%2Fborderlands%2Fimages%2F3%2F3b%2FFOV70_tbone_1_copy.jpg&hash=3e95291bf851a2f5e54048bd3298759b1b0310c7)

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Title: Re: Roads in Video Games
Post by: WillWeaverRVA on November 09, 2010, 08:04:44 PM
I hate to necropost, but Call of Duty: Black Ops has BGSes for VA 110 near the Pentagon. Unfortunately, they're not accurate, feature Helvetica fonts, and the level in which they appear takes place in 1963 - US 1 ALT didn't become VA 110 until 1964 (per the VA Hwys Project). It also doesn't go as close to the Pentagon (it doesn't go right into the Pentagon, as the signs seem to indicate).
Title: Re: Roads in Video Games
Post by: Quillz on November 09, 2010, 08:18:09 PM
The racing game Rush 2 for the N64 had a fairly accurate recreation of the I-405 between Wilshire Boulevard and Sunset Boulevard. You could also drive on a small section of I-110.
Title: Re: Roads in Video Games
Post by: Ian on November 09, 2010, 08:59:53 PM
Quote from: SyntheticDreamer on November 09, 2010, 08:04:44 PM
I hate to necropost, but Call of Duty: Black Ops has BGSes for VA 110 near the Pentagon. Unfortunately, they're not accurate, feature Helvetica fonts, and the level in which they appear takes place in 1963 - US 1 ALT didn't become VA 110 until 1964 (per the VA Hwys Project). It also doesn't go as close to the Pentagon (it doesn't go right into the Pentagon, as the signs seem to indicate).

Wow really, what part in the game? Must not have gotten there yet.
Title: Re: Roads in Video Games
Post by: WillWeaverRVA on November 09, 2010, 09:24:47 PM
Quote from: PennDOTFan on November 09, 2010, 08:59:53 PM
Quote from: SyntheticDreamer on November 09, 2010, 08:04:44 PM
I hate to necropost, but Call of Duty: Black Ops has BGSes for VA 110 near the Pentagon. Unfortunately, they're not accurate, feature Helvetica fonts, and the level in which they appear takes place in 1963 - US 1 ALT didn't become VA 110 until 1964 (per the VA Hwys Project). It also doesn't go as close to the Pentagon (it doesn't go right into the Pentagon, as the signs seem to indicate).

Wow really, what part in the game? Must not have gotten there yet.

Pretty early on, actually. It's in the beginning of the third mission (U.S.D.D.), which is pretty much all cinematics. The signage appears fairly early on.

Infinity Ward, which made Call of Duty: Modern Warfare 2, did the same thing in that game with its random I-395 and US 50 signage (even though I-395 and US 50 do not have an interchange) in a fictitious area of northern Virginia. Again, it's in Helvetica. Also worthy of note, the radio chatter in the level Wolverines! makes reference to actual locations (someone requests that bombers destroy the I-495/US 50 interchange to thin out enemy resistance there).
Title: Re: Roads in Video Games
Post by: KEK Inc. on November 10, 2010, 04:26:20 AM
I played the bridge level in MW2, and they screwed up everything about a bridge in Jacksonville.  I researched the bridge, and it isn't even a double decker...
Title: Re: Roads in Video Games
Post by: PAHighways on November 10, 2010, 03:12:26 PM
Burnout Dominator (http://"http://www.amazon.com/gp/redirect.html?ie=UTF8&location=http%3A%2F%2Fwww.amazon.com%2Fs%3Fie%3DUTF8%26x%3D0%26ref_%3Dnb_sb_noss%26y%3D0%26field-keywords%3DBurnout%2520Dominator%26url%3Dsearch-alias%253Daps&tag=pennahighways&linkCode=ur2&camp=1789&creative=390957") has several tracks, only one of which I know is based on a real setting:  Steeltown Works.

Pittsburgh landmarks are in it such as the USS Tower, PPG Place, Heinz Field (called Monroe Park with the PNC Park scoreboard), Allegheny County Courthouse and Jail, Roberto Clemente Bridge, and Fort Duquesne Bridge (called Fort Powell Bridge).  There are guide signs for "I-279 NORTH/Fort Powell Bridge" on a few segments of expressway, and several European-like guide signs with a PA 8 shield in a few places.

Title: Re: Roads in Video Games
Post by: WillWeaverRVA on November 11, 2010, 02:36:30 PM
Here's the cutscene in question, the signs appear at about 1:30. I apparently missed an erroneous VA 395 shield on one of the BGSes (of course, this was not yet I-395 - again, the scene takes place in 1963).

Title: Re: Roads in Video Games
Post by: burgess87 on January 03, 2011, 05:26:21 PM
Anyone else got Need For Speed:  Hot Pursuit? 

Looks like the BGSes use Clearview.
Title: Re: Roads in Video Games
Post by: Ian on January 03, 2011, 05:44:48 PM
Quote from: burgess87 on January 03, 2011, 05:26:21 PM
Anyone else got Need For Speed:  Hot Pursuit? 

Looks like the BGSes use Clearview.

They also have replicas of the ARRA signs for a few of the construction sites in the game.
Title: Re: Roads in Video Games
Post by: Michael on January 10, 2011, 03:32:45 PM
Quote from: burgess87 on January 03, 2011, 05:26:21 PM
Anyone else got Need For Speed:  Hot Pursuit? 

Looks like the BGSes use Clearview.

I have NFS III:Hot Pursuit (the 1998 game), and they use generic fonts, and sometimes the wrong colors.  Here's a video:


NFSHP2 (2002) did somewhat better.  The speed limit signs on the overhead gantries look like they're MUTCD compliant.  Here's a video:

Look at about 2:44.  I also just noticed that the "Divided Highway" signs are white on black.

Here's "Hard Truck:18 Wheels of Steel Across America":
Title: Re: Roads in Video Games
Post by: Henry on January 31, 2011, 10:56:00 AM
How about the original Rad Racer? In Stage 5 (Los Angeles Night Way), you see trailblazers with the number 10 on them, which would be a reference to I-10.
Title: Re: Roads in Video Games
Post by: triplemultiplex on March 21, 2011, 03:07:35 PM
I completed the campaign in the game Homefront recently and there's some road stuff in there.
A few US 50 shields in Montrose, CO, where the campaign starts.
At one point, the player is escorting tankers down a fictionalized segment of I-80 in Nevada with a helicopter.  The segment seems to be modeled after I-90 in Seattle where it crosses Lake Washington and immediately plunges into a tunnel.
Most interestingly, the final level involves fighting your way into San Francisco via the Golden Gate Bridge.  This includes ascending the Marin County tower to the road deck and marching south through waves of enemies.  It was pretty cool, but I don't think the road deck of the bridge would've survived the air strikes about 2/3rds of the way across.
Title: Re: Roads in Video Games
Post by: Interstate Trav on March 23, 2011, 11:07:10 PM
I would like to see a game where you can drive from city to city via the Interstate System, similiar to Flight Simulator, but one for the roads.
Title: Re: Roads in Video Games
Post by: triplemultiplex on April 09, 2011, 10:44:27 AM
Here's a handful of screen caps from Homefront.  They did great with the fonts and colors and, hey look, state-name interstate shields!  I don't know about some of these control cities, however.

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi113.photobucket.com%2Falbums%2Fn208%2Ftriplemultiplex%2FAround%2520the%2520House%2FIMG_1173.jpg%3Ft%3D1302359556&hash=446b430b0986f5c5f63620108daa8e4eca979567)
This one with Montrose is all over one multiplayer map.

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi113.photobucket.com%2Falbums%2Fn208%2Ftriplemultiplex%2FAround%2520the%2520House%2FIMG_1176.jpg%3Ft%3D1302359693&hash=1697205cb19f9bd833a150b96af0e9a218015207)
I-70 goes to Colorado Springs?

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi113.photobucket.com%2Falbums%2Fn208%2Ftriplemultiplex%2FAround%2520the%2520House%2FIMG_1177.jpg%3Ft%3D1302359824&hash=98f22eda8bfe0493164f0e887034c6f57e809f35)
Used a 3di cut out for US 6 here.

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi113.photobucket.com%2Falbums%2Fn208%2Ftriplemultiplex%2FAround%2520the%2520House%2FIMG_1182.jpg%3Ft%3D1302359924&hash=cc1a303637687e528c3bbf7714425503f5a7af35)
The upside-down blurry sign is a warning for an avalanche area.  Not to many of those on I-25, though.

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi113.photobucket.com%2Falbums%2Fn208%2Ftriplemultiplex%2FAround%2520the%2520House%2FIMG_1186.jpg%3Ft%3D1302360047&hash=95857ee036b7a465831b5af4a7eaf90b8976fcab)
Same graffiti on this US 101 shield as that US 6 shield above.

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi113.photobucket.com%2Falbums%2Fn208%2Ftriplemultiplex%2FAround%2520the%2520House%2FIMG_1187.jpg%3Ft%3D1302360137&hash=d416df2280f8c3f7006e0ec47fc7276e88776d68)
Three guesses as to what's wrong on this sign.
Title: Re: Roads in Video Games
Post by: nexus73 on April 09, 2011, 01:34:26 PM
Quote from: Interstate Trav on March 23, 2011, 11:07:10 PM
I would like to see a game where you can drive from city to city via the Interstate System, similiar to Flight Simulator, but one for the roads.

Don't forget to add US 101 and California's state route 1 since those are such scenic highways!  I love Freeway Brent's speeded up videos and would love to have an accurate highway driving simulator in which a person can drive with real life congestion at a real time speed or else change the parameters to "Empty Road" so they can let 'er rip!  Then to go with the highways, one could have a variety of vehicles.  Want to play out the movie "Speed"?  "Smokey and the Bandit"?  Buses, trucks, cop cars, clunkers to massage along to the next town, big limos, Smart Fortwo's, a classic 'Vette from "Route 66"...so far the driving-oriented videogames of today disappoint me with their graphics and inaccuracies.  It's still better to go drive a real car these days but between gas heading for $5 a gallon and the improvement in video games, I hope that someday I can "drive" roads I have never been on and have it be just as good as being there in real life would be without all the expense of actually being on the road!

Rick
Title: Re: Roads in Video Games
Post by: Quillz on April 09, 2011, 03:07:31 PM
Those HomeFront screens look pretty good.
Title: Re: Roads in Video Games
Post by: myosh_tino on April 09, 2011, 03:41:44 PM
Quote from: triplemultiplex on April 09, 2011, 10:44:27 AM
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi113.photobucket.com%2Falbums%2Fn208%2Ftriplemultiplex%2FAround%2520the%2520House%2FIMG_1187.jpg%3Ft%3D1302360137&hash=d416df2280f8c3f7006e0ec47fc7276e88776d68)
Three guesses as to what's wrong on this sign.
Hmmm....
1. "Oakland Bay Bridge" should be "San Francisco-Oakland Bay Bridge" or just "Bay Bridge"
2. I-80 is East/West, not North/South
3. California doesn't use separate exit tabs on overhead signs (for the most part)

There is technically a 4th error which is the use of all-caps instead of mixed case but looking at the other screenshots you posted, it looks like all their signs are all-caps.
Title: Re: Roads in Video Games
Post by: mightyace on April 09, 2011, 04:00:56 PM
Quote from: Quillz on April 09, 2011, 03:07:31 PM
Those HomeFront screens look pretty good.

Agreed.  The first picture looks real.  At least, a real picture shown on TV because of the interference lines.

Though, what the heck are California style "FREEWAY ENTRANCE" signs doing in Colorado?
Title: Re: Roads in Video Games
Post by: Quillz on April 09, 2011, 08:28:21 PM
I dunno. Apparently, a few are showing up in Oregon.

Maybe the game developer is based in California.
Title: Re: Roads in Video Games
Post by: mightyace on April 09, 2011, 09:09:29 PM
Quote from: Quillz on April 09, 2011, 08:28:21 PM
Maybe the game developer is based in California.

That's a good possibility.  Silicon Valley has been home to videogame companies since the beginning.
Title: Re: Roads in Video Games
Post by: Bickendan on April 10, 2011, 02:41:04 AM
The attention to detail for the signs (even with the mistakes) does make it look like an interesting game, though.
Title: Re: Roads in Video Games
Post by: Alps on April 10, 2011, 03:01:52 AM
Quote from: myosh_tino on April 09, 2011, 03:41:44 PM
Quote from: triplemultiplex on April 09, 2011, 10:44:27 AM
Three guesses as to what's wrong on this sign.
Hmmm....
1. "Oakland Bay Bridge" should be "San Francisco-Oakland Bay Bridge" or just "Bay Bridge"
2. I-80 is East/West, not North/South
3. California doesn't use separate exit tabs on overhead signs (for the most part)

There is technically a 4th error which is the use of all-caps instead of mixed case but looking at the other screenshots you posted, it looks like all their signs are all-caps.
5. If this is on the route itself, they should be down arrows, not Type A up arrows.
Title: Re: Roads in Video Games
Post by: Interstate Trav on April 10, 2011, 03:43:53 AM
Quote from: nexus73 on April 09, 2011, 01:34:26 PM
Quote from: Interstate Trav on March 23, 2011, 11:07:10 PM
I would like to see a game where you can drive from city to city via the Interstate System, similiar to Flight Simulator, but one for the roads.

Don't forget to add US 101 and California's state route 1 since those are such scenic highways!  I love Freeway Brent's speeded up videos and would love to have an accurate highway driving simulator in which a person can drive with real life congestion at a real time speed or else change the parameters to "Empty Road" so they can let 'er rip!  Then to go with the highways, one could have a variety of vehicles.  Want to play out the movie "Speed"?  "Smokey and the Bandit"?  Buses, trucks, cop cars, clunkers to massage along to the next town, big limos, Smart Fortwo's, a classic 'Vette from "Route 66"...so far the driving-oriented videogames of today disappoint me with their graphics and inaccuracies.  It's still better to go drive a real car these days but between gas heading for $5 a gallon and the improvement in video games, I hope that someday I can "drive" roads I have never been on and have it be just as good as being there in real life would be without all the expense of actually being on the road!

Rick

I agree, and I like the traffic option, can you imagine driving across the Country and having an option to have normal traffic, or empty the freeway.  I actually didn't mean just the Interstates but every highway really.  It would be fun to drive US 6 in Colorado, or US 395 in California.  Or the Alaska Highway.  It should be designed by a group of people like us that would pay attention to the accuracy of the highway signs, and the amount of lanes. 
So true about the gas prices.
Title: Re: Roads in Video Games
Post by: thenetwork on April 10, 2011, 05:55:45 PM
Quote from: mightyace on April 09, 2011, 04:00:56 PM
Quote from: Quillz on April 09, 2011, 03:07:31 PM
Those HomeFront screens look pretty good.

Agreed.  The first picture looks real.  At least, a real picture shown on TV because of the interference lines.

Though, what the heck are California style "FREEWAY ENTRANCE" signs doing in Colorado?

There is at least one place in Colorado where the "Freeway Entrance" signs are located (sans the downward-angled arrows) -- I-70 EB On-Ramp from Horizon Drive, in Grand Junction.

http://maps.google.com/maps?f=q&source=s_q&hl=en&geocode=&q=81506&aq=&sll=37.0625,-95.677068&sspn=38.554089,107.138672&ie=UTF8&hq=&hnear=Grand+Junction,+Colorado+81506&ll=39.111444,-108.540381&spn=0.001155,0.00327&z=19&layer=c&cbll=39.11142,-108.540409&panoid=dVsCLhkyZw0ouk6d8BnH-g&cbp=12,108.97,,0,5.06

Also on that first Homefront pic:

1) Odd seeing the Montrose control city for I-70 West...One would have to backtrack East on US 50 in Grand Junction for 60 miles to reach Montrose.
2) Nice to see that the I-70 shields have the state name in them, as most of the I-70 overheads are in Colorado.
Title: Re: Roads in Video Games
Post by: triplemultiplex on April 12, 2011, 03:22:34 PM
I think they slapped Montrose on there because the campaign starts the player there.

What's funnier is that BGS for I-70 west with Montrose and Grand Junction can be seen facing both directions in one place.
Title: Re: Roads in Video Games
Post by: Stratuscaster on April 13, 2011, 12:24:33 AM
Back in 1999, The Learning Company released Road Adventures USA.

Quote
Choose a partner, a car and one of five different adventures, then you are off. Follow the clues across the USA to reach the unknown finish line before you run out of money or time.

Just like a real road trip there are exciting places to stop and things to avoid. You must manage your money, buy food, lodging and gas, as you go. You can play fun games to earn discounts. Make sure you don't run out of gas or food and drive as fast as you want, if you dare!

It featured maps and routes and such - it's been a while, but I do recall that the signage wasn't all that realistic. But as a roadgeek, I found it quite interesting. The game can still be found for sale - Amazon, for example - and it's been confirmed to run on Windows XP and Windows Vista.

Outlaw Golf for Xbox, Gamecube, and PS2 featured some good looking - and I think accurate - BGSs from New Jersey in the first course available to players - can't recall the name right now. I-80 is featured on one, I believe US 46 on another.
Title: Re: Roads in Video Games
Post by: Interstate Trav on April 13, 2011, 01:43:02 AM
Quote from: Stratuscaster on April 13, 2011, 12:24:33 AM
Back in 1999, The Learning Company released Road Adventures USA.

Quote
Choose a partner, a car and one of five different adventures, then you are off. Follow the clues across the USA to reach the unknown finish line before you run out of money or time.

Just like a real road trip there are exciting places to stop and things to avoid. You must manage your money, buy food, lodging and gas, as you go. You can play fun games to earn discounts. Make sure you don't run out of gas or food and drive as fast as you want, if you dare!

It featured maps and routes and such - it's been a while, but I do recall that the signage wasn't all that realistic. But as a roadgeek, I found it quite interesting. The game can still be found for sale - Amazon, for example - and it's been confirmed to run on Windows XP and Windows Vista.

Outlaw Golf for Xbox, Gamecube, and PS2 featured some good looking - and I think accurate - BGSs from New Jersey in the first course available to players - can't recall the name right now. I-80 is featured on one, I believe US 46 on another.
I gotta check that out.  I still think a road game designed by roadgeeks would be the best.  just thing of how accurate the signage and how many lanes on any given freeway would be.
Title: Re: Roads in Video Games
Post by: Quillz on April 13, 2011, 05:52:57 AM
Does anyone remember Cruisin' USA for the Nintendo 64? You started off in San Fransisco and were presumably heading south, except at some point of US-101 you went through the Redwoods, which are far north of the Bay Area. And then directly from there you were in Hollywood and then Death Valley.
Title: Re: Roads in Video Games
Post by: Interstate Trav on April 13, 2011, 08:42:14 PM
Quote from: Quillz on April 13, 2011, 05:52:57 AM
Does anyone remember Cruisin' USA for the Nintendo 64? You started off in San Fransisco and were presumably heading south, except at some point of US-101 you went through the Redwoods, which are far north of the Bay Area. And then directly from there you were in Hollywood and then Death Valley.
I remember that game, I think it still exists in some arcades.  Being a roadgeek I notice a lot of flaws in location's and such.  they also had you on a freeway in Los Angeles, I think it said 101 even though it looked nothing like the 101. 
Title: Re: Roads in Video Games
Post by: iowahighways on April 13, 2011, 11:20:07 PM
An old-school game that I remember playing was "Truckin'", which came out for the Intellivision in 1983. There were two different games within this game: one involved visiting eight cities in the US and/or Canada in the shortest period of time, and the other involved hauling cargo. Each city was identified by its own two-letter identifier. Some were obvious (Des Moines = "DM", Kansas City = "KC", Los Angeles = "LA") but some were less obvious (St. Louis was "SS" since "SL" was used for Salt Lake City).

Here's a link to the map that came with the game (http://www.steverd.com/whatintv/trknmap1.jpg). Note that not all of the Interstate system was included, presumably due to memory restrictions of the time. And since only two highways could intersect in one city due to these restrictions, they made quite a few modifications and omissions to the Interstate system. (I-55 intersecting I-94 in Milwaukee?!)

And here's a short video of how the game worked, from YouTube: Truckin' video (http://www.youtube.com/watch?v=w3WUrTLkoq8)
Title: Re: Roads in Video Games
Post by: Quillz on April 14, 2011, 01:46:36 AM
Quote from: Interstate Trav on April 13, 2011, 08:42:14 PM
Quote from: Quillz on April 13, 2011, 05:52:57 AM
Does anyone remember Cruisin' USA for the Nintendo 64? You started off in San Fransisco and were presumably heading south, except at some point of US-101 you went through the Redwoods, which are far north of the Bay Area. And then directly from there you were in Hollywood and then Death Valley.
I remember that game, I think it still exists in some arcades.  Being a roadgeek I notice a lot of flaws in location's and such.  they also had you on a freeway in Los Angeles, I think it said 101 even though it looked nothing like the 101. 
Did they actually say what freeway it was? I assumed it to be US-101, but realistically, it could have been any LA-area freeway, like I-110 or I-405. Or maybe it was I-15, since you transitioned directly into Death Valley (CA-127?) from there.
Title: Re: Roads in Video Games
Post by: Interstate Trav on April 14, 2011, 02:28:53 AM
Quote from: Quillz on April 14, 2011, 01:46:36 AM
Quote from: Interstate Trav on April 13, 2011, 08:42:14 PM
Quote from: Quillz on April 13, 2011, 05:52:57 AM
Does anyone remember Cruisin' USA for the Nintendo 64? You started off in San Fransisco and were presumably heading south, except at some point of US-101 you went through the Redwoods, which are far north of the Bay Area. And then directly from there you were in Hollywood and then Death Valley.
I remember that game, I think it still exists in some arcades.  Being a roadgeek I notice a lot of flaws in location's and such.  they also had you on a freeway in Los Angeles, I think it said 101 even though it looked nothing like the 101. 
Did they actually say what freeway it was? I assumed it to be US-101, but realistically, it could have been any LA-area freeway, like I-110 or I-405. Or maybe it was I-15, since you transitioned directly into Death Valley (CA-127?) from there.
I remember seeing an over head sign that said "101 Los Angeles". 
Title: Re: Roads in Video Games
Post by: Quillz on April 14, 2011, 02:54:55 AM
Oh, interesting. I remember the game also had a highway that went right through the Grand Canyon, but then you ended up on I-90 near Mt. Rushmore.
Title: Re: Roads in Video Games
Post by: Interstate Trav on April 14, 2011, 11:00:28 PM
Quote from: Quillz on April 14, 2011, 02:54:55 AM
Oh, interesting. I remember the game also had a highway that went right through the Grand Canyon, but then you ended up on I-90 near Mt. Rushmore.
I remember that one.  It's funny how they just ignore the Rocky Mountains and I-70 I-25 I-80 on your way to Mt Rushmore.
Title: Re: Roads in Video Games
Post by: DTComposer on April 15, 2011, 12:59:13 AM
Quote from: iowahighways on April 13, 2011, 11:20:07 PM
Here's a link to the map that came with the game (http://www.steverd.com/whatintv/trknmap1.jpg). Note that not all of the Interstate system was included, presumably due to memory restrictions of the time. And since only two highways could intersect in one city due to these restrictions, they made quite a few modifications and omissions to the Interstate system. (I-55 intersecting I-94 in Milwaukee?!)

But at least they got I-40 extended to Bakersfield!!
Title: Re: Roads in Video Games
Post by: mightyace on April 15, 2011, 04:58:33 PM
Quote from: Interstate Trav on April 13, 2011, 08:42:14 PM
I remember that game, I think it still exists in some arcades.  Being a roadgeek I notice a lot of flaws in location's and such.  they also had you on a freeway in Los Angeles, I think it said 101 even though it looked nothing like the 101. 

That's fairly typical of the video game world.  There was the Daytona USA series of home and arcade racing games yet nothing in the game looked like Daytona International Speedway let alone NASCAR.
Title: Re: Roads in Video Games
Post by: kharvey10 on April 15, 2011, 09:06:24 PM
The Adventures of Bayou Billy for the NES made a reference to I-10 in the instruction manuals

however it does not even look like it.

http://www.youtube.com/watch?v=IjRfDym50vg
Title: Re: Roads in Video Games
Post by: mightyace on April 16, 2011, 03:52:20 AM
^^^

That game should be an example in "How Not to Write a Videogame"
Title: Re: Roads in Video Games
Post by: Ian on May 03, 2011, 09:25:01 PM
Just bought the new map pack for Call of Duty: Black Ops. One of the maps (Convoy) involves a short segment of freeway with some button copy BGSs as well as some cat-eye signs on the side streets. In a closer look, I saw some signs that looked awfully similar to those old California State Auto Association signs. I'll need to grab some screen shots later on.

Also, anyone here have Xbox live?
Title: Re: Roads in Video Games
Post by: WillWeaverRVA on May 03, 2011, 10:08:56 PM
Quote from: PennDOTFan on May 03, 2011, 09:25:01 PM
Just bought the new map pack for Call of Duty: Black Ops. One of the maps (Convoy) involves a short segment of freeway with some button copy BGSs as well as some cat-eye signs on the side streets. In a closer look, I saw some signs that looked awfully similar to those old California State Auto Association signs. I'll need to grab some screen shots later on.

Also, anyone here have Xbox live?

I do, but I'm rarely on it. I plan to change that soon, though: my gamertag is SyntheticDreamr.
Title: Re: Roads in Video Games
Post by: Ian on May 03, 2011, 10:13:12 PM
Quote from: SyntheticDreamer on May 03, 2011, 10:08:56 PM
I do, but I'm rarely on it. I plan to change that soon, though: my gamertag is SyntheticDreamr.

Oh cool, just added you (my gamertag is squirrelking95). I just bought my Xbox saturday as I got tired of Playstation Network and their crazy shenanigans. I'm already enjoying it, mostly because most of my friends have one.
Title: Re: Roads in Video Games
Post by: mightyace on May 04, 2011, 12:39:28 AM
I'm rarely on mine either.  But, anyway my gamertag is close to my here - "mityace"
Title: Re: Roads in Video Games
Post by: KEK Inc. on May 08, 2011, 07:45:41 PM
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi205.photobucket.com%2Falbums%2Fbb153%2FKEK_INC%2FRoad%2520signs%2Froadportal.png&hash=3a380eb343729ad82cdcdf86d6e3c61fecbc8005)
The older test chambers in Portal 2 have the FHWA font.

[Removed font tags. -S.]
Title: Re: Roads in Video Games
Post by: SteveG1988 on May 31, 2011, 01:01:41 PM
Two Expressways in GTA IV, Plumbers Skyway, the  algonquin bridge (i called it williams burg, its really the manhattan bridge)

Title: Re: Roads in Video Games
Post by: vtk on July 02, 2011, 09:30:50 PM
My roommate has a relatively recent Sonic the Hedgehog game where you play as Shadow (Shadow the Hedgehog, perhaps?) that seems to re-use a very few highway-sign textures.  Besides the fact that the same couple of signs are duplicated in a zillion places, it looks as though those textures were put together by a roadgeek anyway.
Title: Re: Roads in Video Games
Post by: triplemultiplex on November 21, 2011, 06:26:54 PM
The latest installment of Call of Duty, Modern Warfare 3, rehashes some pretty awful freeway signs we saw in MW2.  The overhead BGS with I-95 and I-395 shields using arial font are back.  When I get around to it, I'll throw up a screen cap.
Title: Re: Roads in Video Games
Post by: Ian on November 21, 2011, 06:49:51 PM
Quote from: triplemultiplex on November 21, 2011, 06:26:54 PM
The latest installment of Call of Duty, Modern Warfare 3, rehashes some pretty awful freeway signs we saw in MW2.  The overhead BGS with I-95 and I-395 shields using arial font are back.  When I get around to it, I'll throw up a screen cap.

I've noticed this as well. But I do like the fact that one of the maps takes place at a half destroyed freeway interchange!
Title: Re: Roads in Video Games
Post by: Alex on November 21, 2011, 08:26:56 PM
Quote from: PennDOTFan on November 21, 2011, 06:49:51 PM
Quote from: triplemultiplex on November 21, 2011, 06:26:54 PM
The latest installment of Call of Duty, Modern Warfare 3, rehashes some pretty awful freeway signs we saw in MW2.  The overhead BGS with I-95 and I-395 shields using arial font are back.  When I get around to it, I'll throw up a screen cap.

I've noticed this as well. But I do like the fact that one of the maps takes place at a half destroyed freeway interchange!

Saw those too... Maybe they got the idea from George Washington Memorial Parkway (http://maps.google.com/?ll=38.871799,-77.043139&spn=0.000017,0.017123&t=m&z=17&vpsrc=6&layer=c&cbll=38.871805,-77.043035&panoid=m_1vMKh8HkqRY_H_uEzabQ&cbp=12,136.5,,1,4.48)?  :happy:
Title: Re: Roads in Video Games
Post by: Ian on November 21, 2011, 08:53:19 PM
Quote from: Alex on November 21, 2011, 08:26:56 PM
Quote from: PennDOTFan on November 21, 2011, 06:49:51 PM
Quote from: triplemultiplex on November 21, 2011, 06:26:54 PM
The latest installment of Call of Duty, Modern Warfare 3, rehashes some pretty awful freeway signs we saw in MW2.  The overhead BGS with I-95 and I-395 shields using arial font are back.  When I get around to it, I'll throw up a screen cap.

I've noticed this as well. But I do like the fact that one of the maps takes place at a half destroyed freeway interchange!

Saw those too... Maybe they got the idea from George Washington Memorial Parkway (http://maps.google.com/?ll=38.871799,-77.043139&spn=0.000017,0.017123&t=m&z=17&vpsrc=6&layer=c&cbll=38.871805,-77.043035&panoid=m_1vMKh8HkqRY_H_uEzabQ&cbp=12,136.5,,1,4.48)?  :happy:

That sign looks down right gorgeous compared to some of the signs in the game!
Title: Re: Roads in Video Games
Post by: KEK Inc. on May 08, 2013, 07:08:32 AM
Grand Theft Auto V - "Los Santos" (Los Angeles)
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2F5gta.com%2Fwp-content%2Fuploads%2Fgta5-trailer-2-pictures-10.jpg&hash=1f9fed694950b34cd7a918321503e2392cec428e)

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2F5gta.com%2Fwp-content%2Fuploads%2Fgta5-trailer-2-pictures-12.jpg&hash=09d39dd94577fc1e5af21900ea77e99823ab43ca)

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2F5gta.com%2Fwp-content%2Fuploads%2Fgta5-trailer-2-pictures02.jpg&hash=8cda9cc18ee24d2179136dc43975a1a22c013029)

Looking forward to their roads.  Their freeway signs aren't really accurate to California.  At least Rockstar games has learned to put traffic signals after interchanges.  Liberty City (NYC) had accurate Jersey trumpet arms and the traditional NYC arms in parts of Manhattan, but they seemed to put them before interchanges.

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvideogamecritic.com%2Fimages%2F360%2Fgrand_theft_auto_iv.jpg&hash=bd0accc2c8e15414f3b8c48a22c5f3d8910894fa)
Title: Re: Roads in Video Games
Post by: formulanone on May 08, 2013, 08:39:59 PM
Gran Turismo 2, 3, and 4 used downtown Seattle for its "Seattle Circuit"; you race underneath and later, alongside the Alaskan Viaduct for a stretch.



GT2/GT3 also featured the "Rome Circuit", which was modeled on actual streets around the Roman Coliseum (http://s598.photobucket.com/user/91Bw/media/GTpics/rome_map_illustrated_2.png.html?1282940446). It returned in slightly different form for GT5.



There's also Tokyo R246 (http://www.gtplanet.net/take-a-real-world-drive-around-gt5s-tokyo-r246-circuit/), which follows around Japan National Route 246 (https://en.wikipedia.org/wiki/Japan_National_Route_246), and is featured in GT3, GT4, and GT5. Manhattan and roads around Times Square are featured in the New York Circuit (GT4), as are a few other street circuits. Special Stage Route 7/Special Stage Route 11 are also supposedly located around sites in Japan (can't figure out which ones, though).

Polyphony Digital (the makers of the Gran Turismo series) is quite detailed in their work (sometimes obsessively so), and the results are amazing...although don't expect pristine signage.

Edit: "Special Stage", not "super street".
Title: Re: Roads in Video Games
Post by: Sanctimoniously on May 08, 2013, 09:20:41 PM
Tsavo Highway, anyone?

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fimages1.wikia.nocookie.net%2F__cb20100513073921%2Fhalo%2Fimages%2Fthumb%2Fd%2Fd0%2FHighway_2.jpg%2F1000px-Highway_2.jpg&hash=cdbcb081a2103ebb9388329bb0e6b3c432c79e07)

Probably not possible to clinch this one.

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20090818042860%2Fhalo%2Fimages%2Fthumb%2F5%2F53%2F65745272-Full.jpg%2F1000px-65745272-Full.jpg&hash=7e87d639e706075fe7cb63e500541809ddf80f9c)

The Tterrab Highway Authority makes some decent-looking signage. Holds up well during an apocalyptic alien invasion, too
Title: Re: Roads in Video Games
Post by: Zeffy on May 08, 2013, 09:37:48 PM
Quote from: KEK Inc. on May 08, 2011, 07:45:41 PM
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi205.photobucket.com%2Falbums%2Fbb153%2FKEK_INC%2FRoad%2520signs%2Froadportal.png&hash=3a380eb343729ad82cdcdf86d6e3c61fecbc8005)
The older test chambers in Portal 2 have the FHWA font.

I KNEW IT! The moment I got down to old Aperture I saw the font, and was like "That seems really...familiar", so I took a screencap, and
compared the fonts. It matched. Now if Valve can do it, why can't it be used in games like Need for Speed, Forza Horizon, or really, any game that features highways, roads, and signs? It would make me so much happier then seeing Arial / Helvetica signs that make me cringe.  :ded:

Quote from: Sanctimoniously on May 08, 2013, 09:20:41 PM
Tsavo Highway, anyone?

Have you played Halo 3: ODST? What about the highway / freeway that you drive down in the last level? I forget what it's called, I think it was called the Waterfront Expressway.
Title: Re: Roads in Video Games
Post by: Sanctimoniously on May 08, 2013, 09:54:10 PM
Quote from: Zeffy on May 08, 2013, 09:37:48 PM


Have you played Halo 3: ODST? What about the highway / freeway that you drive down in the last level? I forget what it's called, I think it was called the Waterfront Expressway.

The New Mombasa Waterfront Highway? Definitely liked that one, too, as well as all of the fleshed-out infrastructure of New Mombasa...it's just that the Tsavo Highway had the best pictures of signs.
Title: Re: Roads in Video Games
Post by: KEK Inc. on May 09, 2013, 04:54:35 AM
Borderlands 2 has a highway area much like Borderlands 1 with the Crimson Tollway.  The Badass Crater of Badassitude has a lot of random roads and viaducts that don't seem to serve much of a purpose, honestly. 

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fimages.wikia.com%2Fborderlands%2Fimages%2Fb%2Fb8%2FBadass_Crater_of_Badassitude%2521.jpg&hash=9ecec99b5ed112846bfa67b4b0e1aee26984cbec)
Title: Re: Roads in Video Games
Post by: kurumi on May 09, 2013, 10:52:51 AM
Quote from: formulanone on May 08, 2013, 08:39:59 PM
There's also Tokyo R246 (http://www.gtplanet.net/take-a-real-world-drive-around-gt5s-tokyo-r246-circuit/), which follows around Japan National Route 246 (https://en.wikipedia.org/wiki/Japan_National_Route_246), and is featured in GT3, GT4, and GT5.

Route 246 sounds like huge fun. Check out this 3-level interchange: http://www.flickr.com/photos/therealkurumi/4446547051/in/set-72157601679464026/
Title: Re: Roads in Video Games
Post by: Billy F 1988 on May 09, 2013, 03:27:56 PM
Quote from: Sanctimoniously on May 08, 2013, 09:20:41 PM
Tsavo Highway, anyone?

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fimages1.wikia.nocookie.net%2F__cb20100513073921%2Fhalo%2Fimages%2Fthumb%2Fd%2Fd0%2FHighway_2.jpg%2F1000px-Highway_2.jpg&hash=cdbcb081a2103ebb9388329bb0e6b3c432c79e07)

Probably not possible to clinch this one.

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20090818042860%2Fhalo%2Fimages%2Fthumb%2F5%2F53%2F65745272-Full.jpg%2F1000px-65745272-Full.jpg&hash=7e87d639e706075fe7cb63e500541809ddf80f9c)

The Tterrab Highway Authority makes some decent-looking signage. Holds up well during an apocalyptic alien invasion, too

That's from Halo 3, isn't it? That part of the game looks familiar to me. I've seen my friend play H3 and had seen this kind of highway.
Title: Re: Roads in Video Games
Post by: ET21 on May 09, 2013, 04:02:00 PM
NFS The Run, crappy game, but it does feature multiple Interstates (80, 70, 90/94). My favorite part though is the Chicago region, where you can race down the Kennedy onto I-290

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fwww.oxmonline.com%2Ffiles%2Fu49901%2Fnfstrrev2.jpg&hash=a1741987b300734d70103f9ce74e8acea00bdeec)
Title: Re: Roads in Video Games
Post by: Zeffy on May 28, 2013, 10:46:44 PM
This may be old, but here's pictures of the MW3 Interchange map and it's road signs. One of them looks pretty good, the others... x.x

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi1300.photobucket.com%2Falbums%2Fag88%2FZeffyboy%2FSigns%2FIMG_0278_zps4148e714.jpg&hash=6a488500d0b3daac89b44af0495a7efc247b5e18)
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi1300.photobucket.com%2Falbums%2Fag88%2FZeffyboy%2FSigns%2FIMG_0279_zpsa5d35bc3.jpg&hash=ad370c7beaf6abfe05f8de23360d2a44c5a711ee)
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi1300.photobucket.com%2Falbums%2Fag88%2FZeffyboy%2FSigns%2FIMG_0280_zpsbc9727f2.jpg&hash=c47a0fd948920a3b05a211c6e78f977b7f2e70ca)
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi1300.photobucket.com%2Falbums%2Fag88%2FZeffyboy%2FSigns%2FIMG_0281_zps014fc445.jpg&hash=9a670ae4b4b8641d5a144739826f26e794cbbe33)
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi1300.photobucket.com%2Falbums%2Fag88%2FZeffyboy%2FSigns%2FIMG_0282_zps2ab777f8.jpg&hash=dbebceb369a6bf937ab2ea0c5cc889f031ef9b8a)

Title: Re: Roads in Video Games
Post by: vtk on May 29, 2013, 01:22:43 AM
Which way to I-95? All of them, apparently.
Title: Re: Roads in Video Games
Post by: 1995hoo on May 29, 2013, 09:15:58 AM
Back in the early 1980s I loved playing iMagic's Truckin' for Intellivision. The graphics were, of course, laughably crude by current standards. As the name implies, you drove a truck and you had to go from one point to another to deliver your "cargo," choosing which Interstates to use en route (the Trans-Canada was also an option, though the game signed it as an Interstate).

Description and images here. (http://www.giantbomb.com/truckin/3030-8297/)

The game's designer also designed Microsurgeon.

Title: Re: Roads in Video Games
Post by: Brandon on May 29, 2013, 12:23:18 PM
Quote from: ET21 on May 09, 2013, 04:02:00 PM
NFS The Run, crappy game, but it does feature multiple Interstates (80, 70, 90/94). My favorite part though is the Chicago region, where you can race down the Kennedy onto I-290

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fwww.oxmonline.com%2Ffiles%2Fu49901%2Fnfstrrev2.jpg&hash=a1741987b300734d70103f9ce74e8acea00bdeec)

They even got the gantry and the wide exit tab right (this would be O'Hare-bound on I-190).  They could've used FHWA or Clearview (not sure which it is now) ont he green sign, but the blue one is true-to-life with the shitty use of Helvetica.
Title: Re: Roads in Video Games
Post by: triplemultiplex on May 31, 2013, 05:52:05 PM
Quote from: Billy F 1988 on May 09, 2013, 03:27:56 PM
Quote from: Sanctimoniously on May 08, 2013, 09:20:41 PM


The Tterrab Highway Authority makes some decent-looking signage. Holds up well during an apocalyptic alien invasion, too

That's from Halo 3, isn't it? That part of the game looks familiar to me. I've seen my friend play H3 and had seen this kind of highway.

Tsavo Highway and New Mombaso was Halo 2.
Doing that level in the campaign on solo really made you curse the driving skills of the AI.
Title: Re: Roads in Video Games
Post by: Zeffy on June 03, 2013, 07:41:58 PM
Saints Row: The Third features a nice small network of roads. The city is split into colors, green is one section, blue another and so forth. What's interesting is that there are BGSs and guide signs that all correspond to a certain color[ed circle]. Here's an example.

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi1300.photobucket.com%2Falbums%2Fag88%2FZeffyboy%2F126189308856052977_zps37654409.jpg&hash=08ef1a13507e513d6590ca91c5452acd71a3807c)

I also cannot tell what the font used on those signs are. It's refreshing to see something other than Arial and Helvetica.
Title: Re: Roads in Video Games
Post by: Billy F 1988 on June 03, 2013, 07:49:37 PM
"Loren Square" looks to be in a bolded Tahoma looking font. Certainly it isn't Clearview.
Title: Re: Roads in Video Games
Post by: Zeffy on June 03, 2013, 08:15:08 PM
Quote from: Billy F 1988 on June 03, 2013, 07:49:37 PM
"Loren Square" looks to be in a bolded Tahoma looking font. Certainly it isn't Clearview.

Well, the "TO" honestly looks like it could be FHWA Series E. If it isn't, it is really similar, since I compared it in GIMP.
Title: Re: Roads in Video Games
Post by: Zeffy on June 05, 2013, 02:52:17 PM
More pics of road signs in SR: TT.

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi1300.photobucket.com%2Falbums%2Fag88%2FZeffyboy%2F126189308856066863_zps722d1c08.jpg&hash=6b5fca7965fc225cbd5f76f2f1fb1f032005d1c9)
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi1300.photobucket.com%2Falbums%2Fag88%2FZeffyboy%2Fdbd2fa19b43fad18d50b7be3c8addc4f_zps0e33c4a6.jpg&hash=750518871bbc7328779b5ebe0de698a010f14168)
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi1300.photobucket.com%2Falbums%2Fag88%2FZeffyboy%2F24e4c9611ccd92bc1ee695e75e3303d4_zps09ca48c8.jpg&hash=a5b4567970c0279b30ccb59f014891c1376f9b5a)
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi1300.photobucket.com%2Falbums%2Fag88%2FZeffyboy%2F4a9e0d90f5d646ec42c5a6b78027f463_zpsf8c54b6f.jpg&hash=25766970c646a6d1620a49d9f63f063bc89f0745)
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi1300.photobucket.com%2Falbums%2Fag88%2FZeffyboy%2F420aa204d2a7d6aba34559e4cdad9ed0_zps13d85197.jpg&hash=b2986e494e9287810d76a52a18fd8699bdc1f2ad)

I'm 99% positive that the "ROAD CLOSED", "SPEED LIMIT" and "STOP" signs are all in the FHWA font.
Title: Re: Roads in Video Games
Post by: Rover_0 on June 05, 2013, 04:51:28 PM
Not too familiar with the game, but a Fallout add-on has a some (rather accurate) UT-9 signs in the Zion area:
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fhydra-images.cursecdn.com%2Ffallout.gamepedia.com%2Fthumb%2Ff%2Ff4%2FUtahRoute9.jpg%2F800px-UtahRoute9.jpg&hash=3c51981f6f86fe2ae04d85b6592d18bb971cc977)
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fhydra-images.cursecdn.com%2Ffallout.gamepedia.com%2Fthumb%2F2%2F25%2FUtahRoute9%25283%2529.jpg%2F800px-UtahRoute9%25283%2529.jpg&hash=4c3bc9ca8b56676943ee0f80a4eb1d69b4f98b87)
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fhydra-images.cursecdn.com%2Ffallout.gamepedia.com%2Fthumb%2F8%2F8b%2FUtahRoute9%25282%2529.jpg%2F800px-UtahRoute9%25282%2529.jpg&hash=de980b3411830d9825095a22a959099e824e31a4)

Though the road isn't that dark red like it is through the park.
Title: Re: Roads in Video Games
Post by: vtk on June 05, 2013, 08:18:47 PM
Quote from: Zeffy on June 05, 2013, 02:52:17 PM
I'm 99% positive that the "ROAD CLOSED", "SPEED LIMIT" and "STOP" signs are all in the FHWA font.

I'm 99% sure all the signs with the correct font are just straight-up photos used as game textures.
Title: Re: Roads in Video Games
Post by: Bruce on June 09, 2013, 02:24:24 AM
I was watching a playthrough of "The Last of Us" (https://www.youtube.com/watch?v=EruakKOdhv0) and I spotted shields for both I-83 and a Texas Farm-to-Market Road around 8:50.
Title: Re: Roads in Video Games
Post by: Zeffy on June 09, 2013, 12:25:46 PM
Quote from: Bruce on June 09, 2013, 02:24:24 AM
I was watching a playthrough of "The Last of Us" (https://www.youtube.com/watch?v=EruakKOdhv0) and I spotted shields for both I-83 and a Texas Farm-to-Market Road around 8:50.

I've seen an I-70 overhead while watching a trailer for that game as well. They look really nice.
Title: Re: Roads in Video Games
Post by: doorknob60 on June 11, 2013, 04:54:50 AM
Today I saw the E3 trailer for The Crew: http://www.youtube.com/watch?v=D6aSa84OfFw

It looks like a really cool idea, it's like an open world, online (optionally) game that takes place throughout the entire US, with emphasis on a handful of cities like New York, LA, Miami, etc. Now, I'm sure you won't be able to just take any highway you want in the country, and it's certainly not to scale or anywhere close to it, but it seems like a really neat idea. I wish I could find the picture, but the actual map of the game they showed looked a little weird and unrealistic compared to where things actually are, but I'd hope they iron that stuff out before release.
Title: Re: Roads in Video Games
Post by: KEK Inc. on June 12, 2013, 02:20:57 AM
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi40.tinypic.com%2Fanfx29.png&hash=3bb6c02584ab575027b3f998c77a56d699f6a3dd)

From InFamous Second Son.  Interesting use of button-copy, even though the city limits is 10 miles North of here.
Title: Re: Roads in Video Games
Post by: Billy F 1988 on June 12, 2013, 02:29:16 AM
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fts4.mm.bing.net%2Fth%3Fid%3DH.4765821304766979%26amp%3Bpid%3D1.7&hash=971ff2d43305c8153171e3e4d7c6b5638ee5f81c)

Obviously, US 10 runs through Seacrest in the Need for Speed series. Not sure which sequel this came from.
Title: Re: Roads in Video Games
Post by: Zeffy on June 12, 2013, 04:11:07 PM
Quote from: KEK Inc. on June 12, 2013, 02:20:57 AM
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi40.tinypic.com%2Fanfx29.png&hash=3bb6c02584ab575027b3f998c77a56d699f6a3dd)

From InFamous Second Son.  Interesting use of button-copy, even though the city limits is 10 miles North of here.

Those look really nice. Pity I don't have any PlayStation past a PS2 and won't be buying a PS4.
Title: Re: Roads in Video Games
Post by: agentsteel53 on June 12, 2013, 04:17:07 PM
is it just me or is that... Clearview button copy?  that letter "S" in "Sea..." looks awful suspicious.
Title: Re: Roads in Video Games
Post by: vtk on June 12, 2013, 10:10:49 PM
I don't think it's FHWA or Clearview, but some kind of humanist sans-serif that looks a little like both. 

What I'm wondering is, did they actually code a shader for the retroreflective buttons?  That would be an impressive example of attention to detail.  I've actually been meaning to suggest that to the POVRay community...
Title: Re: Roads in Video Games
Post by: ET21 on June 13, 2013, 05:34:26 PM
Quote from: Billy F 1988 on June 12, 2013, 02:29:16 AM
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fts4.mm.bing.net%2Fth%3Fid%3DH.4765821304766979%26amp%3Bpid%3D1.7&hash=971ff2d43305c8153171e3e4d7c6b5638ee5f81c)

Obviously, US 10 runs through Seacrest in the Need for Speed series. Not sure which sequel this came from.

Hot Pursuit 2010. And it's a fictional US 10
Title: Re: Roads in Video Games
Post by: Kacie Jane on June 13, 2013, 07:50:11 PM
Quote from: KEK Inc. on June 12, 2013, 02:20:57 AM
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi40.tinypic.com%2Fanfx29.png&hash=3bb6c02584ab575027b3f998c77a56d699f6a3dd)

From InFamous Second Son.  Interesting use of button-copy, even though the city limits is 10 miles North of here.

Also, there is indeed a neighborhood called "Uptown" in Seattle.  But it's just west of Seattle Center, so if for some reason you felt the need to sign it from I-5, Exit 167 itself would be the only one that makes sense.  (Maaaybe 166 for Denny Way, but even that might be a stretch.)
Title: Re: Roads in Video Games
Post by: Zeffy on June 15, 2013, 06:28:22 PM
Here's some from Left 4 Dead 2. Some of the best ones I've seen in video games.

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg839%2F8797%2Ff5kw.jpg&hash=39902ef963dae309b0a55f80d09f2831cdb1dbca)
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg832%2F7809%2Fklls.jpg&hash=995311c88e6cae941abcbf36abd6d80212199079)
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg812%2F8629%2F7ve1.jpg&hash=45f1153a48e80d8ae1549b956bf93622be29d989)
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg811%2F6119%2Fsmub.jpg&hash=9e1c6f8039d1e607f680d873623f20df4d0b7c23)
Title: Re: Roads in Video Games
Post by: PAHighways on June 17, 2013, 08:32:49 PM
Quote from: Zeffy on June 09, 2013, 12:25:46 PM
Quote from: Bruce on June 09, 2013, 02:24:24 AM
I was watching a playthrough of "The Last of Us" (https://www.youtube.com/watch?v=EruakKOdhv0) and I spotted shields for both I-83 and a Texas Farm-to-Market Road around 8:50.

I've seen an I-70 overhead while watching a trailer for that game as well. They look really nice.

Part of that game takes place in Pittsburgh (http://thelastofus.wikia.com/wiki/Pittsburgh).  Upon entering the city, the two main characters drive through what looks like a variation of the PA 885/Boulevard of the Allies and Liberty Bridge/Crosstown Boulevard interchange.

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20120516000119%2Fthelastofus%2Fimages%2Fthumb%2Fe%2Fe8%2FTlouambush4.png%2F800px-Tlouambush4.png&hash=c59dafb6130ef314b5a60e23c5754f7224e905a7)

There is a scene where the characters have to make it to the Fort Duquesne Bridge.  Fortunately the developers put some Wayfinder System signs in the game, although they guide they have indicates I-7x (looks like I-74) and US 52.

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FjC9V5.png&hash=1c4c5d08858df05fb11c644d5c00182dfdb16454)

Another guide sign pointing to the Fort Duquesne Bridge with what looks like an I-74 shield.

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Foyster.ignimgs.com%2Fmediawiki%2Fapis.ign.com%2Fthe-last-of-us%2Fd%2Fd1%2FConcept8.jpg&hash=ebc2837fb78add688853cca59e608e7801a9b621)
Title: Re: Roads in Video Games
Post by: Billy F 1988 on June 17, 2013, 10:42:04 PM
Quote from: Zeffy on June 15, 2013, 06:28:22 PM
Here's some from Left 4 Dead 2. Some of the best ones I've seen in video games.

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg839%2F8797%2Ff5kw.jpg&hash=39902ef963dae309b0a55f80d09f2831cdb1dbca)
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg832%2F7809%2Fklls.jpg&hash=995311c88e6cae941abcbf36abd6d80212199079)
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg812%2F8629%2F7ve1.jpg&hash=45f1153a48e80d8ae1549b956bf93622be29d989)
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg811%2F6119%2Fsmub.jpg&hash=9e1c6f8039d1e607f680d873623f20df4d0b7c23)

Does I-16 literally go into Atlanta in real life?
Title: Re: Roads in Video Games
Post by: Alps on June 17, 2013, 10:55:23 PM
Quote from: Billy F 1988 on June 17, 2013, 10:42:04 PM
Does I-16 literally go into Atlanta in real life?
maps.google.com
Title: Re: Roads in Video Games
Post by: NE2 on June 17, 2013, 10:55:44 PM
Only in the figurative sense.

Apparently it's set in Savannah: http://left4dead.wikia.com/wiki/Liberty_Mall
The actual control city is Macon, but it could have been Atlanta.
Title: Re: Roads in Video Games
Post by: NE2 on June 17, 2013, 10:56:02 PM
Quote from: Steve on June 17, 2013, 10:55:23 PM
Quote from: Billy F 1988 on June 17, 2013, 10:42:04 PM
Does I-66 literally go into Kentucky in real life?
maps.google.com
:bigass:
Title: Re: Roads in Video Games
Post by: Zeffy on June 18, 2013, 12:19:58 AM
Not really a road sign, but this sign definitely has FHWA Series D typeface on this sign in a game called "Special Forces: Team X".

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi1300.photobucket.com%2Falbums%2Fag88%2FZeffyboy%2FSigns%2FSeriesDSTX_zps160b3a8f.jpg&hash=027624fb1d364bcd7380301b92c896aff1048a38)
Title: Re: Roads in Video Games
Post by: DSS5 on June 18, 2013, 08:56:34 PM
Fallout: New Vegas' depiction of the interstate system isn't really accurate (at grade intersections all over the place) but there is the whole "alternate universe" deal.

Anyway, here's some screenshots

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg11%2F8404%2Fe78u.jpg&hash=5617b30e815d0c6fbc22460faed09cf653b7955e)
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fimages1.wikia.nocookie.net%2F__cb20101118214945%2Ffallout%2Fimages%2F9%2F9b%2FWelcomeToCaliforniaRoadSign.png&hash=7304e251c60b4b1d034cfc71c240502c817f7487)
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fimages3.wikia.nocookie.net%2F__cb20110308012005%2Ffallout%2Fimages%2Fthumb%2Fa%2Fab%2FI-15.jpg%2F640px-I-15.jpg&hash=f35f835e33f5052f02b9a9a20f6ba4399f98627d)
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fimages1.wikia.nocookie.net%2F__cb20111014160057%2Ffallout%2Fimages%2Fthumb%2Fa%2Faf%2FHighway95.jpg%2F640px-Highway95.jpg&hash=26dc31f7accdbaee5b7363cef002c4f4143ba9c2)
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fhydra-images.cursecdn.com%2Ffallout.gamepedia.com%2Fthumb%2F0%2F07%2FNevada_SR_157_6.jpg%2F800px-Nevada_SR_157_6.jpg&hash=21057105a615a0703b2f80c3638333d49a2d2061)
Title: Re: Roads in Video Games
Post by: formulanone on June 19, 2013, 10:12:52 PM
Hmmm...never realized there's so many post-apocalyptic-themed video games out there.
Title: Re: Roads in Video Games
Post by: NE2 on June 19, 2013, 10:44:41 PM
Quote from: formulanone on June 19, 2013, 10:12:52 PM
Hmmm...never realized there's so many post-apocalyptic-zombiepunk-themed anything out there.
Title: Re: Roads in Video Games
Post by: Henry on June 20, 2013, 11:03:37 AM
Quote from: PAHighways on June 17, 2013, 08:32:49 PM
Part of that game takes place in Pittsburgh (http://thelastofus.wikia.com/wiki/Pittsburgh).  Upon entering the city, the two main characters drive through what looks like a variation of the PA 885/Boulevard of the Allies and Liberty Bridge/Crosstown Boulevard interchange.

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20120516000119%2Fthelastofus%2Fimages%2Fthumb%2Fe%2Fe8%2FTlouambush4.png%2F800px-Tlouambush4.png&hash=c59dafb6130ef314b5a60e23c5754f7224e905a7)

There is a scene where the characters have to make it to the Fort Duquesne Bridge.  Fortunately the developers put some Wayfinder System signs in the game, although they guide they have indicates I-7x (looks like I-74) and US 52.

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FjC9V5.png&hash=1c4c5d08858df05fb11c644d5c00182dfdb16454)

Another guide sign pointing to the Fort Duquesne Bridge with what looks like an I-74 shield.

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Foyster.ignimgs.com%2Fmediawiki%2Fapis.ign.com%2Fthe-last-of-us%2Fd%2Fd1%2FConcept8.jpg&hash=ebc2837fb78add688853cca59e608e7801a9b621)

One has to wonder why they Cincinnati couldn't have been used as a backdrop, because isn't that where I-74 ends? And there's no way they could extend it to Pittsburgh if they wanted to, especially with its eastern cousin now residing in the Carolinas. But at least the game acknowledged the fact that I-74 and US 52 share a concurrency in a few places (and US 52 doesn't go anywhere near Pittsburgh either!).
Title: Re: Roads in Video Games
Post by: agentsteel53 on June 20, 2013, 12:27:28 PM
Quote from: Henry on June 20, 2013, 11:03:37 AM
One has to wonder why they Cincinnati couldn't have been used as a backdrop, because isn't that where I-74 ends? And there's no way they could extend it to Pittsburgh if they wanted to, especially with its eastern cousin now residing in the Carolinas. But at least the game acknowledged the fact that I-74 and US 52 share a concurrency in a few places (and US 52 doesn't go anywhere near Pittsburgh either!).

yeah, that would be a lot more sensible direction for route 74 to go, given its number and thus its implied place in the grid.

the US-22 corridor between Pittsburgh and Cincy would be the most logical place, but I don't think there's much need to improve that to interstate quality, or to slap a shield on it.  I-70/71 serve that corridor adequately.
Title: Re: Roads in Video Games
Post by: WichitaRoads on June 20, 2013, 01:55:25 PM
Quote from: Billy F 1988 on June 12, 2013, 02:29:16 AM
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fts4.mm.bing.net%2Fth%3Fid%3DH.4765821304766979%26amp%3Bpid%3D1.7&hash=971ff2d43305c8153171e3e4d7c6b5638ee5f81c)

Obviously, US 10 runs through Seacrest in the Need for Speed series. Not sure which sequel this came from.

Resisting urge.... cannot.. hold... back......... SEACREST... OUT!

ICTRds
Title: Re: Roads in Video Games
Post by: agentsteel53 on June 20, 2013, 02:10:53 PM
Quote from: WichitaRoads on June 20, 2013, 01:55:25 PM
Resisting urge.... cannot.. hold... back......... SEACREST... OUT!

?

never played the game, so I don't get the reference.
Title: Re: Roads in Video Games
Post by: vtk on June 20, 2013, 02:20:22 PM
It's not the game which is being referenced.  But you can be proud for not being familiar with Ryan Secrest's catchphrase.
Title: Re: Roads in Video Games
Post by: WichitaRoads on June 20, 2013, 02:32:35 PM
Quote from: vtk on June 20, 2013, 02:20:22 PM
It's not the game which is being referenced.  But you can be proud for not being familiar with Ryan Secrest's catchphrase.

Trust me... not proud to know of it! Was forced to watch a season of Idol... UGH.... and then I remember the great insult joke on Robot Chicken that, I believe, was actually voiced by the man himself.

I just couldn't resist...

ICTRds
Title: Re: Roads in Video Games
Post by: doorknob60 on June 22, 2013, 12:25:03 AM
Here's one towards the end of The Last of Us, in Salt Lake City:

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FLjeN00X.jpeg&hash=f50ff494c7efd91894afdc08760c2d4af35c7d5d)

Not entirely accurate, but nice try, not bad for a video game. Also the "tunnel" they refer to is plot relevant, even though no such tunnel exists in real life.
Title: Re: Roads in Video Games
Post by: DSS5 on June 23, 2013, 04:27:39 PM
Quote from: NE2 on June 19, 2013, 10:44:41 PM
Hmmm...never realized there's so many post-apocalyptic-zombiepunk-themed anything out there.

Fallout is definitely post-apocalyptic but isn't part of the "zombie" genre. It's an RPG series that takes place in a post-nuclear war environment.
Title: Re: Roads in Video Games
Post by: ChoralScholar on June 26, 2013, 11:29:59 PM
Need For Speed: The Run makes mention of quite a few highways... not sure about the accuracy though.
Title: Re: Roads in Video Games
Post by: roadfro on June 27, 2013, 03:27:22 AM
Quote from: DSS5 on June 18, 2013, 08:56:34 PM
Fallout: New Vegas' depiction of the interstate system isn't really accurate (at grade intersections all over the place) but there is the whole "alternate universe" deal.

Anyway, here's some screenshots

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg11%2F8404%2Fe78u.jpg&hash=5617b30e815d0c6fbc22460faed09cf653b7955e)

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fimages1.wikia.nocookie.net%2F__cb20111014160057%2Ffallout%2Fimages%2Fthumb%2Fa%2Faf%2FHighway95.jpg%2F640px-Highway95.jpg&hash=26dc31f7accdbaee5b7363cef002c4f4143ba9c2)

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fhydra-images.cursecdn.com%2Ffallout.gamepedia.com%2Fthumb%2F0%2F07%2FNevada_SR_157_6.jpg%2F800px-Nevada_SR_157_6.jpg&hash=21057105a615a0703b2f80c3638333d49a2d2061)

Yeah, the positioning of the first pic would indicate the jct is somewhere in California (approaching the Nipton Road exit), so the NV 164 shield would not be accurate from that vantage point--although SR 164 is the highway that connects Nipton (in CA) to Searchlight once you'd cross into Nevada. And, Primm would be above Las Vegas on these signs (and isn't really signed as a control/destination point at all in California).

Holy US 95 cutout though!

SR 157 is somewhat accurately depicted, at least in terms of terrain and surrounding shrubbery
Title: Re: Roads in Video Games
Post by: Zeffy on July 02, 2013, 01:32:04 PM
Here's some from Need for Speed: Carbon.

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi1300.photobucket.com%2Falbums%2Fag88%2FZeffyboy%2FSigns%2FIMG_0406_zpsacbe1ee9.jpg&hash=d8ca5688f6fe97e77198dd27308064648af8e57d)

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi1300.photobucket.com%2Falbums%2Fag88%2FZeffyboy%2FSigns%2FIMG_0409_zpsbe738fc2.jpg&hash=f6b4aca90102af2e0d3cdf8290e6b05763e18b88)

Yes, that is a BBS functioning as a BGS. All the BBS in the game reference fictional US 142. And that Interstate shield is yuck. (they couldn't put "INTERSTATE" in the top portion of the shield?) Where the lights are are also pretty good looking pull through arrows.

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi1300.photobucket.com%2Falbums%2Fag88%2FZeffyboy%2FSigns%2FIMG_0408_zps7a04d88c.jpg&hash=b16c81d0aea059ed4f9c41f1b1e8a23083d42798)
Here's another pic of that same sign, where it is slightly more visible. What's funny is that the pull through arrows on the US 142 sign point to... the opposite side of the road? Good going EA.
Title: Re: Roads in Video Games
Post by: chetlin on July 11, 2013, 03:20:25 AM
Quote from: vtk on July 02, 2011, 09:30:50 PM
My roommate has a relatively recent Sonic the Hedgehog game where you play as Shadow (Shadow the Hedgehog, perhaps?) that seems to re-use a very few highway-sign textures.  Besides the fact that the same couple of signs are duplicated in a zillion places, it looks as though those textures were put together by a roadgeek anyway.

This sounds like it may be Sonic Adventure 2 (Battle).  One stage has a bunch of the same two signs repeated.

The first is "US 38 Amigo Left Lane" and this is the only screenshot I could find with it:
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fk2bGzIq.png&hash=a3e6f430bc43a448549d4a262db7a245cccafcc1)

The second is "I-00 Freedom ? Mile".  I couldn't find any screenshots of it from the game so I used a Youtube video of Sonic Generations and this is the best sign I could get from there:
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F5TOVRL4.png&hash=45460b8a8335f7234115985d25d5bf02c7bf32e4)
Title: Re: Roads in Video Games
Post by: vtk on July 11, 2013, 09:55:41 AM
Yeah, I think that's it. Notice the chevron sign in your second pic: it may be a simple sign, but non-roadgeek game artists could easily mess it up nonetheless.
Title: Re: Roads in Video Games
Post by: DSS5 on July 12, 2013, 01:59:01 AM
Quote from: roadfro on June 27, 2013, 03:27:22 AMAnd, Primm would be above Las Vegas on these signs (and isn't really signed as a control/destination point at all in California).

True, but from an in-game perspective Primm is one of the first towns you have to go to, so players will be looking for it.
Title: Re: Roads in Video Games
Post by: chetlin on July 14, 2013, 02:32:36 AM
Quote from: vtk on July 11, 2013, 09:55:41 AM
Yeah, I think that's it. Notice the chevron sign in your second pic: it may be a simple sign, but non-roadgeek game artists could easily mess it up nonetheless.

Yeah, I never really thought about it, but I guess these road signs are pretty accurate when compared to other games.  What surprises me now is that so much of the game is based off San Francisco and the surrounding area but as someone who recently moved to near that area I know how ugly (to me) some of the signs are here and these don't look like Californian ones -- they are less "messy"-looking for one and also the US route shield isn't the wide one they use here on the green signs.

So many other things though show how influenced they were by San Francisco.  In fact three stages in the game (both driving stages and one mecha-shooter stage) were named after roads over there:  Route 101 (after US 101), Route 280 (after I-280), and Mission Street. Also just the layout of City Escape and all the "Golden Gate Bridges" everywhere.

So many other things are anti-road though...those driving stages, they are built on one-way freeways that are over a body of water, but it is far from a straight bridge.. the bridges turn and have tunnels for no reason and have big holes in the middle or missing side rails.  And the only signs are billboards and overhead things that say "Born to be Fast".  Great things to put on the freeway!

Here are some Youtube videos to watch of the stages:
Title: Re: Roads in Video Games
Post by: colinstu on July 14, 2013, 11:22:49 AM
Dirt 3 has some UP Michigan love in it.

US 41...

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F4Y7T4mX.jpg&hash=afbdfd86ece3159aa974e0809324c841a4f09512)

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fu4tFemo.jpg&hash=c2fee6eb3f63f287b82a0e32aacd7d0b7bbdd9db)

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxQGtTXR.jpg&hash=58541ddc803f23c5e820801676fd307dd9f572bf)

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F430IWDA.jpg&hash=9ad65abfe43b4f9d3b18382aa6edaa8b820ced04)

Title: Re: Roads in Video Games
Post by: Zeffy on July 14, 2013, 08:38:35 PM
Midnight Club: Los Angeles, as it's name would imply, takes place in Los Angeles. It also features segments of I-5, I-405, I-10 and US 101 as freeways in the game. The freeways are also always packed, especially at night, so racing through them is a blast.

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi1300.photobucket.com%2Falbums%2Fag88%2FZeffyboy%2FIMG_0437_zpsd1a68792.jpg&hash=770ab4427aa60cdeb5be01c89ecc6eed7143b7f3)(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi1300.photobucket.com%2Falbums%2Fag88%2FZeffyboy%2FIMG_0438_zpsb2984171.jpg&hash=e907f9d0f98c089bbac30c5a4a46187d4d064023)

A lot of the BGS in the game appear to have button copy (this is much more apparent in the first photo).

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi1300.photobucket.com%2Falbums%2Fag88%2FZeffyboy%2FIMG_0440_zps9af00e0d.jpg&hash=bab751956ebeff53ee3fec0245c9355b6676ccb2)
And this sign, for no apparent reason, decided not to have a border.

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi1300.photobucket.com%2Falbums%2Fag88%2FZeffyboy%2FIMG_0441_zps4be1f419.jpg&hash=ffee7b0185215ba718d2846afdb9d35fc0647aff)
Some more signs, and a better view of the road.

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi1300.photobucket.com%2Falbums%2Fag88%2FZeffyboy%2FIMG_0439_zps0e16167c.jpg&hash=d437a897a2cc51168b587dc95f4fc83282e71195)
And I close out my post with this BGS containing a state name I-10 shield.
Title: Re: Roads in Video Games
Post by: AsphaltPlanet on July 14, 2013, 09:22:45 PM
^ Midnight Club LA is a fantastic game.  I love that the game designers took the time to render the freeway signs with button copy.
Title: Re: Roads in Video Games
Post by: Zeffy on July 14, 2013, 11:01:30 PM
Quote from: AsphaltPlanet on July 14, 2013, 09:22:45 PM
^ Midnight Club LA is a fantastic game.  I love that the game designers took the time to render the freeway signs with button copy.

I got it off Xbox Live Games on Demand for $15. Worth every penny. If this is made in 2009, I feel like Rockstar made Midnight Club's graphics as surreal as GTA IVs.
Title: Re: Roads in Video Games
Post by: ET21 on July 18, 2013, 11:42:09 PM
Quote from: AsphaltPlanet on July 14, 2013, 09:22:45 PM
^ Midnight Club LA is a fantastic game.  I love that the game designers took the time to render the freeway signs with button copy.

They need to make a Midnight Club for every city. I'd in in heaven  :)
Title: Re: Roads in Video Games
Post by: Billy F 1988 on July 19, 2013, 03:07:56 AM
Quote from: Zeffy on July 14, 2013, 08:38:35 PM
Midnight Club: Los Angeles, as it's name would imply, takes place in Los Angeles. It also features segments of I-5, I-405, I-10 and US 101 as freeways in the game. The freeways are also always packed, especially at night, so racing through them is a blast.

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi1300.photobucket.com%2Falbums%2Fag88%2FZeffyboy%2FIMG_0437_zpsd1a68792.jpg&hash=770ab4427aa60cdeb5be01c89ecc6eed7143b7f3)(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi1300.photobucket.com%2Falbums%2Fag88%2FZeffyboy%2FIMG_0438_zpsb2984171.jpg&hash=e907f9d0f98c089bbac30c5a4a46187d4d064023)

A lot of the BGS in the game appear to have button copy (this is much more apparent in the first photo).

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi1300.photobucket.com%2Falbums%2Fag88%2FZeffyboy%2FIMG_0440_zps9af00e0d.jpg&hash=bab751956ebeff53ee3fec0245c9355b6676ccb2)
And this sign, for no apparent reason, decided not to have a border.

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi1300.photobucket.com%2Falbums%2Fag88%2FZeffyboy%2FIMG_0441_zps4be1f419.jpg&hash=ffee7b0185215ba718d2846afdb9d35fc0647aff)
Some more signs, and a better view of the road.

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi1300.photobucket.com%2Falbums%2Fag88%2FZeffyboy%2FIMG_0439_zps0e16167c.jpg&hash=d437a897a2cc51168b587dc95f4fc83282e71195) <---
And I close out my post with this BGS containing a state name I-10 shield.

Not really fond of the cardinal not following MUTCD guidelines.
Title: Grand Theft Auto 5 Traffic Signals
Post by: PColumbus73 on September 21, 2013, 06:49:57 PM
On Friday I was watching a couple people playing GTA 5, and I noticed that some of the intersections in the game had protected left turn signals and traffic responded to them as such. If I am not mistaken, I would venture to say this is the first video game to do this! If I could get a picture, I'd show y'all, anyone else out there have noticed this?
Title: Re: Grand Theft Auto 5 Traffic Signals
Post by: Zeffy on September 21, 2013, 07:29:47 PM
Hope this video helps: (taken from my iPhone)

http://s1300.photobucket.com/user/Zeffyboy/media/IMG_07111_zpse8562d6d.mp4.html

One thing I note though is how the protected left turn signal turns green IMMEDIATELY as the normal signal turns red.
Title: Re: Grand Theft Auto 5 Traffic Signals
Post by: PColumbus73 on September 21, 2013, 08:00:37 PM
true, but it's still kind of interesting to see!
Title: Re: Grand Theft Auto 5 Traffic Signals
Post by: Zeffy on September 21, 2013, 10:08:10 PM
Quote from: PColumbus73 on September 21, 2013, 08:00:37 PM
true, but it's still kind of interesting to see!

Also a great addition are the freeway systems, including the interesting Psuedo E-Modified font they use. At least they were going for some accuracy, even if there are some other things wrong:

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi1300.photobucket.com%2Falbums%2Fag88%2FZeffyboy%2FIMG_0713_zps5d080af9.jpg&hash=69c0487dc4bbfacb9bbe7f243d7e4844e38b4b46)
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi1300.photobucket.com%2Falbums%2Fag88%2FZeffyboy%2FIMG_0715_zps06039579.jpg&hash=c3b761f893a62005c9f17d3ea96cdd111691fc60)

Title: Re: Grand Theft Auto 5 Traffic Signals
Post by: hotdogPi on September 21, 2013, 10:11:13 PM
How did I-4 get here? Is I-4 now a double number like 76, 84, 86, and 88?

Also, what happens if you don't follow traffic like the other cars?
Title: Re: Grand Theft Auto 5 Traffic Signals
Post by: Zeffy on September 21, 2013, 10:15:44 PM
Quote from: 1 on September 21, 2013, 10:11:13 PM
How did I-4 get here? Is I-4 now a double number like 76, 84, 86, and 88?

Also, what happens if you don't follow traffic like the other cars?

San Andreas is part of the GTA World of the United States - this is the only time in a GTA game that any numbered routes have existed. The only missing Interstate here is I-3. (There is Interstates 1, 2, 4, and 5.) They also brought US 1 to California (where San Andreas takes place) and changed the California route shield to the MUTCD circle.  :-P

As for your second question, few people in GTA follow the traffic - in missions you don't want to be taking ridiculously long to get from one point to the other, so driving haphazardly is generally the way to go. The police only will harass you if you rear-end a police car or fire a weapon at a civilian.
Title: Re: Grand Theft Auto 5 Traffic Signals
Post by: PColumbus73 on September 21, 2013, 10:47:56 PM
That means Interstate 1 is the only interstate that doesn't exist in both GTA and the real world!
Title: Re: Roads in Video Games
Post by: WichitaRoads on September 23, 2013, 12:51:12 AM
I was watching some game play of this, and I SWORE I saw a doghouse signal or two...

ICTRds
Title: Re: Roads in Video Games
Post by: realjd on September 23, 2013, 10:12:30 AM
Quote from: WichitaRoads on September 23, 2013, 12:51:12 AM
I was watching some game play of this, and I SWORE I saw a doghouse signal or two...

ICTRds

No doghouse signals. Instead they do it in the Australian style which is like a doghouse but with a second red light segment, so a 3x2 configuration.

The crazy Scottish folks designing the game did a good job with signage. It's all accurate, except for the fact that they misunderstood yellow diamond arrow signs; they use them to indicate turn only lanes.
Title: Re: Roads in Video Games
Post by: Zeffy on June 02, 2014, 03:24:56 PM
Bump. I just recently started playing NFS: Hot Pursuit which I got for free because I purchased a new HDD for my Xbox 360 since my other one shit the brick a few months ago...

Anyway, this game has great roads. I'm guessing it takes place in California / the west coast, because I've seen quite a few California route shields in the game. What I found interesting, was that EA used Clearview on their road signs. As much as I'm a Clearview hater, it's a refreshing step up from the crap that you usually find on roads in video games. Here's some pics:

Danger: Large Images below. Click at your own risk!

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi1300.photobucket.com%2Falbums%2Fag88%2FZeffyboy%2FIMG_1631_zpsf9cea871.jpg&hash=c135360758f8ffbdd4d41b6f57ff2bc533cf8a8f)

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi1300.photobucket.com%2Falbums%2Fag88%2FZeffyboy%2FIMG_1636_zpsda0bc960.jpg&hash=d5489f4722a89c02b101877970ac1699dc9a0b85)

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi1300.photobucket.com%2Falbums%2Fag88%2FZeffyboy%2FIMG_1637_zpsd8f6548e.jpg&hash=7ab318284de7fb9d7301a59d6443160357de97f6)

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi1300.photobucket.com%2Falbums%2Fag88%2FZeffyboy%2FIMG_1638_zps5999f131.jpg&hash=467d4e9fe5a3cc5327798aff7d99cf62da5c7271)

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi1300.photobucket.com%2Falbums%2Fag88%2FZeffyboy%2FIMG_1639_zps1ffffb8a.jpg&hash=04de50998484251a349c5d24bdaeed5dc2a551ad)

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi1300.photobucket.com%2Falbums%2Fag88%2FZeffyboy%2FIMG_1640_zps491479ed.jpg&hash=5191072275269dc51434cb1f64f60589863901a9)

Interestingly enough, it looks like the kerning on the Clearview resembles the OTF version of the Roadgeek 2005 fonts...  :-D
Title: Re: Roads in Video Games
Post by: Kacie Jane on June 03, 2014, 11:13:47 PM
Oh god... Even though they used legitimate fonts, I fail to see how a single one of those could be considered a refreshing step up.

Except maybe the last one, which looks like it uses Clearview for positive contrast and Highway Gothic for negative contrast. But why on earth is it white?
Title: Re: Roads in Video Games
Post by: roadfro on June 05, 2014, 02:01:25 AM
And the first photo has some terrible kerning issues in a couple signs. "ld" in Boulder Road, for example.
Title: Re: Roads in Video Games
Post by: PColumbus73 on June 05, 2014, 02:25:36 AM
In Need for Speed Rivals, there are a few signs that belong in the 'Worst of Road Signs' thread
Title: Re: Roads in Video Games
Post by: KG909 on September 21, 2014, 10:00:04 PM
Would Call of Duty Black Ops II count even if it's not the game but an emblem? If so:
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fimg.tapatalk.com%2Fd%2F14%2F09%2F22%2Fhuvu5adu.jpg&hash=8c5a57ce4ce589be35bbb091f0f1f17ebbf467c8)
Now that I'm remembering I think there's a few I-10 and I-5 shields in the campaign.
Title: Re: Roads in Video Games
Post by: adventurernumber1 on September 22, 2014, 09:54:51 AM
I have NFS Most Wanted U (for the Wii U). It does have some pretty good roads, and an Interstate 92 that serves as a beltway for the Fairhaven area. One gripe I have though is its small striping flawls. On many of the multi-lane roads and Interstate 92, they use yellow striping not only for the striping on the left side of a bound, like usual, but also on the right side, which is supposed to be white striping. But nonetheless, NFS has some nice roads, and some realistic signs.
Title: Re: Roads in Video Games
Post by: KG909 on September 22, 2014, 11:07:31 AM
Quote from: adventurernumber1 on September 22, 2014, 09:54:51 AM
I have NFS Most Wanted U (for the Wii U). It does have some pretty good roads, and an Interstate 92 that serves as a beltway for the Fairhaven area. One gripe I have though is its small striping flawls. On many of the multi-lane roads and Interstate 92, they use yellow striping not only for the striping on the left side of a bound, like usual, but also on the right side, which is supposed to be white striping. But nonetheless, NFS has some nice roads, and some realistic signs.
That's what I hate in GTA V on the freeways in the city. The line is yellow on the right as well.
Title: Re: Roads in Video Games
Post by: lalarobinson21 on September 22, 2014, 12:45:39 PM
Quote from: KEK Inc. on September 06, 2010, 01:15:20 AM
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fwww.l4dmaps.com%2Fimg%2Fss%2Fthe-road-to-nowhere_9829.jpg&hash=59eaa32d08306a77c00cf1dd02a5b9190d495af8)

Left 4 Dead 2 starts up in Savannah, GA.  The font actually looks better than Georgia's obsession to use Series D, but the numerals on I-16 looks awful...  Also, I think Macon is the control city, since I-16 doesn't actually go to Atlanta.

Can you update the link on this one? coz I don't see a picture on my end.  And by the way, roads in video games never really do justice to the real ones IMO.   :-|
Title: Re: Roads in Video Games
Post by: Zeffy on September 22, 2014, 12:54:45 PM
Quote from: lalarobinson21 on September 22, 2014, 12:45:39 PM
Can you update the link on this one? coz I don't see a picture on my end.  And by the way, roads in video games never really do justice to the real ones IMO.   :-|

I have a pic I took of it from the PC version:

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Frbfz3Nw.jpg&hash=93e69ec1b2ba630b6997d55dac5217623d7ccc40)

FWIW, I believe that the font used is Interstate - the numerals in the Interstate shield, which may be the wrong weight definitely resemble the FHWA ones, which Interstate is a "for non-roadsign usage" font based off of the FHWA series.
Title: Re: Roads in Video Games
Post by: KEK Inc. on September 22, 2014, 09:03:46 PM
Most commercial adaptations use interstate.  The only one I'm not sure of is chevron. 

The tv show archer uses interstate, but I do appreciate the effort they go through.


iPhone
Title: Re: Roads in Video Games
Post by: lalarobinson21 on September 24, 2014, 08:07:11 AM
Quote from: Zeffy on September 22, 2014, 12:54:45 PM
Quote from: lalarobinson21 on September 22, 2014, 12:45:39 PM
Can you update the link on this one? coz I don't see a picture on my end.  And by the way, roads in video games never really do justice to the real ones IMO.   :-|

I have a pic I took of it from the PC version:

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Frbfz3Nw.jpg&hash=93e69ec1b2ba630b6997d55dac5217623d7ccc40)

FWIW, I believe that the font used is Interstate - the numerals in the Interstate shield, which may be the wrong weight definitely resemble the FHWA ones, which Interstate is a "for non-roadsign usage" font based off of the FHWA series.

Thanks. Seeing it now.  :D  You're right, font has to be Interstate.
Title: Re: Roads in Video Games
Post by: SignGeek101 on September 29, 2014, 12:35:13 AM
Another shot from Last of Us. Nice sign, seen in a cutscene when the characters are driving to Pittsburgh. Excellent for a game, except for the series F in "242 Miles".  :clap:

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FX11kj0L.jpg&hash=e18df0090f0bebd7533697368ce9e85e831be6f2)

I remade the sign in the way the game did it.

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FhKOK0rN.png&hash=c1d162e49b63cffb69178523d812d2040ee7ad43)

Cutscene: http://www.youtube.com/watch?v=owfowDtFNQE (http://www.youtube.com/watch?v=owfowDtFNQE) Skip to around 1:35.
Title: Re: Roads in Video Games
Post by: vtk on September 29, 2014, 08:24:30 AM
I don't think that's series F.  I think it's probably a variant of Interstate with the width of series F and the weight of (or slightly bolder than) E(M).  And the destination legend is in that font too – note the wider letterforms, especially g and h, and the reduced interletter spacing compared to E(M).
Title: Re: Roads in Video Games
Post by: adventurernumber1 on October 12, 2014, 09:43:17 AM
I've been playing Diddy Kong Racing DS this morning, a very nostalgic and classic game of mine. I have not played it in a while, and I just noticed this, but on the course Star City, in the downtown section, the road looks like this: https://m.flickr.com/#/photos/127322363@N08/15491526926/

Yet some more striping flaws, lol, where both edge stripes are yellow instead of the left edge stripe being yellow, with the right one white. But nonetheless, this is a great racing game, and a nostalgic favorite of mine. I've had it since 2007 (it was actually my first game that came with my first DS). Also, I tend to find the music in the game catchy, and in my opinion, it's far, far, faaaaaar better than most music you'd hear on te radio today, and that makes me laugh out loud.
Title: Re: Roads in Video Games
Post by: KG909 on October 12, 2014, 08:45:42 PM
I just started playing some The Last of Us
First signs:
I-183, Texas Farm Road XXXX, and some others
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fimg.tapatalk.com%2Fd%2F14%2F10%2F13%2Fesehazet.jpg&hash=038762bb8396af076a87169e0ab1943519e7227f)
I-74
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fimg.tapatalk.com%2Fd%2F14%2F10%2F13%2Fa4usu2az.jpg&hash=e963c9f9bf99d2abb083ff7684d33bbbe1a8391d)
I-90
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fimg.tapatalk.com%2Fd%2F14%2F10%2F13%2Fy4eryvub.jpg&hash=ee3967378a9619c2dbf7c1ef50233db1dbba96ef)
I-93(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fimg.tapatalk.com%2Fd%2F14%2F10%2F13%2Fre8ary5y.jpg&hash=527e4f08c3001a81d84474ac750599b59e4788e1)
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fimg.tapatalk.com%2Fd%2F14%2F10%2F13%2F5yvyna2a.jpg&hash=49efff3391ea5bedd29c22babafebafc516cbf1d)
Another I-93
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fimg.tapatalk.com%2Fd%2F14%2F10%2F13%2F3yqe2a7y.jpg&hash=e55a4802d907f0f6457935a805855814a1db9f1d)
Title: Re: Roads in Video Games
Post by: Zzonkmiles on October 14, 2014, 02:24:39 PM
I don't have any pictures, but the instruction manual for The Adventures of Bayou Billy for the original Nintendo references Interstate 10. It's actually one of the levels in the game, maybe Level 4, with oil slicks and helicopters and everything.

Fallout 3 for the PS3 MIGHT have some road references and signs, but I haven't explored enough of the game yet to find out.

Also, seeing that I-55 "WEST" sign made my eyes hurt. The I-16 sign with "Atlanta" as a control city was cute. Heck, I've never been there, but maybe the westernmost stretches of I-16 westbound DO use Atlanta as a control city. But I thought it was only Macon and Savannah for the duration.

I'll give the game designers credit for trying.
Title: Re: Roads in Video Games
Post by: freebrickproductions on October 14, 2014, 02:55:09 PM
Quote from: KG909 on October 12, 2014, 08:45:42 PM
I just started playing some The Last of Us
First signs:
I-183, Texas Farm Road XXXX, and some others
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fimg.tapatalk.com%2Fd%2F14%2F10%2F13%2Fesehazet.jpg&hash=038762bb8396af076a87169e0ab1943519e7227f)
I-74
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fimg.tapatalk.com%2Fd%2F14%2F10%2F13%2Fa4usu2az.jpg&hash=e963c9f9bf99d2abb083ff7684d33bbbe1a8391d)
I-90
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fimg.tapatalk.com%2Fd%2F14%2F10%2F13%2Fy4eryvub.jpg&hash=ee3967378a9619c2dbf7c1ef50233db1dbba96ef)
I-93(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fimg.tapatalk.com%2Fd%2F14%2F10%2F13%2Fre8ary5y.jpg&hash=527e4f08c3001a81d84474ac750599b59e4788e1)
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fimg.tapatalk.com%2Fd%2F14%2F10%2F13%2F5yvyna2a.jpg&hash=49efff3391ea5bedd29c22babafebafc516cbf1d)
Another I-93
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fimg.tapatalk.com%2Fd%2F14%2F10%2F13%2F3yqe2a7y.jpg&hash=e55a4802d907f0f6457935a805855814a1db9f1d)
Since when did Texas transplant itself to the northeastern US??
Title: Re: Roads in Video Games
Post by: Bruce on October 14, 2014, 04:11:56 PM
Quote from: freebrickproductions on October 14, 2014, 02:55:09 PM
Since when did Texas transplant itself to the northeastern US??

The opening cutscene of the game takes place in Austin, TX, before the main plot begins.
Title: Re: Roads in Video Games
Post by: KG909 on October 14, 2014, 09:14:58 PM
Quote from: freebrickproductions on October 14, 2014, 02:55:09 PM
Quote from: KG909 on October 12, 2014, 08:45:42 PM
I just started playing some The Last of Us
First signs:
I-183, Texas Farm Road XXXX, and some others
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fimg.tapatalk.com%2Fd%2F14%2F10%2F13%2Fesehazet.jpg&hash=038762bb8396af076a87169e0ab1943519e7227f)
I-74
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fimg.tapatalk.com%2Fd%2F14%2F10%2F13%2Fa4usu2az.jpg&hash=e963c9f9bf99d2abb083ff7684d33bbbe1a8391d)
I-90
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fimg.tapatalk.com%2Fd%2F14%2F10%2F13%2Fy4eryvub.jpg&hash=ee3967378a9619c2dbf7c1ef50233db1dbba96ef)
I-93(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fimg.tapatalk.com%2Fd%2F14%2F10%2F13%2Fre8ary5y.jpg&hash=527e4f08c3001a81d84474ac750599b59e4788e1)
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fimg.tapatalk.com%2Fd%2F14%2F10%2F13%2F5yvyna2a.jpg&hash=49efff3391ea5bedd29c22babafebafc516cbf1d)
Another I-93
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fimg.tapatalk.com%2Fd%2F14%2F10%2F13%2F3yqe2a7y.jpg&hash=e55a4802d907f0f6457935a805855814a1db9f1d)
Since when did Texas transplant itself to the northeastern US??
Starts off in Austin, fast forwards 20 years later to the Northeast
Title: Re: Roads in Video Games
Post by: SignGeek101 on October 14, 2014, 09:31:41 PM
Quote from: KG909 on October 12, 2014, 08:45:42 PM
I just started playing some The Last of Us
First signs:
I-183, Texas Farm Road XXXX, and some others
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fimg.tapatalk.com%2Fd%2F14%2F10%2F13%2Fesehazet.jpg&hash=038762bb8396af076a87169e0ab1943519e7227f)

I believe that's supposed to be US 183, since that goes through Austin and I-183 doesn't exist. If that were real, that would be in the erroneous road signs thread   :-P

Also could be farm road 1325 (if it's 4 digits). I believe the beginning of the game takes place near I-35 as in the "backseat car" scene, they show a BGS with a I-35 shield on it.

Google Maps: http://goo.gl/maps/oHke0
Title: Re: Roads in Video Games
Post by: KG909 on October 14, 2014, 09:43:39 PM
Quote from: SignGeek101 on October 14, 2014, 09:31:41 PM
Quote from: KG909 on October 12, 2014, 08:45:42 PM
I just started playing some The Last of Us
First signs:
I-183, Texas Farm Road XXXX, and some others
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fimg.tapatalk.com%2Fd%2F14%2F10%2F13%2Fesehazet.jpg&hash=038762bb8396af076a87169e0ab1943519e7227f)

I believe that's supposed to be US 183, since that goes through Austin and I-183 doesn't exist. If that were real, that would be in the erroneous road signs thread   :-P

Also could be farm road 1325 (if it's 4 digits). I believe the beginning of the game takes place near I-35 as in the "backseat car" scene, they show a BGS with a I-35 shield on it.

Google Maps: http://goo.gl/maps/oHke0
Yeah I thought it was another type of route lol. And I couldn't see the farm road signs because they were driving fast
Title: Re: Roads in Video Games
Post by: Darkchylde on October 15, 2014, 12:36:08 AM
Here's another couple entries from the Need For Speed series, specifically Need For Speed World.

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fr4btPAu.png&hash=989d095101d7fa2b5e3980c8609766f884643a3c)

They got the direction right that time! Too bad that the road the arrow guides you to is nothing like an Interstate.

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FgFmDufh.png&hash=d089d35a783b9c075a431467b7be9c443dd3f12a)

Also, say hello to an old friend.
Title: Re: Roads in Video Games
Post by: TheStranger on October 15, 2014, 03:32:18 AM
Pewdiepie recently played this motorcycle racing game, Road Redemption...

https://www.youtube.com/watch?v=KFX29IZ_M0Q&list=UU-lHJZR3Gqxm24_Vd_AJ5Yw

with a couple of rather familiar signs for those who have driven anywhere near San Francisco International Airport:

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZZ9sIsY.jpg&hash=4d86c3a0a22d9dd485aa0aea13bce52ca1e50d75)
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FUDZDyXD.jpg&hash=293ee96d500f3906d0dbdd0d398ed3913e027aee)

Title: Re: Roads in Video Games
Post by: myosh_tino on October 15, 2014, 03:14:20 PM
Quote from: TheStranger on October 15, 2014, 03:32:18 AM
Pewdiepie recently played this motorcycle racing game, Road Redemption with a couple of rather familiar signs for those who have driven anywhere near San Francisco International Airport:

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZZ9sIsY.jpg&hash=4d86c3a0a22d9dd485aa0aea13bce52ca1e50d75)

Is the sign in the above screenshot based on this one?
(https://www.aaroads.com/california/images101/us-101_nb_exit_423a_01.jpg)

Wow, what a difference in terrain... desert in the game, urban metropolis in real life.
Title: Re: Roads in Video Games
Post by: SteveG1988 on October 16, 2014, 07:23:55 PM
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FX9ERpHO.png&hash=77ea72ed340ceb9d4ceb50ed3aecf6821b5f7caa)
Title: Re: Roads in Video Games
Post by: BelpheniaProject on December 16, 2014, 06:22:45 PM
Road signage from the trucking game called Hard Truck 18 Wheels of Steel, it's an old game, so here they are:
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi529.photobucket.com%2Falbums%2Fdd333%2FSomervellTheEchidna%2Fp3d00017_zps9d5adbb4.jpg%7Eoriginal&hash=a7d593718349516b2dfab8518db84219d1b8190a)
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi529.photobucket.com%2Falbums%2Fdd333%2FSomervellTheEchidna%2Fp3d00018_zps365726b3.jpg%7Eoriginal&hash=e462bb9149e04d2087fa946d15cad776feb6bc0f)
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi529.photobucket.com%2Falbums%2Fdd333%2FSomervellTheEchidna%2Fp3d00019_zps25272e99.jpg%7Eoriginal&hash=b22efabbb80404666add3cd56ecdd17dff1e436b)
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi529.photobucket.com%2Falbums%2Fdd333%2FSomervellTheEchidna%2Fp3d00005_zpsbef8f3ed.jpg%7Eoriginal&hash=474bc55c381a5ac68b93bf45a0a3a7df09fbf3ff)
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi529.photobucket.com%2Falbums%2Fdd333%2FSomervellTheEchidna%2Fp3d00000_zpsd2ad1069.jpg%7Eoriginal&hash=42bb674e90a2f87d91955281c6125074326bb971)
Title: Re: Roads in Video Games
Post by: Zzonkmiles on December 18, 2014, 09:42:05 PM
So the left lane of I-69 north has a control city of Chicago, but the right lane has a control city of Detroit? That's...interesting. (My eyes hurt!)

Thanks for posting though. I needed the laugh. :)
Title: Re: Roads in Video Games
Post by: vtk on December 18, 2014, 11:13:46 PM
By law I-69 goes to both of those cities...
Title: Re: Roads in Video Games
Post by: triplemultiplex on December 19, 2014, 12:24:36 AM
Of course!  I-69 goes to all cities.
Title: Re: Roads in Video Games
Post by: ET21 on December 21, 2014, 01:28:26 PM
I still play that game on occasion. Always fun to glitch  :D
Title: Re: Roads in Video Games
Post by: KG909 on January 03, 2015, 11:33:22 AM
Battlefield Hardline
(Not released yet)
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Ftapatalk.imageshack.com%2Fv2%2F15%2F01%2F03%2Fcf547627748b3010e76f0babd1326511.jpg&hash=f1bc0ca9758505dfe25734edbbcc48028c13164f)
Better pic:
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Ftapatalk.imageshack.com%2Fv2%2F15%2F01%2F03%2F26ab45399319d34ea9583558965a749b.jpg&hash=dcb7442209243fa6fac3dd7db80aeaa4d5277cd8)
http://static1.gamespot.com/uploads/original/642/6422750/2555618-battlefield+hardline+4+wm.jpg
Looks like they used a mix of Clearview and Highway Gothic, and it's button-copy.
Title: Re: Roads in Video Games
Post by: SignGeek101 on January 03, 2015, 11:58:08 AM
Quote from: KG909 on January 03, 2015, 11:33:22 AM
Battlefield Hardline
(Not released yet)
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Ftapatalk.imageshack.com%2Fv2%2F15%2F01%2F03%2Fcf547627748b3010e76f0babd1326511.jpg&hash=f1bc0ca9758505dfe25734edbbcc48028c13164f)
Better pic:
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Ftapatalk.imageshack.com%2Fv2%2F15%2F01%2F03%2F26ab45399319d34ea9583558965a749b.jpg&hash=dcb7442209243fa6fac3dd7db80aeaa4d5277cd8)
http://static1.gamespot.com/uploads/original/642/6422750/2555618-battlefield+hardline+4+wm.jpg
Looks like they used a mix of Clearview and Highway Gothic, and it's button-copy.

Clearview in California  :-o

Not on CalTrans' agenda. Great pics; thanks for posting.
Title: Re: Roads in Video Games
Post by: Zeffy on January 03, 2015, 12:07:39 PM
I'm wondering if game developers' are purchasing Clearview/Interstate (presumably) for the ultimate realism? I'm sure most people wouldn't be able to tell a sign in FHWA from Arial/Helvetica. I'm still wondering what font GTA V uses for their overhead signs - it looks like FHWA, but it almost has an "Arial Rounded" feel to the letterforms.
Title: Re: Roads in Video Games
Post by: hotdogPi on January 03, 2015, 12:12:45 PM
Quote from: Zeffy on January 03, 2015, 12:07:39 PM
I'm wondering if game developers' are purchasing Clearview/Interstate (presumably) for the ultimate realism? I'm sure most people wouldn't be able to tell a sign in FHWA from Arial/Helvetica. I'm still wondering what font GTA V uses for their overhead signs - it looks like FHWA, but it almost has an "Arial Rounded" feel to the letterforms.

I thought Portal 2 used FHWA numerals in Chapter 6 and 7 (there are 9 total), because unlike most games, the numerals are meant to be read from a distance, so FHWA is needed, not Interstate. (I know Zeffy plays Portal 2.)

Note: I'm community banned from Steam until the 18th, for impersonation, even though it was a joke, and it was not a problem with the person whose username I was copying
Title: Re: Roads in Video Games
Post by: KG909 on January 03, 2015, 12:18:11 PM
Quote from: SignGeek101 on January 03, 2015, 11:58:08 AM
Quote from: KG909 on January 03, 2015, 11:33:22 AM
Battlefield Hardline
(Not released yet)
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Ftapatalk.imageshack.com%2Fv2%2F15%2F01%2F03%2Fcf547627748b3010e76f0babd1326511.jpg&hash=f1bc0ca9758505dfe25734edbbcc48028c13164f)
Better pic:
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Ftapatalk.imageshack.com%2Fv2%2F15%2F01%2F03%2F26ab45399319d34ea9583558965a749b.jpg&hash=dcb7442209243fa6fac3dd7db80aeaa4d5277cd8)
http://static1.gamespot.com/uploads/original/642/6422750/2555618-battlefield+hardline+4+wm.jpg
Looks like they used a mix of Clearview and Highway Gothic, and it's button-copy.

Clearview in California  :-o

Not on CalTrans' agenda. Great pics; thanks for posting.
Yeah I was surprised the developers were using Clearview for CA, but I figured maybe they're in a state using Clearview or from another country and used both fonts because they didn't know which one CA uses.
Title: Re: Roads in Video Games
Post by: KG909 on January 03, 2015, 12:20:32 PM
Quote from: Zeffy on January 03, 2015, 12:07:39 PM
I'm wondering if game developers' are purchasing Clearview/Interstate (presumably) for the ultimate realism? I'm sure most people wouldn't be able to tell a sign in FHWA from Arial/Helvetica. I'm still wondering what font GTA V uses for their overhead signs - it looks like FHWA, but it almost has an "Arial Rounded" feel to the letterforms.
I'm thinking maybe they edited the font a little, GTA San Andreas used Freeway Gothic but it was edited, the letters were tall and narrow.
Title: Re: Roads in Video Games
Post by: SignGeek101 on January 04, 2015, 12:15:35 AM
Quote from: Zeffy on January 03, 2015, 12:07:39 PM
I'm wondering if game developers' are purchasing Clearview/Interstate (presumably) for the ultimate realism? I'm sure most people wouldn't be able to tell a sign in FHWA from Arial/Helvetica.

I think it's just that; the realism. I think some people today like to (partially) judge a game based on how realistic it looks to the real world, and having signs that (somewhat) at least look realistic helps, especially for us road (and sign) geeks. I don't expect perfect quality; Interstate font will do for me. It makes me feel like the dev's put more time into developing the game; which is a good thing.

But you're right, most people don't know the difference and wouldn't care. I was out with my parents a while back and saw a sign I didn't like and told them I didn't like it. My dad said something like "Is it in Clear... : what was the name of that font again"?  :-D

Even I can't tell the difference between Interstate and FHWA  :-(   ...sad I know.
Title: Re: Roads in Video Games
Post by: KG909 on January 08, 2015, 04:41:40 PM
Prototype 2:
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Ftapatalk.imageshack.com%2Fv2%2F15%2F01%2F08%2F19259970b823efa7e73aa07623545b38.jpg&hash=b2ef0ea5f99b8920ed7b43134b46116cd3183d7e)
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Ftapatalk.imageshack.com%2Fv2%2F15%2F01%2F08%2F8422c5a7d51f1bc55f6731c6ea2f7cda.jpg&hash=6a891fc9280c8c94a9dbef3640e656d318506fa4)
Apparently I-95 is North-West now.
Title: Re: Roads in Video Games
Post by: Zzonkmiles on January 10, 2015, 11:01:27 AM
I wonder why so many of these games give interstates numbers, but don't give numbers to US highways?
Title: Re: Roads in Video Games
Post by: SignGeek101 on January 10, 2015, 12:25:29 PM
Quote from: Zzonkmiles on January 10, 2015, 11:01:27 AM
I wonder why so many of these games give interstates numbers, but don't give numbers to US highways?

I think it's because the interstate system is perhaps more known / famous? than the US highway system. For most people who live in large cities (not roadgeeks), it's easy to see the Interstate shield and know it's an American highway because many people at least live near an Interstate, as opposed to a US highway shield, which I think is harder to identify as a American highway.

Just my opinion of course.
Title: Re: Roads in Video Games
Post by: adventurernumber1 on January 14, 2015, 06:51:37 PM
Quote from: SignGeek101 on January 10, 2015, 12:25:29 PM
Quote from: Zzonkmiles on January 10, 2015, 11:01:27 AM
I wonder why so many of these games give interstates numbers, but don't give numbers to US highways?

For most people who live in large cities (not roadgeeks), it's easy to see the Interstate shield and know it's an American highway because many people at least live near an Interstate, as opposed to a US highway shield

Especially in Indianapolis..  :bigass: :rofl: (I had to)

Anyways..

I got Mario Kart 8 for the Wii U somewhat recently, and with it being a racing game, it's not awfully surprising it has some road-related stuff in it (sorry if this has already been mentioned). Toad's Turnpike (a retro course brought back from MK64 on the N64) is the only course that's on an actual road, and it is somewhat impressive I must say. It has the classic video game striping goof, with the center stripe being white instead of yellow, and the guardrails are slightly bulky (but very impressive when it comes to detail), but then you have to remember you're on a tiny cart on an actual turnpike, but the course is indeed cool. The course also has fictional signage that (despite being unrealistic compared to actual signs) very nicely suits the course. Here's some sections of Toad's Turnpike:

(https://farm8.staticflickr.com/7485/16281452702_b2c36825f6.jpg)

(not a realistic lane ending sign, but the design idea was rather interesting)

(https://farm8.staticflickr.com/7559/16096426557_122672c6ab.jpg)

Mario Kart 8 has more fictional signage on other courses as well, that also suit those courses:

(https://farm8.staticflickr.com/7547/15659869954_e0823e89b1.jpg)

(https://farm8.staticflickr.com/7520/16256365226_212bcaf8b3.jpg)
Title: Re: Roads in Video Games
Post by: Zeffy on January 17, 2015, 02:20:23 PM
So I just bought a game called The Crew, a game that sadly isn't the best but it still features a LARGE open world map of the United States. I'm gonna broadcast it on Twitch while playing, and if you guys want to watch you're more than welcome. The kicker is that I'm going to attempt to follow the traffic laws - speed limits, signals, and see how long it takes me before I arrive at the big cities and before I lose my sanity.

I'll also look at the signs in the game! Feel free to use screencaps or something to show it off in this thread.

http://www.twitch.tv/RealZephyZeph
Title: Re: Roads in Video Games
Post by: KG909 on January 17, 2015, 02:42:33 PM
Quote from: Zeffy on January 17, 2015, 02:20:23 PM
So I just bought a game called The Crew, a game that sadly isn't the best but it still features a LARGE open world map of the United States. I'm gonna broadcast it on Twitch while playing, and if you guys want to watch you're more than welcome. The kicker is that I'm going to attempt to follow the traffic laws - speed limits, signals, and see how long it takes me before I arrive at the big cities and before I lose my sanity.

I'll also look at the signs in the game! Feel free to use screencaps or something to show it off in this thread.

http://www.twitch.tv/RealZephyZeph
Wait it's already out? Or it's still the demo?
Title: Re: Roads in Video Games
Post by: hotdogPi on January 17, 2015, 02:49:35 PM
Quote from: Zeffy on January 17, 2015, 02:20:23 PM
So I just bought a game called The Crew, a game that sadly isn't the best but it still features a LARGE open world map of the United States. I'm gonna broadcast it on Twitch while playing, and if you guys want to watch you're more than welcome. The kicker is that I'm going to attempt to follow the traffic laws - speed limits, signals, and see how long it takes me before I arrive at the big cities and before I lose my sanity.

I'll also look at the signs in the game! Feel free to use screencaps or something to show it off in this thread.

http://www.twitch.tv/RealZephyZeph

The 4-lane Interstate (94?) should not be 4 lanes if nobody but you is on it.
Also, next time you see a gas station, tell them to change their price to 1.99 (they're still in the 3.xx range).
Title: Re: Roads in Video Games
Post by: Stratuscaster on January 17, 2015, 03:30:11 PM
Quote from: 1 on January 17, 2015, 02:49:35 PM
The 4-lane Interstate (94?) should not be 4 lanes if nobody but you is on it.
So are you saying that just because there's only 1 (or few) that doesn't justify the 4 lanes for the other times of they day when it's packed?

Quote from: 1 on January 17, 2015, 02:49:35 PM
Also, next time you see a gas station, tell them to change their price to 1.99 (they're still in the 3.xx range).
Sure - have code in the game to link up with GasBuddy to show realistic gas prices...in your non-realistic game world.

;)
Title: Re: Roads in Video Games
Post by: Zeffy on January 17, 2015, 03:38:53 PM
Here's what I learned so far:

A. This game has a US 0. WTF?
B. The font used for this game (dialogue and road signs) looks to be Interstate, which SHOCKS me.
C. Road signs in this game that aren't speed limit signs are generally pretty ugly.
D. I spent about 45 minutes going 70 MPH on "I-94" through what looked to be the Dakotas.
E. Interstates are generic (divided) 4-lane roadways with pretty narrow shoulders and barely ANY traffic.
F. There are no exit signs on Interstates..
G. This map is fucking huge.
H. The interchanges are also decently simple...
I. Handling in this game is complete garbage.

In terms of highways, I've seen:

US 0, US 18, US 57, I-80, and I-94.

Once I complete this drive to Los Angeles I'm never doing this obey the traffic laws thing again.

EDIT: Traffic laws are done being followed cause that was MIND numbing.
Title: Re: Roads in Video Games
Post by: KG909 on January 17, 2015, 04:11:03 PM
Quote from: Zeffy on January 17, 2015, 03:38:53 PM
Here's what I learned so far:

A. This game has a US 0. WTF?
B. The font used for this game (dialogue and road signs) looks to be Interstate, which SHOCKS me.
C. Road signs in this game that aren't speed limit signs are generally pretty ugly.
D. I spent about 45 minutes going 70 MPH on "I-94" through what looked to be the Dakotas.
E. Interstates are generic (divided) 4-lane roadways with pretty narrow shoulders and barely ANY traffic.
F. There are no exit signs on Interstates..
G. This map is fucking huge.
H. The interchanges are also decently simple...
I. Handling in this game is complete garbage.

In terms of highways, I've seen:

US 0, US 18, US 57, I-80, and I-94.

Once I complete this drive to Los Angeles I'm never doing this obey the traffic laws thing again.
What did you get it on? If PS4 I'll add you once I buy it.
Title: Re: Roads in Video Games
Post by: Zeffy on January 17, 2015, 04:12:30 PM
Xbox One, I don't have a Playstation 4.
Title: Re: Roads in Video Games
Post by: KG909 on January 17, 2015, 04:16:11 PM
Ahh okay then
Title: Re: Roads in Video Games
Post by: CNGL-Leudimin on January 17, 2015, 05:54:24 PM
Quote from: Zeffy on January 17, 2015, 03:38:53 PMA. This game has a US 0. WTF?

And from what I've seen in YouTube, apparently it's signed in every damn intersection.
Quote from: Zeffy on January 17, 2015, 03:38:53 PMG. This map is fucking huge.

A hundred miles from one extreme to the other no less :sombrero:. What I don't like, is that the Mountain States take up half of the map when in reality it's not that way. It takes the same amount of time to cross the Mountain States than to reach them from the East Coast. But those plains West of the Mississippi until you hit the Rockies are really boring, at least on a map.
Title: Re: Roads in Video Games
Post by: Zeffy on January 17, 2015, 06:28:35 PM
More observations:

J. This game has a region called "Mother Road 66" which I can only surmise as being a homage to US 66 (and it's decently unrealistic unsurprisingly).
K. Detroit is prettier than most other large cities in this game (5x prettier than Los Angeles and Chicago). Las Vegas is really nice too.
L. A lot of the interchanges look like the same thing.
M. Unlike in the north half of the map, I have yet to see a single trailblazer for any sort of numbered route in the South area.
N, The highest speed limit sign I've seen is 75 MPH, and those are in the Dakota, California, and Texas regions.
Title: Re: Roads in Video Games
Post by: Stratuscaster on January 17, 2015, 11:39:10 PM
Sounds like something that should be done to raise money for charity.

Like playing "Desert Bus."
Title: Re: Roads in Video Games
Post by: Zeffy on January 17, 2015, 11:46:35 PM
Just to prove a point about route zero being EVERYWHERE on signs:

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZA14XNP.png&hash=05820d68e847db34436bf5b74dcbb00cd85639ce)

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FBjYRfWE.png&hash=0ab03a71451bc4ad0d2f3b00742ade88f8771939)

This is on the east coast; however, I've seen signs for it near NYC, Chicago, Seattle, etc.
Title: Re: Roads in Video Games
Post by: SignGeek101 on January 17, 2015, 11:54:45 PM
Why zero? Just use a random 3 digit number that doesn't exist as a real highway. Most people wouldn't know anyway about a "US 777" or something.
Title: Re: Roads in Video Games
Post by: Stratuscaster on January 18, 2015, 12:24:40 AM
Waiting for a game that uses actual highways in a realistic fashion.
Title: Re: Roads in Video Games
Post by: SignGeek101 on January 18, 2015, 01:13:51 AM
Quote from: Stratuscaster on January 18, 2015, 12:24:40 AM
Waiting for a game that uses actual highways in a realistic fashion.

There are quite a few video games that use actual highways (look to the other posts above). I would go as far as to say that most games use real highways in their games. Many of those games use highways in a somewhat realistic fashion ie. correct fonts (to a certain degree), correct colours, widths for lanes etc.  :clap:

However, some games, and their developers just don't do their research (or more likely, just don't care) about the roads in the game.  :no:

The sign above looks quite realistic. It uses series EM (though probably an Interstate variant like most video games), and decent looking arrows and shield IMO. The only thing missing here is a hwy that actually goes to the cities listed. Even the stop sign looks good.
Title: Re: Roads in Video Games
Post by: KG909 on January 18, 2015, 01:19:22 AM
Quote from: Stratuscaster on January 18, 2015, 12:24:40 AM
Waiting for a game that uses actual highways in a realistic fashion.
Midnight Club: Los Angeles does
Title: Re: Roads in Video Games
Post by: PColumbus73 on January 20, 2015, 07:15:26 AM
Quote from: KG909 on January 18, 2015, 01:19:22 AM
Quote from: Stratuscaster on January 18, 2015, 12:24:40 AM
Waiting for a game that uses actual highways in a realistic fashion.
Midnight Club: Los Angeles does

Need for Speed: Underground 2 and Most Wanted (2005) did a fairly decent road system, I would have liked working traffic lights instead of flash. In NFS: Underground 2, it's kind of interesting because there are two Interstates, I-7 and I-27. You could argue that I-27 functions as a 3di of I-7.
Title: Re: Roads in Video Games
Post by: KG909 on January 21, 2015, 08:36:56 AM
Quote from: PColumbus73 on January 20, 2015, 07:15:26 AM
Quote from: KG909 on January 18, 2015, 01:19:22 AM
Quote from: Stratuscaster on January 18, 2015, 12:24:40 AM
Waiting for a game that uses actual highways in a realistic fashion.
Midnight Club: Los Angeles does

Need for Speed: Underground 2 and Most Wanted (2005) did a fairly decent road system, I would have liked working traffic lights instead of flash. In NFS: Underground 2, it's kind of interesting because there are two Interstates, I-7 and I-27. You could argue that I-27 functions as a 3di of I-7.
The best road system in a NFS I've seen is Hot Pursuit (2010). There's a variety of Interstate, US, and State Routes. Also all the intersections are stop signs, so no traffic signal flash mode.
Title: Re: Roads in Video Games
Post by: SignGeek101 on January 21, 2015, 10:33:23 PM
Quote from: KG909 on January 21, 2015, 08:36:56 AM
Quote from: PColumbus73 on January 20, 2015, 07:15:26 AM
Quote from: KG909 on January 18, 2015, 01:19:22 AM
Quote from: Stratuscaster on January 18, 2015, 12:24:40 AM
Waiting for a game that uses actual highways in a realistic fashion.
Midnight Club: Los Angeles does

Need for Speed: Underground 2 and Most Wanted (2005) did a fairly decent road system, I would have liked working traffic lights instead of flash. In NFS: Underground 2, it's kind of interesting because there are two Interstates, I-7 and I-27. You could argue that I-27 functions as a 3di of I-7.
The best road system in a NFS I've seen is Hot Pursuit (2010). There's a variety of Interstate, US, and State Routes. Also all the intersections are stop signs, so no traffic signal flash mode.

Except the fact that the Clearview use and kerning is pretty bad. But... I took some pics with the in game photo mode:

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi1291.photobucket.com%2Falbums%2Fb551%2Fslik_sh00ter%2FRockinghamRd_zps403765a1.jpg&hash=27f63a45d5f8d7b58a998851cec487c7c4449b41)

Two exit only lanes? The layout is pretty awful. C'mon Criterion. I'd redo it but I'm busy right now.

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi1291.photobucket.com%2Falbums%2Fb551%2Fslik_sh00ter%2FHighwaySign_zps22989442.jpg&hash=9b0b2d01e0cd7571742fbda376999bf1f4657ed2)

Still though, it's nice to see half decent signage, though I think now it's becoming more often as perhaps the video game industry matures. Surprisingly though, some of the best video game signage I've seen are from non-racing (or really road) games such as Left 4 Dead and Last of Us.
Title: Re: Roads in Video Games
Post by: PColumbus73 on January 22, 2015, 02:21:42 AM
In Need for Speed Rivals, the signage on I-4 is the worst I've ever seen. They are barely readable stopped.
Title: Re: Roads in Video Games
Post by: KEK Inc. on January 23, 2015, 07:59:40 PM
Here's some more Minecraft stuff I made.

Widened a freeway.
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F5AECLBM.png&hash=f6a992c454a0e865fa37759b6f1621e7a3f59315)

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FwvrilcV.png&hash=806ae3d22ab79471ed4a575534996ddc909dd229)


Did some landscaping on the city center roads.
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FVR4FQg9.png&hash=6414702fb07342c6c4aa16fe639ca16a840795ff)

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F7SmFH7M.png&hash=9efaae7351a2bd04fe1b225cd4cd55d9828c8010)


I made different standards for traffic signal mast arms between municipal DOT and state DOT.
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fg3VsP2Z.png&hash=bd8b3de7fbf973cb529008b93cdc7eddd1c6a055)


Hard to notice with the shadows, but there's tar filling over induction coils for the ramp meter.
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvD76hFg.png&hash=0e33f0a29188ae30537cf7d27dfd657051fe7eb7)
Title: Re: Roads in Video Games
Post by: KG909 on January 23, 2015, 08:13:57 PM
Quote from: KEK Inc. on January 23, 2015, 07:59:40 PM
Here's some more Minecraft stuff I made.

Widened a freeway.
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F5AECLBM.png&hash=f6a992c454a0e865fa37759b6f1621e7a3f59315)

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FwvrilcV.png&hash=806ae3d22ab79471ed4a575534996ddc909dd229)


Did some landscaping on the city center roads.
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FVR4FQg9.png&hash=6414702fb07342c6c4aa16fe639ca16a840795ff)

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F7SmFH7M.png&hash=9efaae7351a2bd04fe1b225cd4cd55d9828c8010)


I made different standards for traffic signal mast arms between municipal DOT and state DOT.
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fg3VsP2Z.png&hash=bd8b3de7fbf973cb529008b93cdc7eddd1c6a055)


Hard to notice with the shadows, but there's tar filling over induction coils for the ramp meter.
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvD76hFg.png&hash=0e33f0a29188ae30537cf7d27dfd657051fe7eb7)
Nice. My Minecraft stuff is WAY simpler.
Title: Re: Roads in Video Games
Post by: KG909 on January 23, 2015, 08:21:21 PM
It's on PS3, so it's all small.
I-20/I-95 interchanges
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Ftapatalk.imageshack.com%2Fv2%2F15%2F01%2F23%2F435d41e0c2983a55a9efa8d0b548029d.jpg&hash=a803db5a947e9d69a7bc1ca0ee5630d98300b5b6)
I'll take more pics when I can.
Title: Re: Roads in Video Games
Post by: KEK Inc. on January 28, 2015, 01:20:32 PM
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FVuFUWJw.png&hash=ac6077eaead46aaf6f4422a2c886ece8280a0728)

Welp, I'm widening this road.  This SPUI won't work.
Title: Re: Roads in Video Games
Post by: adventurernumber1 on January 28, 2015, 03:22:45 PM
Wow. Those are some epic Minecraft road creations. I must applaud  :clap:

That would be super cool if you could put actual guide sign decals on those BGS'ses (if there's any way to do that) as you did on those multiple regulatory signs shown.
Title: Re: Roads in Video Games
Post by: KEK Inc. on January 28, 2015, 11:31:20 PM
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FtE9fw4X.png&hash=851ad5063eabd42fb8a1ce077e815b2bf81f9813)

You sure can.  It's just a little tedious since you have to tile them and make sure they tile in the correct proportions.


What I should do is make my item frame texture invisible, so I can make cut-outs.  Stop signs and warning signs look dumb.

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FagC1Y1x.png&hash=e8a50b5db267e960cb22b36aa7e800af55d12ba4)

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F5x2Yosf.png&hash=2f865d97bdae7d8ca7f425b311c0e4a8f1933773)

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FOY0iDbm.png&hash=64678cc82dc363efb957ea55a3ee4e58c668a9e0)
Title: Re: Roads in Video Games
Post by: gibranalnn on January 30, 2015, 05:30:56 AM
Quote from: KEK Inc. on January 23, 2015, 07:59:40 PM
Here's some more Minecraft stuff I made.

Widened a freeway.
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F5AECLBM.png&hash=f6a992c454a0e865fa37759b6f1621e7a3f59315)

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FwvrilcV.png&hash=806ae3d22ab79471ed4a575534996ddc909dd229)


Did some landscaping on the city center roads.
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FVR4FQg9.png&hash=6414702fb07342c6c4aa16fe639ca16a840795ff)

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F7SmFH7M.png&hash=9efaae7351a2bd04fe1b225cd4cd55d9828c8010)


I made different standards for traffic signal mast arms between municipal DOT and state DOT.
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fg3VsP2Z.png&hash=bd8b3de7fbf973cb529008b93cdc7eddd1c6a055)


Hard to notice with the shadows, but there's tar filling over induction coils for the ramp meter.
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvD76hFg.png&hash=0e33f0a29188ae30537cf7d27dfd657051fe7eb7)

Download link?
Title: Re: Roads in Video Games
Post by: SignGeek101 on February 09, 2015, 10:09:51 PM
Infamous Second Son:

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fwww.lightninggamingnews.com%2Fwp-content%2Fuploads%2F2013%2F07%2FInfamous-Second-Son-new-Hi-res-screenshots-2-1024x576.jpg&hash=c591ae5a9d9012f37c72caa875a9c30a0a9810da)

Looks like Interstate (maybe)?, typical for video games. As always though, I approve of it in a video game BGS.
Title: Re: Roads in Video Games
Post by: KG909 on February 09, 2015, 10:21:37 PM
Quote from: SignGeek101 on February 09, 2015, 10:09:51 PM
Infamous Second Sun:

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fwww.lightninggamingnews.com%2Fwp-content%2Fuploads%2F2013%2F07%2FInfamous-Second-Son-new-Hi-res-screenshots-2-1024x576.jpg&hash=c591ae5a9d9012f37c72caa875a9c30a0a9810da)

Looks like Interstate (maybe)?, typical for video games. As always though, I approve of it in a video game BGS.
Son not Sun
Title: Re: Roads in Video Games
Post by: SignGeek101 on February 09, 2015, 10:30:33 PM
Quote from: KG909 on February 09, 2015, 10:21:37 PM
Quote from: SignGeek101 on February 09, 2015, 10:09:51 PM
Infamous Second Sun:

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fwww.lightninggamingnews.com%2Fwp-content%2Fuploads%2F2013%2F07%2FInfamous-Second-Son-new-Hi-res-screenshots-2-1024x576.jpg&hash=c591ae5a9d9012f37c72caa875a9c30a0a9810da)

Looks like Interstate (maybe)?, typical for video games. As always though, I approve of it in a video game BGS.
Son not Sun

My bad. Should have looked that up before posting. Fixed.
Title: Re: Roads in Video Games
Post by: Bickendan on February 09, 2015, 10:55:19 PM
Quote from: SignGeek101 on February 09, 2015, 10:09:51 PM
Infamous Second Son:

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fwww.lightninggamingnews.com%2Fwp-content%2Fuploads%2F2013%2F07%2FInfamous-Second-Son-new-Hi-res-screenshots-2-1024x576.jpg&hash=c591ae5a9d9012f37c72caa875a9c30a0a9810da)

Looks like Interstate (maybe)?, typical for video games. As always though, I approve of it in a video game BGS.
Rather odd location for that gantry -- that certainly isn't southbound I-5!
Title: Re: Roads in Video Games
Post by: vtk on February 10, 2015, 12:09:05 AM
I saw my boyfriend playing The Walking Dead yesterday, what looked like the first scene, with the protagonist riding in the back of a police car. They kept going under the same sign gantry again and again as the dialogue played out. It had an exit direction sign, with a big up-right arrow, on the left; and a sign with two shields over a down arrow and another shield over another down arrow, on the right.
Title: Re: Roads in Video Games
Post by: Pete from Boston on February 10, 2015, 12:16:28 AM

Quote from: Stratuscaster on January 18, 2015, 12:24:40 AM
Waiting for a game that uses actual highways in a realistic fashion.

I remember telling someone 15 years ago that a realistic driving simulation of Boston would be hours of satisfying gameplay.  I stand firm on this assertion.   
Title: Re: Roads in Video Games
Post by: vtk on February 10, 2015, 12:23:46 AM
Microsoft had a few decent driving games circa 2002. I had the Chicago one.  It had a freeway that basically made sense, if you accept that the world is only about four square miles.
Title: Re: Roads in Video Games
Post by: The Nature Boy on February 10, 2015, 12:35:08 AM
Quote from: Pete from Boston on February 10, 2015, 12:16:28 AM

Quote from: Stratuscaster on January 18, 2015, 12:24:40 AM
Waiting for a game that uses actual highways in a realistic fashion.

I remember telling someone 15 years ago that a realistic driving simulation of Boston would be hours of satisfying gameplay.  I stand firm on this assertion.

The actual experience terrifies me enough that I'm not sure I could handle it in video game format.
Title: Re: Roads in Video Games
Post by: hotdogPi on February 10, 2015, 05:21:20 AM
Quote from: The Nature Boy on February 10, 2015, 12:35:08 AM
Quote from: Pete from Boston on February 10, 2015, 12:16:28 AM

Quote from: Stratuscaster on January 18, 2015, 12:24:40 AM
Waiting for a game that uses actual highways in a realistic fashion.

I remember telling someone 15 years ago that a realistic driving simulation of Boston would be hours of satisfying gameplay.  I stand firm on this assertion.

The actual experience terrifies me enough that I'm not sure I could handle it in video game format.

I would expect the computer-based drivers to drive more safely than real people. (Pedestrians too, if there are any in the proposed game.)
Title: Re: Roads in Video Games
Post by: SteveG1988 on February 10, 2015, 05:37:42 AM
Quote from: vtk on February 10, 2015, 12:23:46 AM
Microsoft had a few decent driving games circa 2002. I had the Chicago one.  It had a freeway that basically made sense, if you accept that the world is only about four square miles.

Midtown Madness "Chicago Edition" followed by Midtown Madness 2 (San Fran and London) and then on the xbox only Midtown Madness 3 (Washington DC and Paris)

Was a fun game, still is today, so many ways to have fun in a cruise, demolition derby, cops and robbers, etc.
Title: Re: Roads in Video Games
Post by: Pete from Boston on February 10, 2015, 10:53:59 AM

Quote from: 1 on February 10, 2015, 05:21:20 AM
Quote from: The Nature Boy on February 10, 2015, 12:35:08 AM
Quote from: Pete from Boston on February 10, 2015, 12:16:28 AM

Quote from: Stratuscaster on January 18, 2015, 12:24:40 AM
Waiting for a game that uses actual highways in a realistic fashion.

I remember telling someone 15 years ago that a realistic driving simulation of Boston would be hours of satisfying gameplay.  I stand firm on this assertion.

The actual experience terrifies me enough that I'm not sure I could handle it in video game format.

I would expect the computer-based drivers to drive more safely than real people. (Pedestrians too, if there are any in the proposed game.)

Sure, take the fun out of it.
Title: Re: Roads in Video Games
Post by: PColumbus73 on February 10, 2015, 06:49:07 PM
I would like something like Streets of SimCity, the game was super buggy, but I liked being able to create a map in SimCity 2000 and driving around in Streets. SimCity 4 kinda does this, but the the top-down view becomes a problem when you are driving between skyscrapers.
Title: Re: Roads in Video Games
Post by: Bickendan on February 11, 2015, 01:01:39 AM
That would be awesome.
Title: Re: Roads in Video Games
Post by: vtk on February 11, 2015, 09:35:06 AM
A driving mode in Cities:Skylines would be so fun...
Title: Re: Roads in Video Games
Post by: Zeffy on February 11, 2015, 09:42:12 AM
Quote from: vtk on February 11, 2015, 09:35:06 AM
A driving mode in Cities:Skylines would be so fun...

On a side note, I preordered that game yesterday. Cannot wait. It looks absolutely thrilling and with the modding capabilities, it could possibly become as great as SC4. CitiesXXL was literally a re-release of CitiesXL with marginally better performance, so I was disappointed there.
Title: Re: Roads in Video Games
Post by: formulanone on February 11, 2015, 01:13:06 PM
Quote from: Pete from Boston on February 10, 2015, 12:16:28 AM

Quote from: Stratuscaster on January 18, 2015, 12:24:40 AM
Waiting for a game that uses actual highways in a realistic fashion.

I remember telling someone 15 years ago that a realistic driving simulation of Boston would be hours of satisfying gameplay.  I stand firm on this assertion.   

I think folks' desire to avoid real traffic jams, average slower-than posted limits, and pretend to drive mediocre vehicles is why there will always be racing simulators.

Idiotic drivers will still exist as long as a beginner/troll/sore loser wishes to race others on-line.
Title: Re: Roads in Video Games
Post by: sbeaver44 on February 11, 2015, 03:14:02 PM
Quote from: SteveG1988 on February 10, 2015, 05:37:42 AM
Quote from: vtk on February 10, 2015, 12:23:46 AM
Microsoft had a few decent driving games circa 2002. I had the Chicago one.  It had a freeway that basically made sense, if you accept that the world is only about four square miles.

Midtown Madness "Chicago Edition" followed by Midtown Madness 2 (San Fran and London) and then on the xbox only Midtown Madness 3 (Washington DC and Paris)

Was a fun game, still is today, so many ways to have fun in a cruise, demolition derby, cops and robbers, etc.

I spent a large amount of time playing all of these, especially the Chicago one.  I actually learned how to get around Chicago and Washington (the Xbox one) by playing these games.  I haven't been to San Francisco (nor London nor Paris) yet so I cannot attest to how MM2 helped me.
Title: Re: Roads in Video Games
Post by: KG909 on March 30, 2015, 08:31:03 PM
Holy shit I wish a had a good computer. I will not be playing the game on PC but I'm going to replace the game's bgs' and road/freeway textures for my friend.
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Ftapatalk.imageshack.com%2Fv2%2F15%2F03%2F30%2F17794df5eb716a0e1fce4fa8aa52b05c.jpg&hash=233177b0489fceb4e0e82ae66365c2782fc893c9)
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Ftapatalk.imageshack.com%2Fv2%2F15%2F03%2F30%2F39a219f97f409beacb5b56873c01818b.jpg&hash=952bd2f58aefa5cde60a0c4c1968af52003f3af0)
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Ftapatalk.imageshack.com%2Fv2%2F15%2F03%2F30%2F6c7bfea7ed8d850c9741e5cfd15c61a2.jpg&hash=5d5425c5822487539a32d50ff13a8b9052d23c45)
HD:
http://www.rockstargames.com/V/screenshots
Title: Re: Roads in Video Games
Post by: silverback1065 on March 31, 2015, 11:27:47 AM
you can now play pacman in google maps today, using city streets as the maze. 
Title: Re: Roads in Video Games
Post by: formulanone on March 31, 2015, 07:33:47 PM
Quote from: silverback1065 on March 31, 2015, 11:27:47 AM
you can now play pacman in google maps today, using city streets as the maze. 

This is a slice of unexpected awesome.

A couple of locations:
Taj Mahal, India
Phoenix
Monte Carlo
Rome
Vatican
Title: Re: Roads in Video Games
Post by: SteveG1988 on April 17, 2015, 02:31:17 AM
Need For Speed The Run has a section that starts on the Newark bay Extension at exit 14B and takes you through liberty state park.

Title: Re: Roads in Video Games
Post by: ET21 on April 17, 2015, 03:54:55 PM
Quote from: SteveG1988 on April 17, 2015, 02:31:17 AM
Need For Speed The Run has a section that starts on the Newark bay Extension at exit 14B and takes you through liberty state park.



Annoying race at the end though! lol
Title: Re: Roads in Video Games
Post by: Mileage Mike on April 25, 2015, 01:56:19 PM
Quote from: PColumbus73 on February 10, 2015, 06:49:07 PM
I would like something like Streets of SimCity, the game was super buggy, but I liked being able to create a map in SimCity 2000 and driving around in Streets. SimCity 4 kinda does this, but the the top-down view becomes a problem when you are driving between skyscrapers.

Yeah a game that would allow realistic driving from your imported cities from Sim City 4 would be absolutely incredible.  Like a dream.  The bad part is that it might be so indulging that I would become detached from the real world.

I'd pay in excess of $100 for such a game.
Title: Re: Roads in Video Games
Post by: Atomica on May 03, 2015, 12:39:55 AM
Quote from: myosh_tino on April 09, 2011, 03:41:44 PM
Quote from: triplemultiplex on April 09, 2011, 10:44:27 AM
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi113.photobucket.com%2Falbums%2Fn208%2Ftriplemultiplex%2FAround%2520the%2520House%2FIMG_1187.jpg%3Ft%3D1302360137&hash=d416df2280f8c3f7006e0ec47fc7276e88776d68)
Three guesses as to what's wrong on this sign.
Hmmm....
1. "Oakland Bay Bridge" should be "San Francisco-Oakland Bay Bridge" or just "Bay Bridge"
2. I-80 is East/West, not North/South
3. California doesn't use separate exit tabs on overhead signs (for the most part)

There is technically a 4th error which is the use of all-caps instead of mixed case but looking at the other screenshots you posted, it looks like all their signs are all-caps.

However, in the 80s there were signs at a freeway entrance in downtown San Francisco, next to a BGS reading SOUTH US101 San Jose, reading, FREEWAY ENTRANCE, I-80 SOUTH.
Title: Re: Roads in Video Games
Post by: The Nature Boy on May 03, 2015, 12:47:18 AM
I know nothing about the Bay Area but is it possible that Oakland and the Bay Bridge are separate control cities on that sign?
Title: Re: Roads in Video Games
Post by: Atomica on May 03, 2015, 01:37:25 AM
Yes, the control cities listed for the I-80 in San Francisco at the exits from US101 are Bay Bridge and Oakland.
case in point -
https://www.google.com/maps/@37.76609,-122.405043,3a,90y,2.25h,93.16t/data=!3m4!1e1!3m2!1saull0l4gwVNWvt8qrZbgRg!2e0
Title: Re: Roads in Video Games
Post by: CNGL-Leudimin on June 13, 2015, 12:07:38 PM
Now that I've watched some videos about The Crew, I've discovered a thing NE2 will really love: It has an interstate through Yellowstone :bigass: (Or at least through the area they mark as 'Yellowstone').
Title: Re: Roads in Video Games
Post by: noelbotevera on June 13, 2015, 02:47:15 PM
No idea if this was mentioned already, but, in Left 4 Dead 2, on the campaign The Parish, at the finale, there are some BGSs saying I-10 as the Veterans Memorial Bridge.
Here's one:
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fstatic.gamesradar.com%2Fimages%2Fmb%2FGamesRadar%2Fus%2FGames%2FL%2FLeft%25204%2520Dead%25202%2FEverything%2520Else%2F11-05-2009%2520-%2520Demo%2520Details%2FART%2FFinished%2FBridge--article_image.jpg&hash=85ea677d61fd88dbf309ebdea031c63fec1fb822)

In reality, there is no Veterans Memorial Bridge on I-10. It may be based on the Lake Ponchartrain Causeway on I-55 (they say it's based on the Gramercy Bridge) (remember, this is in Louisiana). That river underneath is also the Mississippi River (note how wide it is) except I-10 crosses the Mississippi at Baton Rouge.
Title: Re: Roads in Video Games
Post by: Zeffy on November 14, 2015, 09:16:30 PM
I was watching some old Modern Warfare 2 gameplay today, and I realized that one of the in-game depictions of I-95 along the east coast is... wrong to say the least:

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvWWdFQK.jpg&hash=0efbe1edaa29673377f1d44697ef8661c109d3e7)
Link to bigger image (http://i.imgur.com/vWWdFQK.jpg)

The biggest inconsistencies are that it is depicted running through upstate New York, avoiding both Connecticut and Rhode Island completely, and traversing the western half of Massachusetts up into Maine. I believe that it is also depicted running too far to the west in North Carolina and Virginia as well.
Title: Re: Roads in Video Games
Post by: Rothman on November 16, 2015, 10:00:29 AM
Quote from: Zeffy on November 14, 2015, 09:16:30 PM
I was watching some old Modern Warfare 2 gameplay today, and I realized that one of the in-game depictions of I-95 along the east coast is... wrong to say the least:

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvWWdFQK.jpg&hash=0efbe1edaa29673377f1d44697ef8661c109d3e7)
Link to bigger image (http://i.imgur.com/vWWdFQK.jpg)

The biggest inconsistencies are that it is depicted running through upstate New York, avoiding both Connecticut and Rhode Island completely, and traversing the western half of Massachusetts up into Maine. I believe that it is also depicted running too far to the west in North Carolina and Virginia as well.

Interesting, since the northern end of the line looks like the way I-95 goes through Maine.  Still, I doubt they would have transferred some sort of vector data into the image just for a game. :D
Title: Re: Roads in Video Games
Post by: KG909 on November 16, 2015, 01:39:20 PM
Any Fallout 4 pics?

HTC Desire 510

Title: Re: Roads in Video Games
Post by: vtk on November 19, 2015, 01:26:39 AM
Quote from: Rothman on November 16, 2015, 10:00:29 AM
Quote from: Zeffy on November 14, 2015, 09:16:30 PM
I was watching some old Modern Warfare 2 gameplay today, and I realized that one of the in-game depictions of I-95 along the east coast is... wrong to say the least:

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvWWdFQK.jpg&hash=0efbe1edaa29673377f1d44697ef8661c109d3e7)
Link to bigger image (http://i.imgur.com/vWWdFQK.jpg)

The biggest inconsistencies are that it is depicted running through upstate New York, avoiding both Connecticut and Rhode Island completely, and traversing the western half of Massachusetts up into Maine. I believe that it is also depicted running too far to the west in North Carolina and Virginia as well.

Interesting, since the northern end of the line looks like the way I-95 goes through Maine.  Still, I doubt they would have transferred some sort of vector data into the image just for a game. :D

They probably traced the line from one map with some manner of vector pen tool, then fit the line to where it looks like it should go on that satellite image.  If the map and the satellite image are in different projections, which appears likely, then it would become impossible to fit the whole path of I-95 correctly.  Also, I think those graticule lines are pure bullshit.
Title: Re: Roads in Video Games
Post by: Eth on November 22, 2015, 09:30:50 AM
Quote from: KG909 on November 16, 2015, 01:39:20 PM
Any Fallout 4 pics?

Coming right up...

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Ften93.com%2F2015%2Fscreenshots%2F2015-11-20_00006.jpg&hash=4b0fc41380f40009cdaad851cb2ac0b9b8fa93b2)
The Mass Pike entering the tunnel from the west. I can't make out much of what the BGS says thanks to the vegetation. A sign facing the other direction indicates that it has a speed limit of 75 MPH.

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Ften93.com%2F2015%2Fscreenshots%2F2015-11-20_00002.jpg&hash=c467198da273c11f52ae93fc19b4d800733d0d2a)
Standard traffic light assembly.

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Ften93.com%2F2015%2Fscreenshots%2F2015-11-20_00009.jpg&hash=aabfa7a0fec71f188d4e30f397d94f4859fc2e5b)
A major interchange west of the city, probably meant to be that of I-90 and I-95.

For what it's worth, I have thus far found no route markers at all in the game, which was a bit of a bummer after a good effort on that in New Vegas.
Title: Re: Roads in Video Games
Post by: Zeffy on November 22, 2015, 10:50:46 AM
Here's some more in Fallout 4:
WARNING: LARGE IMAGES

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FJhctFgh.jpg&hash=ff0b8a35e1cdff3f3903b11ed3d0a8647026e446)
Not only is it button copy, but it looks like that LeHay font seen in New England/Maryland was used on the numerals here as well.

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvzdxRXE.jpg&hash=0b1bfaf4b69630e7346b493836a140335f78eb66)
Seen entering Concord. I haven't seen any other signs like this for the other settlements however.

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2M650p3.jpg&hash=00a9f13866a47a9d584aa99fbfa50fcf387eb511)
An unknown double-decked elevated highway, with segments partially destroyed.

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FTW4rrPo.jpg&hash=a9cf210acd3e54473cd2fffdbf01d8524e3e2726)
Guide sign located somewhere on State Street.

Many road signs are button copy, something I think is particularly cool, but thanks to the effects of a nuclear explosion, most roads are left in a semi-destroyed state and no one uses vehicles anyway.

Title: Re: Roads in Video Games
Post by: peterj920 on November 22, 2015, 10:55:34 PM
Gran Turismo 2 has the Alaskan Way Viaduct in a Seattle race

The Pacific Coast Highway is in Road Rash
Title: Re: Roads in Video Games
Post by: KG909 on November 22, 2015, 11:12:46 PM
Quote from: Eth on November 22, 2015, 09:30:50 AM
Quote from: KG909 on November 16, 2015, 01:39:20 PM
Any Fallout 4 pics?

Coming right up...

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Ften93.com%2F2015%2Fscreenshots%2F2015-11-20_00006.jpg&hash=4b0fc41380f40009cdaad851cb2ac0b9b8fa93b2)
The Mass Pike entering the tunnel from the west. I can't make out much of what the BGS says thanks to the vegetation. A sign facing the other direction indicates that it has a speed limit of 75 MPH.

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Ften93.com%2F2015%2Fscreenshots%2F2015-11-20_00002.jpg&hash=c467198da273c11f52ae93fc19b4d800733d0d2a)
Standard traffic light assembly.

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Ften93.com%2F2015%2Fscreenshots%2F2015-11-20_00009.jpg&hash=aabfa7a0fec71f188d4e30f397d94f4859fc2e5b)
A major interchange west of the city, probably meant to be that of I-90 and I-95.

For what it's worth, I have thus far found no route markers at all in the game, which was a bit of a bummer after a good effort on that in New Vegas.
That's a damn shame, New Vegas was filled with shields.
Quote from: Zeffy on November 22, 2015, 10:50:46 AM
Here's some more in Fallout 4:
WARNING: LARGE IMAGES

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FJhctFgh.jpg&hash=ff0b8a35e1cdff3f3903b11ed3d0a8647026e446)
Not only is it button copy, but it looks like that LeHay font seen in New England/Maryland was used on the numerals here as well.

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvzdxRXE.jpg&hash=0b1bfaf4b69630e7346b493836a140335f78eb66)
Seen entering Concord. I haven't seen any other signs like this for the other settlements however.

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2M650p3.jpg&hash=00a9f13866a47a9d584aa99fbfa50fcf387eb511)
An unknown double-decked elevated highway, with segments partially destroyed.

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FTW4rrPo.jpg&hash=a9cf210acd3e54473cd2fffdbf01d8524e3e2726)
Guide sign located somewhere on State Street.

Many road signs are button copy, something I think is particularly cool, but thanks to the effects of a nuclear explosion, most roads are left in a semi-destroyed state and no one uses vehicles anyway.
Pretty good bgs' and I like the Concord sign
Title: Re: Roads in Video Games
Post by: Zeffy on November 22, 2015, 11:31:29 PM
Quote from: KG909 on November 22, 2015, 11:12:46 PM
Pretty good bgs' and I like the Concord sign

That's because Massachusetts already has numerous signs like this for a lot of (Middlesex/Suffolk Counties?) towns/cities. (https://www.google.com/maps/@42.4767498,-71.3168468,3a,15y,172.97h,88.27t/data=!3m6!1e1!3m4!1shnx2hSpSxpszjJ4O3wQv2g!2e0!7i13312!8i6656)
Title: Re: Roads in Video Games
Post by: Buffaboy on November 23, 2015, 05:49:55 PM
Quote from: sbeaver44 on February 11, 2015, 03:14:02 PM
Quote from: SteveG1988 on February 10, 2015, 05:37:42 AM
Quote from: vtk on February 10, 2015, 12:23:46 AM
Microsoft had a few decent driving games circa 2002. I had the Chicago one.  It had a freeway that basically made sense, if you accept that the world is only about four square miles.

Midtown Madness "Chicago Edition" followed by Midtown Madness 2 (San Fran and London) and then on the xbox only Midtown Madness 3 (Washington DC and Paris)

Was a fun game, still is today, so many ways to have fun in a cruise, demolition derby, cops and robbers, etc.

I spent a large amount of time playing all of these, especially the Chicago one.  I actually learned how to get around Chicago and Washington (the Xbox one) by playing these games.  I haven't been to San Francisco (nor London nor Paris) yet so I cannot attest to how MM2 helped me.

Hah! I had the same experience many years ago in about 2005/06.

Title: Re: Roads in Video Games
Post by: Zeffy on November 29, 2015, 11:35:26 PM
Had to post this one when I saw it.
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FyGBffii.jpg&hash=587e01ed625ad242e0df6c3645518ca89cdcf077)
Title: Re: Roads in Video Games
Post by: Bruce on August 19, 2016, 01:46:39 AM
Quote from: SignGeek101 on February 09, 2015, 10:09:51 PM
Infamous Second Son:

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fwww.lightninggamingnews.com%2Fwp-content%2Fuploads%2F2013%2F07%2FInfamous-Second-Son-new-Hi-res-screenshots-2-1024x576.jpg&hash=c591ae5a9d9012f37c72caa875a9c30a0a9810da)

Looks like Interstate (maybe)?, typical for video games. As always though, I approve of it in a video game BGS.

If that's the Pioneer Square pergola back there, then this makes even less sense...

They reused the SR 520 exit sign a bit...at least this placement makes more sense (SB on what seems to be a much thinner Ship Canal Bridge):

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FXGkrgyC.png&hash=7966df873dc94356890cbb9200e9cd5fb6b4c08a)

And another weird one:

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FdAF48iH.png&hash=0abfa71f1c66f1b50a8c6e3db875ebaa4ec0dd92)
Title: Re: Roads in Video Games
Post by: kurumi on April 22, 2017, 06:23:51 PM
Disclaimer: have not played, and GTA 5 is from 2013 or so.

GTA V has an expanded San Andreas Map (link (https://vignette2.wikia.nocookie.net/gtawiki/images/5/56/GTA_V_Highway_Map.svg/revision/latest?cb=20140123120027)) with Interstate, US ("rural"), and State ("urban") routes. There's a wiki page (http://gta.wikia.com/wiki/Numbered_Highways_in_San_Andreas) too.

And for run, here's a tour of some freeways using a freight train mod (warning: violence, blood, middle fingers -- just like the game):
https://www.youtube.com/watch?v=8_99RbScTas
Title: Re: Roads in Video Games
Post by: kurumi on December 08, 2017, 11:42:19 AM
Traffic flow measured on different intersection and interchange types in Cities Skylines (with some mods):

https://www.youtube.com/watch?v=yITr127KZtQ
Title: Re: Roads in Video Games
Post by: silverback1065 on December 08, 2017, 06:10:20 PM
Quote from: kurumi on December 08, 2017, 11:42:19 AM
Traffic flow measured on different intersection and interchange types in Cities Skylines (with some mods):

https://www.youtube.com/watch?v=yITr127KZtQ

i just got this on PS4 yesterday, I'm having a lot of fun playing, It's my first city sim game!
Title: Re: Roads in Video Games
Post by: kurumi on September 22, 2019, 03:44:57 PM
"Mini Motorways", a new road design game on Apple Arcade:

https://www.youtube.com/watch?v=zb6bf14lAYw&feature=youtu.be

Plenty of things to complain about, but might be fun to play
Title: Re: Roads in Video Games
Post by: ET21 on September 23, 2019, 09:00:31 AM
Quote from: kurumi on April 22, 2017, 06:23:51 PM
Disclaimer: have not played, and GTA 5 is from 2013 or so.

GTA V has an expanded San Andreas Map (link (https://vignette2.wikia.nocookie.net/gtawiki/images/5/56/GTA_V_Highway_Map.svg/revision/latest?cb=20140123120027)) with Interstate, US ("rural"), and State ("urban") routes. There's a wiki page (http://gta.wikia.com/wiki/Numbered_Highways_in_San_Andreas) too.

And for run, here's a tour of some freeways using a freight train mod (warning: violence, blood, middle fingers -- just like the game):
https://www.youtube.com/watch?v=8_99RbScTas

This is a glorious mod lol
Title: Re: Roads in Video Games
Post by: JoePCool14 on September 23, 2019, 03:53:49 PM
Quote from: kurumi on September 22, 2019, 03:44:57 PM
"Mini Motorways", a new road design game on Apple Arcade:

https://www.youtube.com/watch?v=zb6bf14lAYw&feature=youtu.be

Plenty of things to complain about, but might be fun to play

Nothing says road creation like three different and very short "Interstate 1"s! I wonder what the point of the game actually is. Is it just a watered down Cities: Skylines if only traffic was important?
Title: Re: Roads in Video Games
Post by: TEG24601 on September 23, 2019, 06:10:21 PM
Quote from: JoePCool14 on September 23, 2019, 03:53:49 PM
Quote from: kurumi on September 22, 2019, 03:44:57 PM
"Mini Motorways", a new road design game on Apple Arcade:



Plenty of things to complain about, but might be fun to play

Nothing says road creation like three different and very short "Interstate 1"s! I wonder what the point of the game actually is. Is it just a watered down Cities: Skylines if only traffic was important?


It is a new game from the people who brought Mini Metro.  Instead of taking shaped people to shaped stations, it appears you take people of a color, in a car of the same color, to a building of the same color.  The point of the "Interstate" routes is to simply bypass intersections that may be busy, and allow people who need to get from one side to the other, faster.
Title: Re: Roads in Video Games
Post by: Bruce on September 24, 2019, 09:43:07 PM
The Last of US II is set in Seattle and features a bit of I-5 in this trailer scene:

(https://i.imgur.com/33jKgem.jpg)
Title: Re: Roads in Video Games
Post by: X99 on September 24, 2019, 11:54:13 PM
I'm kinda surprised no one brought up the I-88 Freeway Loop from Burnout Paradise or BPR.

I won't be the one to do it though, instead posting this:
(https://i.imgur.com/vrvWAvK.png)
It's the only picture of my Minecraft city map, Myers County (https://www.planetminecraft.com/project/myers-bay-msa/), that features part of the freeway system traversing between the towns and cities in the map. I didn't make special Interstate-style signs or anything like that, but what I did do is name them accordingly as the Interbiome Highway System (abbreviated IB-xx). There are also a few state highways, marked the same as the Interbiomes- regular signs with the numbers on them. Here's the best part: I never planned on modding this map. Those freeways are for horses. I still have no idea why I started building freeways, but looking back on it, I'm glad I did. It's the best-designed thing in the map.

Now that I feel bad about it, my next visit to that world (probably tomorrow) will include a lot of concrete on the roof of the Nether and my first attempt at giant pixel art.
EDIT: Can't map in the Nether, so I went a few thousand blocks away from the spawn north of everything I've built and started building the sign on the top of a mountain.
Title: Re: Roads in Video Games
Post by: inkyatari on September 25, 2019, 02:45:16 PM
I love how the different selections in the Activision game Freeway for the Atari 2600 has the roads named after famous real roads...

Quote6.   Select game with game select switch. In all games, there
     are ten lanes of traffic, five in each direction.
          Game 1:   Lake Shore Drive, Chicago, 3 A.M.
          Game 2:   Interstate 5, Seattle, 6 A.M.
          Game 3:   Santa Monica Freeway, Los Angeles, 10 A.M.
          Game 4:   Bayshore Freeway, San Francisco, Midnight
          Game 5:   John Lodge Expressway, Detroit, 9 P.M.
          Game 6:   The Beltway, Washington D.C., 6 P.M.
          Game 7:   LBJ Freeway, Dallas, 5 P.M.
          Game 8:   Long Island Expressway, New York City, 3 
                    A.M.

QuoteGAMES

Each game offers a different challenge. The type, speed and
frequency of traffic may vary, depending on the game.


     GAME ONE: LAKE SHORE DRIVE, CHICAGO, 3 A.M.
Automobiles only. Traffic is thin. Speeds are relatively slow.
Autos move slowest in lanes closest to curbs, then faster with
each lane closer to center of highway.

     GAME TWO: INTERSTATE 5, SEATTLE, 6 A.M.
Upper lane closest to center of freeway has trucks; all others
have autos. Traffic is thicker and moves faster than in Game
One. Speeds of autos increase in the same order as they did in
Game one.

     GAME THREE: SANTA MONICA FREEWAY, LOS ANGELES, 10 A.M.
Trucks are now in both center lanes. These trucks are the
fastest moving vehicles, and they move faster than the fastest
moving vehicles in Games One and Two. Traffic is thicker in
the two lanes closest to the curbs.

     GAME FOUR: BAYSHORE FREEWAY, SAN FRANCISCO, MIDNIGHT
There are trucks in all lanes. The trucks in the lanes closest
to center, as well as those closest to the curbs, move at the
same speed as the trucks in Game Three. The trucks in lanes 2
and 4 move at half the speed of those in lanes 1 and 5. The
trucks in lane 3 are the slowest, and move at half the speed
of those in lanes 2 and 4. (Lane at bottom of screen is lane
1; lane at top is lane 10.)

     GAMES FIVE THROUGH EIGHT
Similar to Games One through Four in the amount of traffic for
each game. But, take care, because the speeds of the vehicles
are increased and decreased at random throughout each of these
games - without regard to lane. You'll really have to be on
your toes, because you can never tell when the speed of any
particular traffic will change.
Title: Re: Roads in Video Games
Post by: X99 on October 03, 2019, 12:48:12 PM
Quote from: X99 on September 24, 2019, 11:54:13 PM
Now that I feel bad about it, my next visit to that world (probably tomorrow) will include a lot of concrete on the roof of the Nether and my first attempt at giant pixel art.
EDIT: Can't map in the Nether, so I went a few thousand blocks away from the spawn north of everything I've built and started building the sign on the top of a mountain.
Update: I went south, not north. Oh well.

Instead of BGS's (Big Green Signs), I have BWS's (Big Wooden Signs). Here are the two largest ones, both at the interchange shown in my first picture:
(https://i.imgur.com/sPnn2Qb.png)
The BWS at the western terminus of IB-295 in the middle of the Southlake Interchange, directing traffic to IB-95/MC 1 south towards Ravinton and Pickerville, or IB-95 north towards North Ravinton and IB-40.

(https://i.imgur.com/o8GWryN.png)
Approaching the Southlake Interchange from the south on IB-95, the BWS directs traffic to continue north on IB-95 towards North Ravinton and the IB-40 interchange, IB-295/MC 1 east towards the south side of Myers Bay, or straight ahead to exit onto Waterfall Park. (This was the original pathway between Prismarine Lake and Ravinton in the early days of the map, now taken over by Waterfall Park, IB-95, and MC 1.)
Title: Re: Roads in Video Games
Post by: JoePCool14 on October 03, 2019, 07:25:25 PM
Quote from: X99 on October 03, 2019, 12:48:12 PM
Quote from: X99 on September 24, 2019, 11:54:13 PM
Now that I feel bad about it, my next visit to that world (probably tomorrow) will include a lot of concrete on the roof of the Nether and my first attempt at giant pixel art.
EDIT: Can't map in the Nether, so I went a few thousand blocks away from the spawn north of everything I've built and started building the sign on the top of a mountain.
Update: I went south, not north. Oh well.

Instead of BGS's (Big Green Signs), I have BWS's (Big Wooden Signs). Here are the two largest ones, both at the interchange shown in my first picture:

I like what you did with the top of the shields.  :nod:
Title: Re: Roads in Video Games
Post by: X99 on October 03, 2019, 07:31:54 PM
Quote from: JoePCool14 on October 03, 2019, 07:25:25 PM
Quote from: X99 on October 03, 2019, 12:48:12 PM
Quote from: X99 on September 24, 2019, 11:54:13 PM
Now that I feel bad about it, my next visit to that world (probably tomorrow) will include a lot of concrete on the roof of the Nether and my first attempt at giant pixel art.
EDIT: Can't map in the Nether, so I went a few thousand blocks away from the spawn north of everything I've built and started building the sign on the top of a mountain.
Update: I went south, not north. Oh well.

Instead of BGS's (Big Green Signs), I have BWS's (Big Wooden Signs). Here are the two largest ones, both at the interchange shown in my first picture:

I like what you did with the top of the shields.  :nod:
It was an attempt at symbolism: showing grass, stone, and sand as the things connected by the freeway system.
Title: Re: Roads in Video Games
Post by: X99 on October 14, 2019, 06:10:50 PM
Quote from: Zeffy on January 17, 2015, 11:46:35 PM
Just to prove a point about route zero being EVERYWHERE on signs:

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZA14XNP.png&hash=05820d68e847db34436bf5b74dcbb00cd85639ce)

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FBjYRfWE.png&hash=0ab03a71451bc4ad0d2f3b00742ade88f8771939)

This is on the east coast; however, I've seen signs for it near NYC, Chicago, Seattle, etc.
From what I read on the game wiki, they tried to sign all of the highways on the map, but after finishing all the ones in the Midwest section, it was taking too long and they gave up and left the placeholder US 0 on the rest of the signs in the map. Would have been nice if they could have tried to fix a few more for TC2.
Title: Re: Roads in Video Games
Post by: jhuntin1 on October 19, 2019, 04:46:37 PM
Fallout 76 has a pretty well marked out system of West Virginia roads for 100 years in the future, even though a lot of numbers don't make sense. I-59 runs through Charleston and also begins and ends in weird places. US 66 has been recommissioned in the future, apparently, since it's in the game as well. I have no idea if the state highway numbers match anything in the real state, but the junctions are mostly well marked out with advance signs, directions signs, etc.
Title: Re: Roads in Video Games
Post by: ce929wax on October 22, 2019, 02:30:28 AM
I saw an I-85 North Greenville/I-75 Atlanta Chamblee Rd BGS in MLB 18 The Show when I was playing my character in Road to the Show earlier this evening.  The only problem is that I was playing in a home game with the Akron Rubber Ducks.
Title: Re: Roads in Video Games
Post by: X99 on November 14, 2019, 11:18:51 PM
Same map, same interchange, except I updated the interchange by adding guardrails and signage and then taking another picture, and then changing the name. It's now the South Bay Interchange, and this time, the picture is properly oriented with north at the top.
(https://i.imgur.com/qiXI8zp.png)

As for the rest of the map's freeway system, its length has tripled since my first post talking about it, and plans for the future nearly double it again. More pictures and a better description of the freeway system are available on this post (https://www.aaroads.com/forum/index.php?topic=25940.msg2455887#msg2455887), with more pictures coming in the future.
Title: Re: Roads in Video Games
Post by: Bruce on July 13, 2020, 02:15:24 AM
The Last of Us II is set in Seattle and many, many areas of downtown have been faithfully recreated. This video has a few shots from the now-overgrown ruins of I-5.

Title: Re: Roads in Video Games
Post by: J3ebrules on October 01, 2020, 09:30:06 PM
After the pain of Fallout 76's map of what was trying to be a real place (only slightly divergent West Virginia), I'm so happy to be playing Far Cry 5. It's set in a fictional county in Montana, but still includes realistic road settings (secondary route 244 really does intersect US 87 in the middle of nowhere, but in Montana!).
Title: Re: Roads in Video Games
Post by: vtk on November 17, 2020, 08:48:43 AM
Should I start posting American Truck Simulator screenshots in this thread?
Title: Re: Roads in Video Games
Post by: X99 on November 17, 2020, 12:27:58 PM
Quote from: vtk on November 17, 2020, 08:48:43 AM
Should I start posting American Truck Simulator screenshots in this thread?

I have no issues with that. I was considering posting Cities Skylines screenshots, and that's roadways I laid out myself that match real life.
Title: Re: Roads in Video Games
Post by: thspfc on November 17, 2020, 12:39:57 PM
I started building a world on Minecraft with cities and highways in June. Worked on it until mid-August. I still have it but haven't worked on it since. It's pretty big. Right now there's a couple freeways, many surface roads/rural highways, and many city streets. I would like to get back to it soon.
Title: Re: Roads in Video Games
Post by: vtk on November 22, 2020, 06:15:03 PM
Today I hauled a triple trailer of lumber from Montrose, CO to Pueblo, CO on US 50.

San Juan Ave & Main St (US 50 & US-550) in Montrose:
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvidthekid.info%2Fimghost%2F2020%2F85-ats-t0.jpeg&hash=0be01f2e42bc7813cf57a71317ca5803b8fe5e42) (http://vidthekid.info/imghost/2020/85-ats01.jpeg)(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvidthekid.info%2Fimghost%2F2020%2F85-ats-t1.jpeg&hash=06cbf86bbd981dc0294669ef24d67c1b09cbad07) (http://vidthekid.info/imghost/2020/85-ats02.jpeg)(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvidthekid.info%2Fimghost%2F2020%2F85-ats-t2.jpeg&hash=b70e0b92309dbc333d8d03ab652391503082150b) (http://vidthekid.info/imghost/2020/85-ats03.jpeg)(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvidthekid.info%2Fimghost%2F2020%2F85-ats-t3.jpeg&hash=938d8732262b802ee5b4446209eb06d918b163c3) (http://vidthekid.info/imghost/2020/85-ats04.jpeg)(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvidthekid.info%2Fimghost%2F2020%2F85-ats-t4.jpeg&hash=4e7907c11de339b7e0799d3b9b52fc2e11e1ac61) (http://vidthekid.info/imghost/2020/85-ats05.jpeg)(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvidthekid.info%2Fimghost%2F2020%2F85-ats-t5.jpeg&hash=582852321310caa9cad06eb8ed45ebf257c74b1a) (http://vidthekid.info/imghost/2020/85-ats06.jpeg)(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvidthekid.info%2Fimghost%2F2020%2F85-ats-t6.jpeg&hash=962b62068b9004e51b2ddb8771fdf80cc22953c3) (http://vidthekid.info/imghost/2020/85-ats07.jpeg)(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvidthekid.info%2Fimghost%2F2020%2F85-ats-t7.jpeg&hash=a76672659b554f9f5cbebc36f8a5b97c0b589c07) (http://vidthekid.info/imghost/2020/85-ats08.jpeg)

Detail of Montrose city street blade:
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvidthekid.info%2Fimghost%2F2020%2F85-ats-t8.jpeg&hash=67309811c454b57b217cf0c1d5c97223a7ca7130) (http://vidthekid.info/imghost/2020/85-ats09.jpeg)

Leaving Montrose:
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvidthekid.info%2Fimghost%2F2020%2F85-ats-t9.jpeg&hash=a90dfdead9ff26b78e3637ec4ac6ee57b15a12f4) (http://vidthekid.info/imghost/2020/85-ats10.jpeg)

Blue Mesa Reservoir / Curecanti National Recreation Area:
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvidthekid.info%2Fimghost%2F2020%2F85-ats-t10.jpeg&hash=9bf69c783acdb389133d5b4c8068b64f90ba401c) (http://vidthekid.info/imghost/2020/85-ats11.jpeg)(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvidthekid.info%2Fimghost%2F2020%2F85-ats-t11.jpeg&hash=8eb575b41085a87fabcc94e4199a527f05fa07cb) (http://vidthekid.info/imghost/2020/85-ats12.jpeg)(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvidthekid.info%2Fimghost%2F2020%2F85-ats-t12.jpeg&hash=860302113762586985e28ef50f3ab3969cae9eda) (http://vidthekid.info/imghost/2020/85-ats13.jpeg)(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvidthekid.info%2Fimghost%2F2020%2F85-ats-t13.jpeg&hash=8f449b1993575d9e7a157630e4e44e068ccac11b) (http://vidthekid.info/imghost/2020/85-ats14.jpeg)(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvidthekid.info%2Fimghost%2F2020%2F85-ats-t14.jpeg&hash=acacef024f3acd12d0f57b026e62c6738995fa52) (http://vidthekid.info/imghost/2020/85-ats15.jpeg)(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvidthekid.info%2Fimghost%2F2020%2F85-ats-t15.jpeg&hash=37c6fcb412341237072668669d30f80c127e57b6) (http://vidthekid.info/imghost/2020/85-ats16.jpeg)

Up and over a mountain range via Monarch Pass:
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvidthekid.info%2Fimghost%2F2020%2F85-ats-t16.jpeg&hash=d9e6be8b3f388bb7f60debecc569db90ed5aca28) (http://vidthekid.info/imghost/2020/85-ats17.jpeg)(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvidthekid.info%2Fimghost%2F2020%2F85-ats-t17.jpeg&hash=a86d704666a28a0d0e1e93a2e6a61131582054f7) (http://vidthekid.info/imghost/2020/85-ats18.jpeg)(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvidthekid.info%2Fimghost%2F2020%2F85-ats-t18.jpeg&hash=a7687de7779ae8bb8b07036b283cfb0a50b5e1c2) (http://vidthekid.info/imghost/2020/85-ats19.jpeg)(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvidthekid.info%2Fimghost%2F2020%2F85-ats-t19.jpeg&hash=6de22c6fde47c1ced303b32802da4843e2224c51) (http://vidthekid.info/imghost/2020/85-ats20.jpeg)(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvidthekid.info%2Fimghost%2F2020%2F85-ats-t20.jpeg&hash=3d270ab73496e2a0351aa146857bc1a64e9aa91d) (http://vidthekid.info/imghost/2020/85-ats21.jpeg)(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvidthekid.info%2Fimghost%2F2020%2F85-ats-t21.jpeg&hash=4143b33fe017dc18ab31ef111f2c6b632e5c1f03) (http://vidthekid.info/imghost/2020/85-ats22.jpeg)(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvidthekid.info%2Fimghost%2F2020%2F85-ats-t22.jpeg&hash=803881bd83a51adcf16798867ba85b9a35d2d01e) (http://vidthekid.info/imghost/2020/85-ats23.jpeg)(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvidthekid.info%2Fimghost%2F2020%2F85-ats-t23.jpeg&hash=a5966b87a9dabc07f2dc31ad155f371595e6e862) (http://vidthekid.info/imghost/2020/85-ats24.jpeg)(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvidthekid.info%2Fimghost%2F2020%2F85-ats-t24.jpeg&hash=96d43d86da8d767af2d03a318b321dd92e76c16d) (http://vidthekid.info/imghost/2020/85-ats25.jpeg)(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvidthekid.info%2Fimghost%2F2020%2F85-ats-t25.jpeg&hash=8fd9a2279c77be97654063e2ae517c467da295a9) (http://vidthekid.info/imghost/2020/85-ats26.jpeg)(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvidthekid.info%2Fimghost%2F2020%2F85-ats-t26.jpeg&hash=c5b91d9ef7e59494c3fc773ae5ae45d8eae0ad5c) (http://vidthekid.info/imghost/2020/85-ats27.jpeg)(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvidthekid.info%2Fimghost%2F2020%2F85-ats-t27.jpeg&hash=21a22163cef42212b209b7e0c245f3edf9ffc677) (http://vidthekid.info/imghost/2020/85-ats28.jpeg)(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvidthekid.info%2Fimghost%2F2020%2F85-ats-t28.jpeg&hash=68d2ad4270e6eae8fa14b3cb65e07245fe035881) (http://vidthekid.info/imghost/2020/85-ats29.jpeg)(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvidthekid.info%2Fimghost%2F2020%2F85-ats-t29.jpeg&hash=b4ebb3adb5e2347e714f5c1a87e7e320343c8ad5) (http://vidthekid.info/imghost/2020/85-ats30.jpeg)

Poncha Springs:
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvidthekid.info%2Fimghost%2F2020%2F85-ats-t30.jpeg&hash=a541215226293d13d0ee5a0aa8f50ae5cd4513e9) (http://vidthekid.info/imghost/2020/85-ats31.jpeg)(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvidthekid.info%2Fimghost%2F2020%2F85-ats-t31.jpeg&hash=421d3438fc497063d5dc9a14ffe5c6190bc47d75) (http://vidthekid.info/imghost/2020/85-ats32.jpeg)(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvidthekid.info%2Fimghost%2F2020%2F85-ats-t32.jpeg&hash=ba1c106aa8ab8cad348b3d19f3434c221fee95ba) (http://vidthekid.info/imghost/2020/85-ats33.jpeg)(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvidthekid.info%2Fimghost%2F2020%2F85-ats-t33.jpeg&hash=454f10f4f55733862a7709a335bec228edc19920) (http://vidthekid.info/imghost/2020/85-ats34.jpeg)(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvidthekid.info%2Fimghost%2F2020%2F85-ats-t34.jpeg&hash=eae985baca7760728ea95dde8e59adc5572a9080) (http://vidthekid.info/imghost/2020/85-ats35.jpeg)

Between Poncha Springs and Pueblo:
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvidthekid.info%2Fimghost%2F2020%2F85-ats-t35.jpeg&hash=cdc40129c4d4d2af824a865641ec24a41ffeb910) (http://vidthekid.info/imghost/2020/85-ats36.jpeg)(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvidthekid.info%2Fimghost%2F2020%2F85-ats-t36.jpeg&hash=1b91f853dc6c1660935404ec0fdf3b9b40a46f7a) (http://vidthekid.info/imghost/2020/85-ats37.jpeg)(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvidthekid.info%2Fimghost%2F2020%2F85-ats-t37.jpeg&hash=e87344830444e3110dea78be6568ec38758f65eb) (http://vidthekid.info/imghost/2020/85-ats38.jpeg)(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvidthekid.info%2Fimghost%2F2020%2F85-ats-t38.jpeg&hash=a9153cf9f28f6c265b81040b731062cb1fb783c1) (http://vidthekid.info/imghost/2020/85-ats39.jpeg)(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvidthekid.info%2Fimghost%2F2020%2F85-ats-t39.jpeg&hash=c2e07c3788cb7438c4520b57d165c12b189a9a56) (http://vidthekid.info/imghost/2020/85-ats40.jpeg)(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvidthekid.info%2Fimghost%2F2020%2F85-ats-t40.jpeg&hash=3086d63219ab406927cc577b05150f1e297d737e) (http://vidthekid.info/imghost/2020/85-ats41.jpeg)(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvidthekid.info%2Fimghost%2F2020%2F85-ats-t41.jpeg&hash=2bbfea38a705e19e7afc2e82347cbd1debeeec29) (http://vidthekid.info/imghost/2020/85-ats42.jpeg)(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvidthekid.info%2Fimghost%2F2020%2F85-ats-t42.jpeg&hash=7c6b4485c46650ebe09b880df1411ef7251fc072) (http://vidthekid.info/imghost/2020/85-ats43.jpeg)

Just delivered the trailer at Home Store:
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvidthekid.info%2Fimghost%2F2020%2F85-ats-t43.jpeg&hash=aa5a03dea2d7fe0b0c5ba07df05e8751d8b8f2b2) (http://vidthekid.info/imghost/2020/85-ats44.jpeg)

Jct US-50 & I-25 just a stone's throw away:
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fvidthekid.info%2Fimghost%2F2020%2F85-ats-t44.jpeg&hash=d1428c99fb6a0108e1109efca6f66d49d0650f89) (http://vidthekid.info/imghost/2020/85-ats45.jpeg)
Title: Re: Roads in Video Games
Post by: CNGL-Leudimin on November 23, 2020, 03:35:32 PM
Luckily there are no SWIFT (i.e. Sure Wish I Finished Training) trucks in American Truck Simulator :sombrero:. Even though I seem to be one when playing that...
Title: Re: Roads in Video Games
Post by: Max Rockatansky on November 23, 2020, 03:47:30 PM
Duke Nukem 3D had a stage that I believe was called "Freeway."   The level essentially was an elevated freeway that was blocked off on all sides by earthquake debris and more or less was an open arena.  Personally I preferred Rabid Transportation given the train would crush things. 
Title: Re: Roads in Video Games
Post by: vtk on November 25, 2020, 04:52:46 PM
Quote from: Max Rockatansky on November 23, 2020, 03:47:30 PM
Duke Nukem 3D had a stage that I believe was called "Freeway."   The level essentially was an elevated freeway that was blocked off on all sides by earthquake debris and more or less was an open arena.  Personally I preferred Rabid Transportation given the train would crush things. 

I don't remember that stage. Was it not in the PC version?
Title: Re: Roads in Video Games
Post by: Max Rockatansky on November 25, 2020, 05:10:08 PM
Quote from: vtk on November 25, 2020, 04:52:46 PM
Quote from: Max Rockatansky on November 23, 2020, 03:47:30 PM
Duke Nukem 3D had a stage that I believe was called "Freeway."   The level essentially was an elevated freeway that was blocked off on all sides by earthquake debris and more or less was an open arena.  Personally I preferred Rabid Transportation given the train would crush things. 

I don't remember that stage. Was it not in the PC version?

I'm remembering it from the N64 version, it might not have been in the PC variant.
Title: Re: Roads in Video Games
Post by: Dustin DeWinn on November 30, 2020, 11:17:37 PM
There are  TON of very elaborate, complex ones in BeamNG

Just go to YouTube for an endless supply. I don't even know where to begin in showing you.
Title: Re: Roads in Video Games
Post by: ozarkman417 on December 05, 2020, 10:55:08 PM
Quote from: Dustin DeWinn on November 30, 2020, 11:17:37 PM
There are  TON of very elaborate, complex ones in BeamNG

Just go to YouTube for an endless supply. I don't even know where to begin in showing you.
I have a thread for the game here. (https://www.aaroads.com/forum/index.php?topic=25971.0) Perhaps the most well-known and best maps are those developed by Bob Blunderton, including Los Injrus and Roane County, TN. With nearly 1,000 hours on the game, I have been developing a small map of my own. Pictures of it are in the thread, but most of them are roughly a year old.
Title: Re: Roads in Video Games
Post by: Joe The Dragon on December 10, 2020, 12:43:11 PM
Need to get to the highways in cyberpunk 2077.
Seems to be Set in the USA but traffic lights seem to have the Poland / EU? placement.
Title: Re: Roads in Video Games
Post by: J3ebrules on December 10, 2020, 04:35:49 PM
Quote from: Joe The Dragon on December 10, 2020, 12:43:11 PM
Need to get to the highways in cyberpunk 2077.
Seems to be Set in the USA but traffic lights seem to have the Poland / EU? placement.

Makes sense since CD projekt Red is a Polish company. I heard, though, that they hired an urban planner as a consultant for the city design. I'm so excited to play this, but considering how buggy it is on a souped-up PC rig on Day One, I'm gonna wait a couple of weeks. I heard it's janky as heck on console, and I'm playing on an Xbox One S.
Title: Re: Roads in Video Games
Post by: kurumi on December 28, 2020, 02:37:13 PM
MS Flight Simulator 2020 has some good scenery, including roads and highways. Here's a flyover of some Connecticut cities:
https://www.youtube.com/watch?v=GnSyVrhAtRg

What you can see from the air looks pretty authentic, though the data may be a few years old. In-game, the I-95/I-91 interchange is still under construction, and the CT 10 interchange has the old configuration.
Title: Re: Roads in Video Games
Post by: kurumi on September 03, 2021, 05:27:34 PM
ATS is working on a Wyoming DLC, and it looks really nice (link is more general search for freeway stuff): https://blog.scssoft.com/search?q=freeway

(realistically I'll never play the game, but will look for a hi-def playthrough)
Title: Re: Roads in Video Games
Post by: MCRoads on September 06, 2021, 03:29:44 PM
Quote from: vtk on November 22, 2020, 06:15:03 PM
Today I hauled a triple trailer of lumber from Montrose, CO to Pueblo, CO on US 50.

[Snip!]

I have actually driven from Poncha Springs to just west of Pueblo on US 50 IRL, and it is a fairly accurate model. Only thing missing seems to be Cañon City.
Title: Re: Roads in Video Games
Post by: kurumi on October 24, 2022, 11:32:24 PM
Here's an in-browser game (very chill, more like a playable demo) where you drive a procedurally-generated road through the countryside: https://slowroads.io/

You can bump into guardrails and trees using WASD manual steering, or turn on autodrive and just go along for the ride.
Title: Re: Roads in Video Games
Post by: thenetwork on October 24, 2022, 11:42:24 PM
Quote from: MCRoads on September 06, 2021, 03:29:44 PM
Quote from: vtk on November 22, 2020, 06:15:03 PM
Today I hauled a triple trailer of lumber from Montrose, CO to Pueblo, CO on US 50.

[Snip!]

I have actually driven from Poncha Springs to just west of Pueblo on US 50 IRL, and it is a fairly accurate model. Only thing missing seems to be Cañon City.

Not bad at all...But how I wish the the drive down US-50 was that short...And easy.....Especially now with the construction mess through Blue Creek Canyon.
Title: Re: Roads in Video Games
Post by: MultiMillionMiler on October 25, 2022, 10:10:13 AM
Does the I-1,2,4,5 numbering in GTA 5 make any sense LOL. I mean I've always supported the idea of an I-1 in CA, maybe running along the 101 freeway. Maybe I-2 would make sense if they somehow extended that west to LA, but I-4 is in Florida!