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National Boards => General Highway Talk => Traffic Control => Topic started by: DaBigE on September 28, 2013, 05:57:16 PM

Poll
Question: In your area, the pedestrian countdown display (numerals) typically:
Option 1: Flash with the hand and/or FYA (same rate, synchronized) votes: 2
Option 2: Flash at a different rate votes: 2
Option 3: Remain steady when counting down votes: 30
Option 4: Mix of the above votes: 4
Title: Pedestrian Countdown Signals
Post by: DaBigE on September 28, 2013, 05:57:16 PM
One practice that the city of Madison, Wisconsin has adopted is starting to annoy me and I was curious how wide-spread this practice is:
When the pedestrian countdown is active, not only do the numerals flash, they flash at a different rate than the flashing hand symbol. Until the city embraced the flashing yellow arrow, this was a slight oddity, but now in conjunction with the FYA, it is downright annoying, especially at night and on corridors with a lot of signals. With so many flashing lights, it begins to become a bit overwhelming (I can only imagine what it's like for the elderly driving population).

The majority of installations I've seen outside of Madison employ the countdown in a steady, non-flashing state, which disappears a second or two after the zero has been displayed (WisDOT typical). (My personal preference)

Thoughts on this? Any other agencies do what Madison does?
Title: Re: Pedestrian Countdown Signals
Post by: hotdogPi on September 28, 2013, 06:11:16 PM
I have seen numbers starting from 12 to about 70.

The flashing hand has started sometimes as low as 3 and as high as 18.

I have seen one stuck at 3 and one stuck at 15. (both Washington DC)

The strangest one: It started at a random number between 24 and 30. After 22 seconds, it would jump to 5 (was between 2 and 8 before) and turned into the flashing hand. (Washington DC)

Also, sometimes the clicking noise means "go", and sometimes it means there is a flashing hand.
Title: Re: Pedestrian Countdown Signals
Post by: Milepost61 on September 28, 2013, 09:18:37 PM
Flashing countdown numerals are extremely rare around here, I know I've seen them once or twice but can't remember where. They're all pretty much steady-on, turning on when the hand starts flashing and turning off at 0 (which is what the MUTCD requires for all new ped signals).
Title: Re: Pedestrian Countdown Signals
Post by: hotdogPi on September 28, 2013, 09:38:50 PM
The MUTCD doesn't allow the numbers turning on when walking starts?
Title: Re: Pedestrian Countdown Signals
Post by: Big John on September 28, 2013, 10:06:23 PM
Quote from: 1 on September 28, 2013, 09:38:50 PM
The MUTCD doesn't allow the numbers turning on when walking starts?
Correct. 

4E.07  2009 MUTCD

05 The display of the number of remaining seconds shall begin only at the beginning of the pedestrian change interval (flashing UPRAISED HAND). After the countdown displays zero, the display shall remain dark until the beginning of the next countdown.

06 The countdown pedestrian signal shall display the number of seconds remaining until the termination of the pedestrian change interval (flashing UPRAISED HAND). Countdown displays shall not be used during the walk interval or during the red clearance interval of a concurrent vehicular phase.
Title: Re: Pedestrian Countdown Signals
Post by: Revive 755 on September 28, 2013, 10:25:21 PM
^ A stupid prohibition IMHO; it should be an option to have the countdown start while the walk phase is up in areas with lots of elderly or handicapped persons who may have difficulty clearing the crosswalk but there are capacity issues that hinder allocating more time for the phase.
Title: Re: Pedestrian Countdown Signals
Post by: Brandon on September 28, 2013, 10:30:33 PM
In Chicago, the countdown starts at the beginning of the flashing hand phase and usually goes for about 20-30 seconds.  At the end of the countdown, the hand goes solid, and the light turns yellow.  From a driver's perspective, it is most useful as one can guess how long until the yellow light comes on.
Title: Re: Pedestrian Countdown Signals
Post by: jeffandnicole on September 29, 2013, 03:47:27 PM
I've seen the numerals flash on occasion, but that's fairly rare. 

Quote from: Revive 755 on September 28, 2013, 10:25:21 PM
^ A stupid prohibition IMHO; it should be an option to have the countdown start while the walk phase is up in areas with lots of elderly or handicapped persons who may have difficulty clearing the crosswalk but there are capacity issues that hinder allocating more time for the phase.

Actually, the flashing don't walk time is supposed to be timed to allow nearly anyone to cross the street in time.  On occasion (especially in cities) the timing is way, way too short though for even moderately fast people to cross in time.
Title: Re: Pedestrian Countdown Signals
Post by: Central Avenue on September 30, 2013, 03:17:24 PM
Not using the countdown during the walk phase seems sensible to me, because the walk phase isn't necessarily always going to be a fixed duration. Consider the setup where the more heavily-traveled road would rest on green/walk until traffic is detected on the cross street.
Title: Re: Pedestrian Countdown Signals
Post by: deathtopumpkins on September 30, 2013, 09:30:23 PM
Quote from: Central Avenue on September 30, 2013, 03:17:24 PM
Not using the countdown during the walk phase seems sensible to me, because the walk phase isn't necessarily always going to be a fixed duration. Consider the setup where the more heavily-traveled road would rest on green/walk until traffic is detected on the cross street.

But there are situations where it will be a fixed duration - when the signal is purely on a timer, or when a vehicle triggers it to change, but there is a delay before it actually changes. I think it's helpful to know.
Title: Re: Pedestrian Countdown Signals
Post by: Mdcastle on October 01, 2013, 08:42:04 PM
In Grant's Pass, OR the walk phase ends before the main vehicle phase. California usually has an automatic pedestrian phase, so I was used to using the pedestrian countdowns to let me know when the light was going to turn yellow. In Grant's Pass the counter was expiring so I slowed way down, but the light stayed green even after the hand turned on, and I seriously pissed off a truck driver behind me.
Title: Re: Pedestrian Countdown Signals
Post by: agentsteel53 on October 01, 2013, 09:26:08 PM
Quote from: Mdcastle on October 01, 2013, 08:42:04 PM
In Grant's Pass, OR the walk phase ends before the main vehicle phase. California usually has an automatic pedestrian phase, so I was used to using the pedestrian countdowns to let me know when the light was going to turn yellow. In Grant's Pass the counter was expiring so I slowed way down, but the light stayed green even after the hand turned on, and I seriously pissed off a truck driver behind me.

are there any pairs of pedestrian and vehicular lights which work the opposite way?  i.e. the light turns red, and the pedestrian counter is still on "8" or whatnot.
Title: Re: Pedestrian Countdown Signals
Post by: Mdcastle on October 01, 2013, 10:43:40 PM
I was on a one-way so I don't think so.
Title: Re: Pedestrian Countdown Signals
Post by: Billy F 1988 on October 02, 2013, 12:23:22 AM
Missoula got into the counter signals themselves pretty much with everyone else in phasing out the standard walking man and hand gesture. They're common nowadays in Missoula. I think by the early 2000's the pedestrian countdown signals were implemented into Missoula. There are some that are activated by button, some automated like those in the downtown district. I don't really mind the countdown signals.
Title: Re: Pedestrian Countdown Signals
Post by: myosh_tino on October 03, 2013, 02:05:59 PM
Quote from: Mdcastle on October 01, 2013, 08:42:04 PM
In Grant's Pass, OR the walk phase ends before the main vehicle phase. California usually has an automatic pedestrian phase, so I was used to using the pedestrian countdowns to let me know when the light was going to turn yellow. In Grant's Pass the counter was expiring so I slowed way down, but the light stayed green even after the hand turned on, and I seriously pissed off a truck driver behind me.
Because many signals in the San Jose area adjust their green cycle based on traffic volume (up to some preset maximum time), having a signal remain green after the countdown timer reaches zero is fairly common.  I, as a general practice, don't base my decision to slow down solely on the pedestrian countdown timer.  I look at the traffic signal.
Title: Re: Pedestrian Countdown Signals
Post by: Brandon on October 03, 2013, 02:27:46 PM
Quote from: myosh_tino on October 03, 2013, 02:05:59 PM
Quote from: Mdcastle on October 01, 2013, 08:42:04 PM
In Grant's Pass, OR the walk phase ends before the main vehicle phase. California usually has an automatic pedestrian phase, so I was used to using the pedestrian countdowns to let me know when the light was going to turn yellow. In Grant's Pass the counter was expiring so I slowed way down, but the light stayed green even after the hand turned on, and I seriously pissed off a truck driver behind me.
Because many signals in the San Jose area adjust their green cycle based on traffic volume (up to some preset maximum time), having a signal remain green after the countdown timer reaches zero is fairly common.  I, as a general practice, don't base my decision to slow down solely on the pedestrian countdown timer.  I look at the traffic signal.

Most signals in Illinois are the same way.  However, those in the city of Chicago turn yellow when the counter runs out.
Title: Re: Pedestrian Countdown Signals
Post by: tradephoric on October 03, 2013, 05:30:30 PM
Quote from: myosh_tino on October 03, 2013, 02:05:59 PM
Because many signals in the San Jose area adjust their green cycle based on traffic volume (up to some preset maximum time), having a signal remain green after the countdown timer reaches zero is fairly common.  I, as a general practice, don't base my decision to slow down solely on the pedestrian countdown timer.  I look at the traffic signal.
An adaptive signal will often have a stretch phase (usually the main-street thru phase) that isn't allowed to gap out early.   This is needed to maintain good coordination with surrounding signals (if every phase was allowed to gap the signal would run completely free and there would be no reference point to coordinate to).  Since the stretch phase doesn't gap, there's no reason why the main-vehicle and main-pedestrian phases can't end simultaneously.  A lot of agencies have different philosophies when it comes to pedestrian operations.   It could be that San Jose wants to end the main-street pedestrian phase as early as possible.
Title: Re: Pedestrian Countdown Signals
Post by: Henry on October 03, 2013, 06:36:08 PM
Quote from: Brandon on September 28, 2013, 10:30:33 PM
In Chicago, the countdown starts at the beginning of the flashing hand phase and usually goes for about 20-30 seconds.  At the end of the countdown, the hand goes solid, and the light turns yellow.  From a driver's perspective, it is most useful as one can guess how long until the yellow light comes on.
It's also very helpful to pedestrians who know when to cross, continue crossing, or stop until the walking man appears. Rule of thumb: If there's less than 5 seconds left, you probably should not go across.
Title: Re: Pedestrian Countdown Signals
Post by: agentsteel53 on October 03, 2013, 07:05:03 PM
I would love to have a generic countdown timer that shows the currently planned interval 'til the next color change.

in the case of "no plan to change" (i.e. a main road with no side traffic triggering) leave it blank. 

in the case of a "non-gapped" main road, as described above, allow it to reset if needed.  people can get used to a green light timer which counts 10, 9, 8, ... 17, 16.  I don't think they'd mind it in the slightest.
Title: Re: Pedestrian Countdown Signals
Post by: Central Avenue on October 05, 2013, 02:11:37 AM
Quote from: deathtopumpkins on September 30, 2013, 09:30:23 PM
Quote from: Central Avenue on September 30, 2013, 03:17:24 PM
Not using the countdown during the walk phase seems sensible to me, because the walk phase isn't necessarily always going to be a fixed duration. Consider the setup where the more heavily-traveled road would rest on green/walk until traffic is detected on the cross street.

But there are situations where it will be a fixed duration - when the signal is purely on a timer, or when a vehicle triggers it to change, but there is a delay before it actually changes. I think it's helpful to know.

But then you'd end up with some intersections where the countdown starts during the walk phase and others where it doesn't start until the flashing don't walk. It wouldn't be terribly confusing, but it seems like it's better to have some consistency.
Title: Re: Pedestrian Countdown Signals
Post by: JMoses24 on October 05, 2013, 07:38:57 AM
Here, the countdown clock is generally steady and doesn't flash (or at least, I haven't run into that yet).

I noted during coverage of the Capitol Hill chase/shooting this week that the signal where the suspect's car crashed actually counted down the entire walk phase. As noted, that's not allowed per MUTCD.
Title: Re: Pedestrian Countdown Signals
Post by: roadfro on October 05, 2013, 06:04:54 PM
Early countdown signals in Las Vegas flashed the number with the flashing hand. I believe many of these have been fixed/replaced to keep the numbers steady. Steady number display is now common in Nevada.

Nevada follows the more conservative approach to countdown displays, in that the countdown timer generally reaches 0 as the adjacent through signal turns yellow. There are exceptions to this, though.

The main reason for the countdown not appearing during the walk phase is, as others stated, variable lengths of walk phases due to varying green times (extensions, etc). It was thought that using the countdown during the flashing hand (which is always a fixed duration, by MUTCD standards) would be most uniform.
Title: Re: Pedestrian Countdown Signals
Post by: mrsman on October 13, 2013, 10:53:29 AM
Quote from: Brandon on September 28, 2013, 10:30:33 PM
In Chicago, the countdown starts at the beginning of the flashing hand phase and usually goes for about 20-30 seconds.  At the end of the countdown, the hand goes solid, and the light turns yellow.  From a driver's perspective, it is most useful as one can guess how long until the yellow light comes on.

When I was last in Chicago, about 10 years ago, one thing that struck me was that the hand would flash during the end of the green phase and continue flashing during the yellow phase.  In every other place, I've been to, the hand flashes during the green phase, then there is a steady hand and then the light turns yellow. 

My point of reference: Intersection of Touhy and California in the North End, near my friend's house.

Brandon, are you suggesting that with the advent of pedestrian count down timers, there is no more flash during the yellow phase?

And as a general follow-up question, is there any place where the count down timer continues to count down after the light turns yellow?  (I.e. that the count down timer is not yet zero when the light turns yellow?)
Title: Re: Pedestrian Countdown Signals
Post by: Big John on October 13, 2013, 11:19:35 AM
^^ Ending the countdown interval on yellow is still allowed, but there must be at least 3 seconds from the timer going to zero until the next phase starts.  http://mutcd.fhwa.dot.gov/htm/2009/part4/fig4e_02_longdesc.htm

Milwaukee also ended the dont walk phase at the end of the yellow light.  Not sure if they still do.
Title: Re: Pedestrian Countdown Signals
Post by: Brandon on October 13, 2013, 05:29:38 PM
Quote from: mrsman on October 13, 2013, 10:53:29 AM
Quote from: Brandon on September 28, 2013, 10:30:33 PM
In Chicago, the countdown starts at the beginning of the flashing hand phase and usually goes for about 20-30 seconds.  At the end of the countdown, the hand goes solid, and the light turns yellow.  From a driver's perspective, it is most useful as one can guess how long until the yellow light comes on.

When I was last in Chicago, about 10 years ago, one thing that struck me was that the hand would flash during the end of the green phase and continue flashing during the yellow phase.  In every other place, I've been to, the hand flashes during the green phase, then there is a steady hand and then the light turns yellow. 

My point of reference: Intersection of Touhy and California in the North End, near my friend's house.

Brandon, are you suggesting that with the advent of pedestrian count down timers, there is no more flash during the yellow phase?

And as a general follow-up question, is there any place where the count down timer continues to count down after the light turns yellow?  (I.e. that the count down timer is not yet zero when the light turns yellow?)


Yes, they are now steady during the yellow with the advent of the countdown timers.
Title: Re: Pedestrian Countdown Signals
Post by: jeffandnicole on October 13, 2013, 10:17:30 PM
Delaware has some intersections where the flashing hand and countdown timer continues into the yellow phase. There are, I believe, 5 permitted rules as to how walk/don't walk signals operate; I believe I've seen 3 or 4 of them in use in DE.
Title: Re: Pedestrian Countdown Signals
Post by: tradephoric on October 14, 2013, 12:52:00 AM
Pedestrians are allowed to start their crossing at any point during the steady WALKING PERSON but shall not start their crossing during the flashing UPRAISED HAND.  With this in mind, I don't understand the logic of the following MUTCD guidance:

Quote14   The total of the walk interval and pedestrian clearance time should be sufficient to allow a pedestrian crossing in the crosswalk who left the pedestrian detector (or, if no pedestrian detector is present, a location 6 feet from the face of the curb or from the edge of the pavement) at the beginning of the WALKING PERSON (symbolizing WALK) signal indication to travel at a walking speed of 3 feet per second to the far side of the traveled way being crossed or to the median if a two-stage pedestrian crossing sequence is used.  Any additional time that is required to satisfy the conditions of this paragraph should be added to the walk interval.

This guidance seems ambiguous since pedestrians have been taught that they can start their crossing during the steady WALKING PERSON (whether it be near the beginning, middle, or end of the walking person indication).  Since it can't be assumed that a pedestrian is going to start to cross at the beginning of the WALKING PERSON, what's the point of Paragraph 14? 
Title: Re: Pedestrian Countdown Signals
Post by: Alps on October 14, 2013, 08:07:47 PM
Quote from: tradephoric on October 14, 2013, 12:52:00 AM
Pedestrians are allowed to start their crossing at any point during the steady WALKING PERSON but shall not start their crossing during the flashing UPRAISED HAND.  With this in mind, I don't understand the logic of the following MUTCD guidance:

Quote14   The total of the walk interval and pedestrian clearance time should be sufficient to allow a pedestrian crossing in the crosswalk who left the pedestrian detector (or, if no pedestrian detector is present, a location 6 feet from the face of the curb or from the edge of the pavement) at the beginning of the WALKING PERSON (symbolizing WALK) signal indication to travel at a walking speed of 3 feet per second to the far side of the traveled way being crossed or to the median if a two-stage pedestrian crossing sequence is used.  Any additional time that is required to satisfy the conditions of this paragraph should be added to the walk interval.

This guidance seems ambiguous since pedestrians have been taught that they can start their crossing during the steady WALKING PERSON (whether it be near the beginning, middle, or end of the walking person indication).  Since it can't be assumed that a pedestrian is going to start to cross at the beginning of the WALKING PERSON, what's the point of Paragraph 14? 
Because the more time you allow for pedestrians, the longer your minimum green time has to be. They're trying to mitigate that as much as possible by saying that you only have to accommodate the slowest pedestrians who start on the beginning of the signal. Peds who are that slow may actually wait to cross a street if they're not sure they can make it.
Title: Re: Pedestrian Countdown Signals
Post by: tradephoric on October 16, 2013, 01:27:42 PM
I don't dispute what Steve is saying.  However, many slow moving pedestrians aren't going to wait to cross at the very beginning of the walk.  Ideally, you would want a slow moving pedestrian to start their crossing as soon as the walk comes up to give them as much time as possible to safely cross.  Why then would the last line of Paragraph 14 read this?

QuoteAny additional time that is required to satisfy the conditions of this paragraph should be added to the walk interval.

Shouldn't any additional time be added to the pedestrian change interval (flashing don't walk) as opposed to the walk interval?  As an example, assume a 140 ft crossing with a standard 7 second walk and a pushbutton 10 feet from the curb.

Walk:  7 seconds
Ped clearance time: 140 ft / (3.5 ft/sec) = 40 seconds
Guidance 14 test:  (140 ft + 10 ft) / (3 ft/sec) = 50 seconds

Following the guidance from paragraph 14, you would have to increase the walk to 10 seconds (10 second walk + 40 second ped clearance >= 50 second paragraph 14 guidance).  Wouldn't it make more sense to have a 7 second walk and a 43 second ped clearance as opposed to a 10 second walk and a 40 second ped clearance?  The flashing don't walk starting 3 seconds earlier may prevent a slow moving pedestrian from starting their crossing where they won't have enough time to safely cross.


Title: Re: Pedestrian Countdown Signals
Post by: tradephoric on October 16, 2013, 05:31:34 PM
Another issue I have with the MUTCD standards is that there is no upper limit to how high the buffer interval can be.  Sure, it says you need at least a 3 second buffer but an agency can use a 12 second buffer for situations where there is a boulevard with a trail green (6 sec trail green + 4 sec yellow + 2 sec all red).  Suppose a pedestrian crossing at the trail green intersection is 70 ft long and requires a 20 second pedestrian clearance time (70 ft / 3.5 = 20 sec).  The agency subtracts the 12 second buffer from the 20 second pedestrian clearance time to gets an 8 second pedestrian change interval (FDW).  This is in accordance to the MUTCD standards.  A pedestrian who steps off the curb just as the countdown timer begins would have to average 8.75 ft/sec to make it across by the time the countdown timer reaches zero (the pedestrian would still have a 12 second buffer to safely complete their crossing but how are they to know that?).  This may be an extreme example but the MUTCD standards allow the pedestrian change interval (FDW) to be a small percentage of the total pedestrian clearance time.  There is little to no guidance in how to deal with a situation like this.

*Note: FDW = Flashing Don't Walk

Title: Re: Pedestrian Countdown Signals
Post by: Brandon on October 16, 2013, 05:42:14 PM
^^ I've seen pedestrian signals in Chicago that have a short walk cycle (maybe 5 seconds) followed by at least 25 seconds of a flashing don't walk cycle with the countdown.  Then the signal turns yellow when the solid don't walk cycle comes on.
Title: Re: Pedestrian Countdown Signals
Post by: Alps on October 17, 2013, 09:07:40 PM
Quote from: tradephoric on October 16, 2013, 01:27:42 PM
I don't dispute what Steve is saying.  However, many slow moving pedestrians aren't going to wait to cross at the very beginning of the walk.  Ideally, you would want a slow moving pedestrian to start their crossing as soon as the walk comes up to give them as much time as possible to safely cross.  Why then would the last line of Paragraph 14 read this?

QuoteAny additional time that is required to satisfy the conditions of this paragraph should be added to the walk interval.

Shouldn't any additional time be added to the pedestrian change interval (flashing don't walk) as opposed to the walk interval?  As an example, assume a 140 ft crossing with a standard 7 second walk and a pushbutton 10 feet from the curb.

Walk:  7 seconds
Ped clearance time: 140 ft / (3.5 ft/sec) = 40 seconds
Guidance 14 test:  (140 ft + 10 ft) / (3 ft/sec) = 50 seconds

Following the guidance from paragraph 14, you would have to increase the walk to 10 seconds (10 second walk + 40 second ped clearance >= 50 second paragraph 14 guidance).  Wouldn't it make more sense to have a 7 second walk and a 43 second ped clearance as opposed to a 10 second walk and a 40 second ped clearance?  The flashing don't walk starting 3 seconds earlier may prevent a slow moving pedestrian from starting their crossing where they won't have enough time to safely cross.



Because clearance time is based on the average person - which used to be 4 ft/s, but was downgraded due to our aging population. You can't design to the worst case - imagine what our curves and speed limits would look like if they were based on 18 wheelers!
Title: Re: Pedestrian Countdown Signals
Post by: NE2 on October 17, 2013, 09:10:39 PM
Quote from: Steve on October 17, 2013, 09:07:40 PM
You can't design to the worst case - imagine what our curves and speed limits would look like if they were based on 18 wheelers!
You do design to the worst case: bridges must be able to support trucks of the maximum weight, for example. More relevant to the topic of traffic signals, yellow time should (but may not always) take into account the lesser braking ability of trucks.
Title: Re: Pedestrian Countdown Signals
Post by: Alps on October 17, 2013, 09:30:58 PM
Quote from: NE2 on October 17, 2013, 09:10:39 PM
Quote from: Steve on October 17, 2013, 09:07:40 PM
You can't design to the worst case - imagine what our curves and speed limits would look like if they were based on 18 wheelers!
You do design to the worst case: bridges must be able to support trucks of the maximum weight, for example. More relevant to the topic of traffic signals, yellow time should (but may not always) take into account the lesser braking ability of trucks.
Actually, trucks must have enough axles to distribute their load for bridges, based on the maximum design axle load used in design. Also, yellow lights are designed 1 second per 10 mph approach speed. A truck traveling 60 mph will be able to go 528 feet in 6 seconds. According to Utah (http://utahmc.com/trucksmart/trucksmart_toolkit/fact_sheets/stopping-factsheet.pdf), it takes 525 feet to stop from 65 mph. So... I guess it works.
Title: Re: Pedestrian Countdown Signals
Post by: tradephoric on October 18, 2013, 01:55:31 AM
Quote from: Steve on October 17, 2013, 09:07:40 PM
Quote from: tradephoric on October 16, 2013, 01:27:42 PM
I don't dispute what Steve is saying.  However, many slow moving pedestrians aren't going to wait to cross at the very beginning of the walk.  Ideally, you would want a slow moving pedestrian to start their crossing as soon as the walk comes up to give them as much time as possible to safely cross.  Why then would the last line of Paragraph 14 read this?

QuoteAny additional time that is required to satisfy the conditions of this paragraph should be added to the walk interval.

Shouldn't any additional time be added to the pedestrian change interval (flashing don't walk) as opposed to the walk interval?  As an example, assume a 140 ft crossing with a standard 7 second walk and a pushbutton 10 feet from the curb.

Walk:  7 seconds
Ped clearance time: 140 ft / (3.5 ft/sec) = 40 seconds
Guidance 14 test:  (140 ft + 10 ft) / (3 ft/sec) = 50 seconds

Following the guidance from paragraph 14, you would have to increase the walk to 10 seconds (10 second walk + 40 second ped clearance >= 50 second paragraph 14 guidance).  Wouldn't it make more sense to have a 7 second walk and a 43 second ped clearance as opposed to a 10 second walk and a 40 second ped clearance?  The flashing don't walk starting 3 seconds earlier may prevent a slow moving pedestrian from starting their crossing where they won't have enough time to safely cross.



Because clearance time is based on the average person - which used to be 4 ft/s, but was downgraded due to our aging population. You can't design to the worst case - imagine what our curves and speed limits would look like if they were based on 18 wheelers!

Here's a 210 ft crosswalk in Wylie, Texas (pushbutton 15 ft from edge of curb):
(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi478.photobucket.com%2Falbums%2Frr144%2Ftradephoric%2FTransportation%2520Pictures%2FCrosswalks%2FLongcrosswalk_zpsf747e32d.jpg&hash=2f05ba9c6eba2e0504b7cc58685a246c7a1a99cf) (http://s478.photobucket.com/user/tradephoric/media/Transportation%20Pictures/Crosswalks/Longcrosswalk_zpsf747e32d.jpg.html)

If you were calculating the pedestrian times for the crosswalk above, which option would you want to follow?

Option A: 
Quote14   The total of the walk interval and pedestrian clearance time should be sufficient to allow a pedestrian crossing in the crosswalk who left the pedestrian detector (or, if no pedestrian detector is present, a location 6 feet from the face of the curb or from the edge of the pavement) at the beginning of the WALKING PERSON (symbolizing WALK) signal indication to travel at a walking speed of 3 feet per second to the far side of the traveled way being crossed or to the median if a two-stage pedestrian crossing sequence is used.  Any additional time that is required to satisfy the conditions of this paragraph should be added to the walk interval.

Walk interval       = 15 sec  Additional time added to the walk interval.
Ped Clearance     = 60 sec 
Walk + Clearance = 75 sec

A pedestrian that starts to cross at the end of the walk interval would need to average 3.5 fps (60 sec * 3.5 fps = 210 ft).

Option B:
Quote14   The total of the walk interval and pedestrian clearance time should be sufficient to allow a pedestrian crossing in the crosswalk who left the pedestrian detector (or, if no pedestrian detector is present, a location 6 feet from the face of the curb or from the edge of the pavement) at the beginning of the WALKING PERSON (symbolizing WALK) signal indication to travel at a walking speed of 3 feet per second to the far side of the traveled way being crossed or to the median if a two-stage pedestrian crossing sequence is used.  Any additional time that is required to satisfy the conditions of this paragraph should be added to the pedestrian clearance interval.

Walk interval       = 7 sec
Ped Clearance     = 68 sec  Additional time added to the ped clearance.
Walk + Clearance = 75 sec

A pedestrian that starts to cross at the end of the walk interval would need to average 3.09 fps (68 sec * 3.09 fps = 210 ft).
Title: Re: Pedestrian Countdown Signals
Post by: realjd on October 20, 2013, 09:18:15 PM
Quote from: Big John on September 28, 2013, 10:06:23 PM
Quote from: 1 on September 28, 2013, 09:38:50 PM
The MUTCD doesn't allow the numbers turning on when walking starts?
Correct. 

4E.07  2009 MUTCD

05 The display of the number of remaining seconds shall begin only at the beginning of the pedestrian change interval (flashing UPRAISED HAND). After the countdown displays zero, the display shall remain dark until the beginning of the next countdown.

06 The countdown pedestrian signal shall display the number of seconds remaining until the termination of the pedestrian change interval (flashing UPRAISED HAND). Countdown displays shall not be used during the walk interval or during the red clearance interval of a concurrent vehicular phase.

I finally remembered where I see countdown timers with a walk signal: DC. The standard DC pedestrian cycle is walk with a countdown directly into a don't walk. They skip the flashing don't walk completely.
Title: Re: Pedestrian Countdown Signals
Post by: tradephoric on October 21, 2013, 01:13:02 AM
^^^ This is an old video but shows a countdown timer starting during the walk interval in Washington D.C.
Title: Re: Pedestrian Countdown Signals
Post by: tradephoric on October 23, 2013, 10:31:15 AM
Can anybody explain the logic of adding the extra time to the walk interval as opposed to the pedestrian clearance time when following the guidance of paragraph 14?  See reply #34.
Title: Re: Pedestrian Countdown Signals
Post by: NE2 on October 23, 2013, 11:53:11 AM
Quote from: tradephoric on October 23, 2013, 10:31:15 AM
Can anybody explain the logic of adding the extra time to the walk interval as opposed to the pedestrian clearance time when following the guidance of paragraph 14?  See reply #34.
How'd you like driving if the green was 10 seconds and the yellow was 40 seconds, and you couldn't legally enter on the yellow even if you knew you could make it across before red?
Title: Re: Pedestrian Countdown Signals
Post by: jeffandnicole on October 23, 2013, 01:35:41 PM
Quote from: NE2 on October 23, 2013, 11:53:11 AM
Quote from: tradephoric on October 23, 2013, 10:31:15 AM
Can anybody explain the logic of adding the extra time to the walk interval as opposed to the pedestrian clearance time when following the guidance of paragraph 14?  See reply #34.
How'd you like driving if the green was 10 seconds and the yellow was 40 seconds, and you couldn't legally enter on the yellow even if you knew you could make it across before red?

That'll be yucky.
Title: Re: Pedestrian Countdown Signals
Post by: roadfro on October 23, 2013, 01:46:43 PM
Quote from: tradephoric on October 23, 2013, 10:31:15 AM
Can anybody explain the logic of adding the extra time to the walk interval as opposed to the pedestrian clearance time when following the guidance of paragraph 14?  See reply #34.

The pedestrian clearance time (FDW) has already been lengthened by the change from 4 ft/s to 3.5 ft/s used to calculate it's duration, so why lengthen it further?


My hunch: The FDW is supposed to be set so that it is a fixed duration based on that walking assumed speed in the actual crossing (not a distance from the button or behind the curb). If this is applied universally, people can better judge their crossing movements based on personal experiences at other crossings of similar or differing distances. Already we see with countdown signals that some pedestrians will begin their crossing during the FDW countdown, as they have experience crossing such a distance with a certain amount of time left on the countdown--similarly, they know that by a certain point in the countdown for a given distance, they may not be able to make it across in time. If you start adding extra time to the FDW, based on a distance measurement (say the ped detectors are further away from the curb at an otherwise identical intersection), then pedestrian expectation can be disrupted because the FDW times vary.

[For example, I frequent a crossing on my campus going back and forth between offices. The FDW time is 14 seconds, but I know if I'm in a hurry I can step off the curb with 8 seconds to go and still make it across by the end of the countdown at my normal walking speed. Based on that, I have successfully judged my crossing at a different, unfamiliar intersection with the same number of lanes to cross, knowing how long it takes me to walk the same distance at my crossing by work.]

It may not be a big difference overall but it can lead to misjudging the crossing and people thinking that all FDW times are set deliberately long, which can induce further non-compliance with ped signals.


Quote from: NE2 on October 23, 2013, 11:53:11 AM
How'd you like driving if the green was 10 seconds and the yellow was 40 seconds, and you couldn't legally enter on the yellow even if you knew you could make it across before red?

And this.
Title: Re: Pedestrian Countdown Signals
Post by: tradephoric on October 23, 2013, 02:35:33 PM
To add to the analogy...

The deceleration rate of a Ferrari is going to be a lot quicker than the deceleration rate of an 18-wheeler.  Do agencies calculate the yellow change interval assuming that only Ferrari's are going to be in the dilemma zone when the light turns yellow?  The Ferrari driver could stop on a dime and manage a 2 second yellow but is forced to stop at a 5 second yellow light (even though the driver knows he could have made it had the yellow been delayed by 3 more seconds).

My bigger argument is that guidance 14 is unnecessary since there are no guarantees that a slow moving pedestrian is going to begin to cross at the beginning of the walk.  Pedestrians are allowed to cross at any point during the walk phase (beginning, middle, or end) regardless of their walking speed.  In addition, guidance already exists in the MUTCD that deals with pedestrians who walk slower than 3.5 feet per second:

Quote10   Where pedestrians who walk slower than 3.5 feet per second, or pedestrians who use wheelchairs, routinely use the crosswalk, a walking speed of less than 3.5 feet per second should be considered in determining the pedestrian clearance time.

Two reasons why I believe paragraph 14 in the MUTCD is unnecessary:
Reason 1:  Paragraph 10 already already deals with slower moving pedestrians and any additional guidance becomes redundant.
Reason 2:  Pedestrians are taught to cross at any point during the walk interval, and the guidance of paragraph 14 isn't beneficial when a slow moving pedestrian starts to cross at the end of the walk phase.

Quote from: roadfro on October 23, 2013, 01:46:43 PM
My hunch: The FDW is supposed to be set so that it is a fixed duration based on that walking assumed speed in the actual crossing (not a distance from the button or behind the curb). If this is applied universally, people can better judge their crossing movements based on personal experiences at other crossings of similar or differing distances. Already we see with countdown signals that some pedestrians will begin their crossing during the FDW countdown, as they have experience crossing such a distance with a certain amount of time left on the countdown--similarly, they know that by a certain point in the countdown for a given distance, they may not be able to make it across in time. If you start adding extra time to the FDW, based on a distance measurement (say the ped detectors are further away from the curb at an otherwise identical intersection), then pedestrian expectation can be disrupted because the FDW times vary.

[For example, I frequent a crossing on my campus going back and forth between offices. The FDW time is 14 seconds, but I know if I'm in a hurry I can step off the curb with 8 seconds to go and still make it across by the end of the countdown at my normal walking speed. Based on that, I have successfully judged my crossing at a different, unfamiliar intersection with the same number of lanes to cross, knowing how long it takes me to walk the same distance at my crossing by work.]

It may not be a big difference overall but it can lead to misjudging the crossing and people thinking that all FDW times are set deliberately long, which can induce further non-compliance with ped signals.
This was an extremely good explanation!  Thank you roadfro.

Title: Re: Pedestrian Countdown Signals
Post by: realjd on October 23, 2013, 11:34:11 PM
Quote from: realjd on October 20, 2013, 09:18:15 PM
Quote from: Big John on September 28, 2013, 10:06:23 PM
Quote from: 1 on September 28, 2013, 09:38:50 PM
The MUTCD doesn't allow the numbers turning on when walking starts?
Correct. 

4E.07  2009 MUTCD

05 The display of the number of remaining seconds shall begin only at the beginning of the pedestrian change interval (flashing UPRAISED HAND). After the countdown displays zero, the display shall remain dark until the beginning of the next countdown.

06 The countdown pedestrian signal shall display the number of seconds remaining until the termination of the pedestrian change interval (flashing UPRAISED HAND). Countdown displays shall not be used during the walk interval or during the red clearance interval of a concurrent vehicular phase.

I finally remembered where I see countdown timers with a walk signal: DC. The standard DC pedestrian cycle is walk with a countdown directly into a don't walk. They skip the flashing don't walk completely.

To update: DC does have a flashing hand phase on the countdown signals. It lasts as short as 2 seconds which is why I didn't notice it.
Title: Re: Pedestrian Countdown Signals
Post by: tradephoric on October 24, 2013, 10:09:37 AM
Quote from: roadfro on October 23, 2013, 01:46:43 PM
My hunch: The FDW is supposed to be set so that it is a fixed duration based on that walking assumed speed in the actual crossing (not a distance from the button or behind the curb). If this is applied universally, people can better judge their crossing movements based on personal experiences at other crossings of similar or differing distances. Already we see with countdown signals that some pedestrians will begin their crossing during the FDW countdown, as they have experience crossing such a distance with a certain amount of time left on the countdown--similarly, they know that by a certain point in the countdown for a given distance, they may not be able to make it across in time. If you start adding extra time to the FDW, based on a distance measurement (say the ped detectors are further away from the curb at an otherwise identical intersection), then pedestrian expectation can be disrupted because the FDW times vary.

I came up with one major flaw with your hunch.  Consider the following guidance:

  ***  The Buffer Interval, which shall always be provided and displayed, may be used to help satisfy the calculated pedestrian clearance time, or may begin after the calculated pedestrian clearance time has ended.

This means for two identical 70 ft crossings the FDW time could be very different.  An agency that uses the buffer interval to help satisfy the calculated pedestrian clearance time may choose a 14 second FDW (70 / 3.5 = 20 sec ped clearance — 6 sec. buffer = 14 seconds).  Another agency that doesn't use the buffer interval to satisfy the pedestrian clearance time may choose to use a 20 second FDW (70 / 3.5 = 20 second).  So for identical 70 ft crossing, one intersection may have a 14 second FDW time while another intersection just down the street has a 20 second FDW. 

Also, see Reply #29 which talks about how the MUTCD standards allow the pedestrian change interval (FDW) to be a small percentage of the total pedestrian clearance time.  I used a 6 second buffer in this example because many controllers are limited in when the FDW time terminates.  At least a 3 second buffer is required in the MUTCD but it's quite common to have longer buffers in practice.
Title: Re: Pedestrian Countdown Signals
Post by: tradephoric on October 25, 2013, 04:13:39 PM
Pedestrian refuge islands can split up a long pedestrian crossing into two shorter crossings which can improve intersection efficiency (a side-street can have shorter pedestrian clearance times and go to the main-street earlier).   The question is are pedestrian refuge islands really that much of a refuge for pedestrians?  Here is an example of a refuge island at an intersection in Tuscon, AZ:

(https://www.aaroads.com/forum/proxy.php?request=http%3A%2F%2Fi478.photobucket.com%2Falbums%2Frr144%2Ftradephoric%2FTransportation%2520Pictures%2FCrosswalks%2Funtitled66_zps5c58a619.jpg&hash=c8867aa337f86b7308391be3c5c15529ab6d2168) (http://s478.photobucket.com/user/tradephoric/media/Transportation%20Pictures/Crosswalks/untitled66_zps5c58a619.jpg.html)

The refuge island is so narrow that the pedestrian has few options to react to an out of control vehicle.  The pedestrian is unable to create a buffer zone between them and opposing traffic and it just seems like they are a sitting duck if something bad were to happen.   I like pedestrian refuge islands but feel like they need to be wide enough to give pedestrian a chance to escape from a dangerous situation (or allow them to wait farther back from the edge of the curb while waiting to cross).  This video came to mind when i saw that Tuscon pedestrian island.  WARNING: This video shows a serious accident involving a pedestrian:



Title: Re: Pedestrian Countdown Signals
Post by: mrsman on November 03, 2013, 07:09:20 AM
wow, what a crazy video.  Do you know anything about this intersection?  Where was it? Was the traffic light broken?

In a regular intersection, I would never aim to wait around in a ped island that is so narrow.  In some intersections here in DC, the traffic lights are offset and force one to wait on an island.  Fortunately, they aren't close to home or office.