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Non-Road Boards => Off-Topic => Topic started by: DaBigE on March 31, 2015, 12:23:18 PM

Title: Pac-Man on Google
Post by: DaBigE on March 31, 2015, 12:23:18 PM
Anyone else noticed the new layer on Google Maps?
Title: Re: Pac-Man on Google
Post by: NE2 on March 31, 2015, 12:31:37 PM
I noticed that it automatically took me to the new interface just to show me this dumb feature.
Title: Re: Pac-Man on Google
Post by: 1995hoo on March 31, 2015, 12:36:12 PM
Quote from: DaBigE on March 31, 2015, 12:23:18 PM
Anyone else noticed the new layer on Google Maps?

I was about to come mention it when I saw your post. Interesting gimmick. The controls seem less precise than I'd like. Hitting the arrow key at the last second doesn't always result in Pac-Man changing direction.
Title: Re: Pac-Man on Google
Post by: Big John on March 31, 2015, 01:13:49 PM
A day too early for this?
Title: Re: Pac-Man on Google
Post by: DaBigE on March 31, 2015, 01:20:32 PM
Quote from: Big John on March 31, 2015, 01:13:49 PM
A day too early for this?

It's already Wednesday in some parts of the world. I'm not sure when this went live, though.
Title: Re: Pac-Man on Google
Post by: Alex on March 31, 2015, 01:23:46 PM
Already wasted 30 minutes playing it!  :-P

It mostly converts streets, though I did get part of Kirkwood Hwy in DE to turn into part of the maze for Pac Man.
Title: Re: Pac-Man on Google
Post by: SSOWorld on March 31, 2015, 01:30:21 PM
Got killed right on my downtown street!
Title: Re: Pac-Man on Google
Post by: 1995hoo on March 31, 2015, 01:44:36 PM
I tried using an area of downtown DC near the White House and an area of Bay Ridge in Brooklyn. Both wound up being seriously confounding at times due to some tight circles and other odd features. The one in Bay Ridge included two stretches of dots I simply could not seem to reach no matter what I did.


Edited to add: The Magic Roundabout in Swindon proved to be brutally difficult. Couldn't clear the level.
Title: Re: Pac-Man on Google
Post by: DaBigE on March 31, 2015, 01:55:39 PM
Quote from: 1995hoo on March 31, 2015, 01:44:36 PM
Edited to add: The Magic Roundabout in Swindon proved to be brutally difficult. Couldn't clear the level.

I was just about to say Pac-Man roundabouts are rather tricky.
Title: Re: Pac-Man on Google
Post by: hotdogPi on March 31, 2015, 02:38:39 PM
I still have the old Google Maps, and I cannot play it.


Question: Do the ghosts move like they should (like in the arcade version and the original Pacman Google Doodle)? An easy way to test it is if the ghosts reverse direction after 7 seconds. If they do, they probably move correctly.

Quote from: http://home.comcast.net/~jpittman2/pacman/pacmandossier.html


Ghosts alternate between scatter and chase modes during gameplay at predetermined intervals. These mode changes are easy to spot as the ghosts reverse direction when they occur. Scatter modes happen four times per level before the ghosts stay in chase mode indefinitely. Good players will take full advantage of the scatter periods by using the brief moment when the ghosts are not chasing Pac-Man to clear dots from the more dangerous areas of the maze. The scatter/chase timer gets reset whenever a life is lost or a level is completed. At the start of a level or after losing a life, ghosts emerge from the ghost pen already in the first of the four scatter modes.

For the first four levels, the first two scatter periods last for seven seconds each. They change to five seconds each for level five and beyond. The third scatter mode is always set to five seconds. The fourth scatter period lasts for five seconds on level one, but then is only 1/60th of a second for the rest of play. When this occurs, it appears as a simple reversal of direction by the ghosts. The first and second chase periods last for 20 seconds each. The third chase period is 20 seconds on level one but then balloons to 1,033 seconds for levels two through four, and 1,037 seconds for all levels beyond–lasting over 17 minutes! If the ghosts enter frightened mode, the scatter/chase timer is paused. When time runs out, they return to the mode they were in before being frightened and the scatter/chase timer resumes. This information is summarized in the following table (all values are in seconds):




Mode

Level 1

Levels 2—4

Levels 5+

Scatter

7

7

5

Chase

20

20

20

Scatter

7

7

5

Chase

20

20

20

Scatter

5

5

5

Chase

20

1033

1037

Scatter

5

1/60

1/60

Chase

indefinite

indefinite

indefinite



...

Each ghost has a fixed target tile it tries to reach while in scatter mode.

...

In chase mode, Pinky behaves as he does because he does not target Pac-Man's tile directly. Instead, he selects an offset four tiles away from Pac-Man in the direction Pac-Man is currently moving.

...

Inky uses the most complex targeting scheme of the four ghosts in chase mode. He needs Pac-Man's current tile/orientation and Blinky's current tile to calculate his final target. To determine Inky's target, we must first establish an intermediate offset two tiles in front of Pac-Man in the direction he is moving. Now imagine drawing a vector from the center of the red ghost's current tile to the center of the offset tile, then double the vector length by extending it out just as far again beyond the offset tile. The tile this new, extendend vector points to is Inky's actual target as shown above.




(All information in the quote applies to the arcade version. The original Google Doodle kept this information true, but most flash versions of Pacman do not.)
Title: Re: Pac-Man on Google
Post by: Alps on March 31, 2015, 06:01:04 PM
I found downtown Savannah to be my favorite so far. It converts all the back alleys so you end up with a gigantic grid of dots that takes forever to get through. Hard to die, but hard to succeed.
Title: Re: Pac-Man on Google
Post by: Zeffy on March 31, 2015, 06:30:23 PM
I just did it in the some project-y area in Manhattan's East Side. (Stuyvesant Town I guess it's called?) All the mini streets and whatnot turn into a crazy level.
Title: Re: Pac-Man on Google
Post by: formulanone on March 31, 2015, 08:21:47 PM
Monte Carlo worked, Rome and Vatican have a few spots that a tricky to navigate.

Picking out a shopping center in Hollywood, Florida really makes for a toughie.
Title: Re: Pac-Man on Google
Post by: Big John on March 31, 2015, 08:27:48 PM
Randomly sent to the Taj Mahal area.  Very hard with the patterns there.
Title: Re: Pac-Man on Google
Post by: Duke87 on March 31, 2015, 09:45:08 PM
I actually managed to clear a level at the 7-way intersection in Murietta, PA. Although the ghost pen appears in the one spoke that does not have an opposing spoke, so it takes some really nimble timing to nab the dots up there behind it!
Title: Re: Pac-Man on Google
Post by: roadman65 on March 31, 2015, 10:23:17 PM
Sucks for me as it will not let me make turns.  Each time I am a sitting duck for those ghosts to eat me and when I am energized I cannot turn to reach them for me to gain points.

Bad response for turns and the fact you cannot use your mouse to make turns either sucks more.
Title: Re: Pac-Man on Google
Post by: vtk on April 01, 2015, 08:56:13 AM
Quote from: roadman65 on March 31, 2015, 10:23:17 PM
Sucks for me as it will not let me make turns.  Each time I am a sitting duck for those ghosts to eat me and when I am energized I cannot turn to reach them for me to gain points.

Bad response for turns and the fact you cannot use your mouse to make turns either sucks more.

Yeah for me, the arrow keys had a terrible response time (about a full second) if they worked at all.
Title: Re: Pac-Man on Google
Post by: empirestate on April 01, 2015, 09:01:12 AM
Quote from: vtk on April 01, 2015, 08:56:13 AM
Quote from: roadman65 on March 31, 2015, 10:23:17 PM
Sucks for me as it will not let me make turns.  Each time I am a sitting duck for those ghosts to eat me and when I am energized I cannot turn to reach them for me to gain points.

Bad response for turns and the fact you cannot use your mouse to make turns either sucks more.

Yeah for me, the arrow keys had a terrible response time (about a full second) if they worked at all.

It would be extra fun if you had to obey real-world one ways and turn restrictions.
Title: Re: Pac-Man on Google
Post by: roadman65 on April 01, 2015, 09:17:28 AM
One moment I hit the right arrow and it went left.
Title: Re: Pac-Man on Google
Post by: 1995hoo on April 01, 2015, 09:44:11 AM
I tried playing it again in a place with no roundabouts. Streets that don't run straight up-down or side-side on the computer screen can be problematic because it's not always clear which arrow key you need to hit to make it turn. I can only surmise it has something to do with the diagonal angle.

This thing was all over the local news last night. Jim Vance on the local NBC affiliate said, "Have you ever wanted to play Pac-Man through the streets of DC? (pause) Yeah, me either."
Title: Re: Pac-Man on Google
Post by: jeffandnicole on April 01, 2015, 02:06:49 PM
Quote from: roadman65 on April 01, 2015, 09:17:28 AM
One moment I hit the right arrow and it went left.

Your keyboard is upside down.
Title: Re: Pac-Man on Google
Post by: roadman65 on April 01, 2015, 02:08:54 PM
Or it like to think so.  Maybe I should hit left and see if it goes right or up to go down.  Then we will know.
Title: Re: Pac-Man on Google
Post by: ET21 on April 01, 2015, 03:12:33 PM
Did the Chicago loop, was able to get to level 8 twice
Title: Re: Pac-Man on Google
Post by: triplemultiplex on April 01, 2015, 10:29:49 PM
It seems to need a very high road density and I was disappointed when I tried to get it to turn a system interchange into a Pacman map.  Seems to only like city streets.
Title: Re: Pac-Man on Google
Post by: tchafe1978 on April 01, 2015, 11:12:39 PM
I tried playing it in downtown Madison and Milwaukee, and both places it said the streets weren't dense enough. I kept getting redirected to some city in Germany with all sorts of odd-angled streets that didn't run north-south or east-west. Made it very challenging to say the least.
Title: Re: Pac-Man on Google
Post by: DaBigE on April 02, 2015, 01:06:51 AM
Quote from: tchafe1978 on April 01, 2015, 11:12:39 PM
I tried playing it in downtown Madison and Milwaukee, and both places it said the streets weren't dense enough. I kept getting redirected to some city in Germany with all sorts of odd-angled streets that didn't run north-south or east-west. Made it very challenging to say the least.

That's odd, the first place I tried it on was downtown Madison, and it worked for me (except all the damned diagonal streets were a pain in the ass). I also got it to work on the west side of Madison, by the new jug handle at Mineral Point and Junction Rd...it also picked up the parking lot for the Target area, as well as the roundabout to the west. I also got the area near the H-D Museum in Milwaukee to work as well...6th St near/including the roundabout.
Title: Re: Pac-Man on Google
Post by: 1995hoo on April 02, 2015, 08:33:52 AM
I tried it last night in the Google Maps app. You can't play just anywhere in the app, has to be some places they programmed (three such are downtown DC, Times Square, and the Arc de Triomphe). I found it was easier to control Pac-Man by swiping my iPad screen than it was using the keyboard on my PC.
Title: Re: Pac-Man on Google
Post by: Mr. Matté on April 04, 2015, 10:42:27 PM
Quote from: 1995hoo on April 02, 2015, 08:33:52 AM
I tried it last night in the Google Maps app. You can't play just anywhere in the app, has to be some places they programmed (three such are downtown DC, Times Square, and the Arc de Triomphe). I found it was easier to control Pac-Man by swiping my iPad screen than it was using the keyboard on my PC.

It wasn't pre-programmed locations, but the street grid did have to be "just right." I tried playing in it in a town near me and said that there was something incompatible about it. I panned slightly but it then worked.
Title: Re: Pac-Man on Google
Post by: route17fan on September 18, 2015, 01:20:13 PM
Has the pac-man feature been disabled or discontinued?
Title: Re: Pac-Man on Google
Post by: froggie on September 18, 2015, 03:02:34 PM
Long gone.  It only lasted about a week.
Title: Re: Pac-Man on Google
Post by: hotdogPi on September 18, 2015, 03:05:37 PM
Quote from: froggie on September 18, 2015, 03:02:34 PM
Long gone.  It only lasted about a week.

Google Maps pacman is long gone, but pacman with the Google logo (not Google maps) still exists somewhere.
Title: Re: Pac-Man on Google
Post by: SignGeek101 on September 18, 2015, 04:14:44 PM
Quote from: 1 on September 18, 2015, 03:05:37 PM
Quote from: froggie on September 18, 2015, 03:02:34 PM
Long gone.  It only lasted about a week.

Google Maps pacman is long gone, but pacman with the Google logo (not Google maps) still exists somewhere.

https://www.google.ca/search?sourceid=chrome-psyapi2&ion=1&espv=2&es_th=1&ie=UTF-8&q=google%20pacman&oq=google%20pacman&aqs=chrome..69i57j0l5.1916j0j7#
Title: Re: Pac-Man on Google
Post by: WNYroadgeek on March 31, 2017, 01:29:04 PM
It's back!

(Well, it's Ms. Pac-Man now, but still.)
Title: Re: Pac-Man on Google
Post by: epzik8 on March 31, 2017, 03:22:48 PM
I played it a few years ago on my minor, small college campus.
Title: Re: Pac-Man on Google
Post by: 1995hoo on March 31, 2017, 03:48:29 PM
This afternoon requires serious willpower to avoid playing that on my office PC. The higher-ups seriously frown on that sort of thing.
Title: Re: Pac-Man on Google
Post by: capt.ron on April 10, 2017, 12:39:47 PM
Downtown San Diego made for a good (ms) Pac man maze. :)
Title: Re: Pac-Man on Google
Post by: route17fan on April 14, 2017, 08:07:36 PM
It seems to be gone again :(