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Non-Road Boards => Off-Topic => Topic started by: Zeffy on March 12, 2015, 10:15:56 AM

Title: Anyone play Cities: Skylines yet?
Post by: Zeffy on March 12, 2015, 10:15:56 AM
As the title asks, has anyone played Cities: Skylines yet? I have, and it's definitely one of my favorite games already. It is at least 500x better than what you could call the last SimCity (not SC4 - that's the last GOOD one!), and even better than the new CitiesXXL game that literally was a repackaging of their last game with a few UI change. Skylines feels like what a city simulator should be. It's not overly challenging and if you're coming from SimCity, you should be able to get going with relative ease. Of course, there isn't any tutorial in the game, minus a few helpful messages, so if you're struggling, it might help if you watched a getting starting guide.

Other than that though, the game is really amazing, and it's a good deal - $30! That's for a full game, with great modding and customization. Also, my laptop plays this game great, but I still have decent specs. Older computers will most likely choke on this game.

I was playing around last night with unlimited money and everything unlocked, and eventually, my game crashed. Before that happened though, I took a screenshot showing what happens when the water decides to become sentient and take over your town:

(http://i.imgur.com/l4gOTH0.jpg)
Title: Re: Anyone play Cities: Skylines yet?
Post by: OCGuy81 on March 12, 2015, 12:45:42 PM
That looks like a great game! I haven't heard of it.

Last time I played a game like that was Sim City 4, which I really enjoyed, and still fire up every so often.  I may have to invest in this one, though.

My roadgeek part of me must ask, do you get to determine the type of interchanges you place?  How's the road design?  My favorite part of Sim City was always building my highway network.
Title: Re: Anyone play Cities: Skylines yet?
Post by: Zeffy on March 12, 2015, 01:27:57 PM
My roadgeek part of me must ask, do you get to determine the type of interchanges you place?  How's the road design?  My favorite part of Sim City was always building my highway network.

You have a road tool in the game that allows you to just point and click where you want segments to be. You can make straight roads, curved roads, or roads that have odd shapes all extremely easily. In the highway department, each highway carriageway is a separate entity from one-another; you have to place two highway pieces traveling opposite directions to have an actual highway. You can easily build elevated roadways by pressing page up, and you can build up to 5 levels. The only thing I don't like too much is how awkward the angles for merging and off-ramps are - they are more like exits that suddenly appear, with no acceleration/deacceleration lanes. Of course, with modding support, there's a chance a mod comes out that enhances the highways. For the most part, the massive map size allows you to really get creative with your transportation.

You can build your interchanges from scratch, or you can download pre-built ones in the Steam Workshop. Unlike the NAM/RHW mod in SC4, it's not a bitch to use - and it doesn't spaz out 90% of the time. The only problem is that technically speaking, highways are at the same grade as other streets, unless you preplan the highway network in the map editor - except you can only place highways there, not other things, but you also can terraform the terrain.
Title: Re: Anyone play Cities: Skylines yet?
Post by: ET21 on March 12, 2015, 02:01:07 PM
My cousin told me about this game yesterday, may have to look in it. Is it available in stores or on Steam?
Title: Re: Anyone play Cities: Skylines yet?
Post by: vdeane on March 12, 2015, 02:36:20 PM
The problem RHW always had was the large amount of puzzle pieces needed, having to conform to the SC4 grid, and an obsession on the part of the developers of conforming to the stated 16x16 meter tile scale even though Maxis NEVER followed it for road, tree, or building design (or anything, really).  I would expect the Cities: Skylines highways to be much less annoying even though they're essentially the same thing because the game is actually designed for them (rather than hitching a ride on a dirt road system that was never used) and Skylines doesn't have a tile grid.  SC4's RHW is very much hurt by the workarounds it had to employ to even exist at all.

As for specs... they seemed really high when I looked at them.  Even the desktop I bought last year doesn't meet them, and probably still wouldn't even with a video card upgrade.  There's no chance that my laptop would be able to play it (especially since I only have a 32-bit copy of Windows 7; I can't even get a 64-bit version because my copy of 7 was a free upgrade from Vista; the video card and CPU are also both too old even though it was a high end laptop when I got it five years ago).  You definitely need a gaming system for this game.
Title: Re: Anyone play Cities: Skylines yet?
Post by: Thing 342 on March 12, 2015, 03:47:11 PM
The problem RHW always had was the large amount of puzzle pieces needed, having to conform to the SC4 grid, and an obsession on the part of the developers of conforming to the stated 16x16 meter tile scale even though Maxis NEVER followed it for road, tree, or building design (or anything, really).  I would expect the Cities: Skylines highways to be much less annoying even though they're essentially the same thing because the game is actually designed for them (rather than hitching a ride on a dirt road system that was never used) and Skylines doesn't have a tile grid.  SC4's RHW is very much hurt by the workarounds it had to employ to even exist at all.

As for specs... they seemed really high when I looked at them.  Even the desktop I bought last year doesn't meet them, and probably still wouldn't even with a video card upgrade.  There's no chance that my laptop would be able to play it (especially since I only have a 32-bit copy of Windows 7; I can't even get a 64-bit version because my copy of 7 was a free upgrade from Vista; the video card and CPU are also both too old even though it was a high end laptop when I got it five years ago).  You definitely need a gaming system for this game.
How much did you pay for the desktop? My laptop could run it pretty well, despite being nearly four years old and priced under $1000.
Title: Re: Anyone play Cities: Skylines yet?
Post by: Zeffy on March 12, 2015, 03:48:09 PM
My cousin told me about this game yesterday, may have to look in it. Is it available in stores or on Steam?

Steam, but I would also assume there would be physical copies available as well.

As for specs... they seemed really high when I looked at them.  Even the desktop I bought last year doesn't meet them, and probably still wouldn't even with a video card upgrade.  There's no chance that my laptop would be able to play it (especially since I only have a 32-bit copy of Windows 7; I can't even get a 64-bit version because my copy of 7 was a free upgrade from Vista; the video card and CPU are also both too old even though it was a high end laptop when I got it five years ago).  You definitely need a gaming system for this game.

The specs are a bit high, yes, but it's a modern game. My 2012 laptop, which I admit, is built for gaming, can run it on medium settings with shadows and anti-aliasing turned off. Here's my specifications:

8 GB Memory
Intei i5 Quad-Core @2.25GHZ
Nvidia Geforce GTX 525M
Title: Re: Anyone play Cities: Skylines yet?
Post by: vtk on March 12, 2015, 04:59:45 PM
My 2008 desktop was built to run Flight Simulator X, and indeed it runs that well.  (However, not so pretty since the nVidia card died.)

Cities: Skylines specs are significantly higher than my computer in all areas.  This will be the reason I get a new computer, though I have no idea when that will be possible.
Title: Re: Anyone play Cities: Skylines yet?
Post by: vdeane on March 12, 2015, 09:57:48 PM
How much did you pay for the desktop? My laptop could run it pretty well, despite being nearly four years old and priced under $1000.
The desktop was a NewEgg combo bundle that cost just under $200 (not including shipping).  At the time I thought combo bundles were hardware pre-selected by NewEgg to create a system, for those of us who don't want to buy a crapware-laiden system but don't know anything about hardware selection.  I learned that combo bundles are actually a special kind of clearance sale where NewEgg dupes people like me into buying old stuff that they're trying to get rid of.  Now, the fact that the integrated video can't handle Cities: Skylines isn't too surprising, but the fact that even the CPU wasn't up to snuff was.

My laptop is a Lenovo Thinkpad W500.
Title: Re: Anyone play Cities: Skylines yet?
Post by: Duke87 on March 12, 2015, 11:01:21 PM
I haven't played a simulation game in nearly a decade. I feel like as I became an adult and gained the autonomy to explore real cities, my desire to build fantasy ones just kind of dropped off.

Meanwhile I look at screenshots of this game and where everyone is raving about the graphics I... am not a huge fan. I feel like there's an uncanny valley (http://en.wikipedia.org/wiki/Uncanny_valley) problem here. It's realistic enough that it's clearly no longer a cartoon like earlier games were, yet at the same time it is imperfect. Look, the ramps on that trumpet interchange have no acceleration lanes and the merge geometry is weird and angular. Bleh.

Title: Re: Anyone play Cities: Skylines yet?
Post by: rickmastfan67 on March 13, 2015, 04:30:55 AM
Zeffy, can you do something like the Big Dig in it? (And does it work 'offline'?)

Anyways, looks like I'll have to hold off for awhile before I can even consider getting it.  My video card is below the specs (ATI 4850).
Title: Re: Anyone play Cities: Skylines yet?
Post by: riiga on March 13, 2015, 07:52:29 AM
Very fun game!

I have no problem running it in 1920x1200 on my 3 year old computer, though I've upgraded the graphics card once.
Intel Core i5 2500k (quad-core) @ 3.16 GHz
16 GB RAM
AMD Radeon HD 7950 (3 GB)

Here's a screenshot from my current city:
(https://www.lysator.liu.se/~riiga/Bilder/csl2.jpg)
Title: Re: Anyone play Cities: Skylines yet?
Post by: Zeffy on March 13, 2015, 10:02:49 AM
Zeffy, can you do something like the Big Dig in it? (And does it work 'offline'?)

Sadly, I haven't found a way to put tunnels in at all, which is shocking, because Cities in Motion 2 (the game the developers made before this one) had that feature. I'm sure it's planned to be added, or maybe even a mod can add that functionality. This game has extreme mod support, and I might try to make some accurate gantry models or other road sign objects as props (that is if I could actually learn to use 3ds Studio...highly unlikely...).

@Riiga: Nice city! Glad to see you haven't suffered Poseidon's Wrath yet.  :-P
Title: Re: Anyone play Cities: Skylines yet?
Post by: on_wisconsin on March 13, 2015, 11:20:11 AM
I would totally get this game if my laptop could handle it.

Wonder how long it will take for a North American texture mod to pop up, especially for the roads.
Title: Re: Anyone play Cities: Skylines yet?
Post by: Dr Frankenstein on March 13, 2015, 11:35:17 AM
Looks like I know what to look for when I build my new computer next month.

I've only ever played SimCity Classic though, so I'll probably have to relearn my city-building skills from scratch.
Title: Re: Anyone play Cities: Skylines yet?
Post by: riiga on March 13, 2015, 02:58:34 PM
@Riiga: Nice city! Glad to see you haven't suffered Poseidon's Wrath yet.  :-P

Thanks! Some more progress:
(https://www.lysator.liu.se/~riiga/Bilder/csl3.jpg)
Title: Re: Anyone play Cities: Skylines yet?
Post by: DeaconG on March 13, 2015, 06:17:09 PM
Zeffy, can you do something like the Big Dig in it? (And does it work 'offline'?)

Sadly, I haven't found a way to put tunnels in at all, which is shocking, because Cities in Motion 2 (the game the developers made before this one) had that feature. I'm sure it's planned to be added, or maybe even a mod can add that functionality. This game has extreme mod support, and I might try to make some accurate gantry models or other road sign objects as props (that is if I could actually learn to use 3ds Studio...highly unlikely...).

@Riiga: Nice city! Glad to see you haven't suffered Poseidon's Wrath yet.  :-P

They are going to add tunnels with the first patch.
Title: Re: Anyone play Cities: Skylines yet?
Post by: vtk on March 13, 2015, 06:47:37 PM
I've only ever played SimCity Classic

That's not something you hear too often in 2015
Title: Re: Anyone play Cities: Skylines yet?
Post by: rickmastfan67 on March 13, 2015, 11:49:04 PM
Wonder how long it will take for a North American texture mod to pop up, especially for the roads.

Maybe I could 'revive' this. :cool:

(http://img.photobucket.com/albums/v645/rickmastfan67/SC4/concrete_z6b.png)
Title: Re: Anyone play Cities: Skylines yet?
Post by: Stratuscaster on March 14, 2015, 03:24:09 PM
If you are wondering if the system you are on right now can run it:
http://www.systemrequirementslab.com/cyri?gameName=cities-skylines&itemId=12489&p=r

My own system, which is pretty beastly, fails the "Recommended" test because it only has 1GB of video RAM and 2GB is recommended. That said, the game runs fine on "high" graphics settings.

The biggest killer for most folks is that the game says there is no support for Intel Integrated Graphics of ANY kind - not even the latest and greatest available today. That said, it WILL run, but you will likely have to run it at LOW settings.

A couple of samples, but I think the titles are reversed. Judge for yourself - nVidia GTX770 and Intel HD4000:
Title: Re: Anyone play Cities: Skylines yet?
Post by: vtk on March 14, 2015, 10:33:22 PM
Is there any chance it will run on a 32 bit machine / OS?
Title: Re: Anyone play Cities: Skylines yet?
Post by: Zeffy on March 14, 2015, 10:43:29 PM
The biggest killer for most folks is that the game says there is no support for Intel Integrated Graphics of ANY kind - not even the latest and greatest available today. That said, it WILL run, but you will likely have to run it at LOW settings.

When I first played it, it was using my Intel Graphics Pro HD 3000 card, which caused framerates that hovered around 15-20 FPS on the lowest settings - if I tried to bump it up any higher, it would not even load a map without crashing. Switching it to my Nvidia alleviated those issues, and the game runs anywhere from 45-60 FPS on medium settings with no shadows (which I turn off regardless, because IMO they are just a framerate killer).

Is there any chance it will run on a 32 bit OS?

No clue, but is a 64-bit machine actually required?
Title: Re: Anyone play Cities: Skylines yet?
Post by: Thing 342 on March 14, 2015, 11:09:01 PM

Is there any chance it will run on a 32 bit OS?

No clue, but is a 64-bit machine actually required?

Yes it is, as 4 GB is the minimum amount of RAM needed to run. 32-bit processors can only handle up to 3.2 GB.
Title: Re: Anyone play Cities: Skylines yet?
Post by: Zeffy on March 14, 2015, 11:10:51 PM

Is there any chance it will run on a 32 bit OS?

No clue, but is a 64-bit machine actually required?

Yes it is, as 4 GB is the minimum amount of RAM needed to run. 32-bit processors can only handle up to 3.2 GB.

Oops, brain didn't parse that part. (That and I thought it was 3 GB ram minimum, but after looking again turns out I was wrong)
Title: Re: Anyone play Cities: Skylines yet?
Post by: vtk on March 14, 2015, 11:58:32 PM
I still think it's fallacy to assume a 32 bit machine can't address more than 4GB of RAM.  System architects just aren't being sufficiently creative.  After all, 16 bit machines weren't limited to 64KB of RAM.  But then, I suppose EMS and XMS maybe weren't elegant solutions…
Title: Re: Anyone play Cities: Skylines yet?
Post by: Thing 342 on March 15, 2015, 07:47:52 AM
I still think it's fallacy to assume a 32 bit machine can't address more than 4GB of RAM.  System architects just aren't being sufficiently creative.  After all, 16 bit machines weren't limited to 64KB of RAM.  But then, I suppose EMS and XMS maybe weren't elegant solutions…
There is PAE (Physical Address Extension), a kernel patch which allows you to use 36-bit addressing and thereby increases your maximum RAM to about 64GB. However, it only allows a a process to use up to 2GB of RAM, and breaks compatibility with NVIDIA drivers, rendering it pretty much useless for our scenario.
Title: Re: Anyone play Cities: Skylines yet?
Post by: Thing 342 on March 15, 2015, 11:11:04 AM
So I finally decided to purchase and download the game and I get the black screen error that about half of all Linux users seem to be getting. Sigh...
Title: Re: Anyone play Cities: Skylines yet?
Post by: Roadrunner75 on March 15, 2015, 12:03:47 PM
I've only ever played SimCity Classic
That's not something you hear too often in 2015
I had SimCity for my Commodore 64.  That's the version I probably played the most, although I think I had an early PC version too.  Somewhere around here I have a newer version, still in the box, for whenever I get around to installing it.  I'll probably leave that to my son, for when he's ready to play with it.  That being said, this newer stuff here looks really cool, and I wish I had the time to try it out.

Title: Re: Anyone play Cities: Skylines yet?
Post by: Dr Frankenstein on March 15, 2015, 12:15:44 PM
The game itself is probably compiled in AMD64 machine code anyway, in which case there's no way it'll run on 32-bit systems.
Title: Re: Anyone play Cities: Skylines yet?
Post by: Thing 342 on March 15, 2015, 09:22:36 PM
Finally managed to get it running via a process that involved
The joys of gaming on Linux. Anyways, I built a medium-sized city, population 10,200:
(http://www.wesj.me/images/photos/lakevalley.png)
Title: Re: Anyone play Cities: Skylines yet?
Post by: Eth on March 17, 2015, 10:32:46 PM
I downloaded the game Friday night and have been playing it almost non-stop since.

I just spent about half an hour replacing an underpowered cloverleaf with this...thing. You may get mildly seasick traversing this interchange (especially making the WB->SB movement), but it's effective.

(http://ten93.com/2015/cities/peachford-stack.jpg)
Title: Re: Anyone play Cities: Skylines yet?
Post by: Zeffy on March 17, 2015, 10:54:49 PM
It's probably better functioning than this, which I spent $27k on to improve traffic flow in the area! Suffice to say - it didn't work. That roundabout that isn't the interchange is constantly jammed, and the interchange has TRAFFIC SIGNALS from the offramps, leading to even more jams.

(http://i.imgur.com/ljtZUpr.jpg)
Title: Re: Anyone play Cities: Skylines yet?
Post by: algorerhythms on March 25, 2015, 02:00:40 PM
I downloaded the game a couple days ago and have been playing it quite a bit since then. I like it so far, though I miss some of the data views from SC4 (specifically I'd like to be able to click on a road and see where the people using it are coming from and going to).

Also I learned the hard way to never build a hydroelectric dam. That's just asking for trouble.

edit -- made a "SPUI" (though not really, because the right turns are signaled)
(http://i.imgur.com/eyRrCJW.jpg)
Title: Re: Anyone play Cities: Skylines yet?
Post by: kurumi on March 27, 2015, 12:01:24 PM
There's a nice FreewayJim-style driver's POV video:
Title: Re: Anyone play Cities: Skylines yet?
Post by: Roadrunner75 on March 28, 2015, 05:32:35 PM
There's a nice FreewayJim-style driver's POV video
That's really cool.  The only thing I don't like (which was mentioned previously) is how abrupt the on and off-ramps are.
Title: Re: Anyone play Cities: Skylines yet?
Post by: vtk on March 28, 2015, 07:31:12 PM
SPUIs can have signlized right turns.

Are there 2-lane highway elements? I only see 1-lane ramps and 3-lane mainlines. Some types of interchanges would be rather awkward with only those options…
Title: Re: Anyone play Cities: Skylines yet?
Post by: Eth on March 28, 2015, 08:09:04 PM
Are there 2-lane highway elements? I only see 1-lane ramps and 3-lane mainlines. Some types of interchanges would be rather awkward with only those options…

You could probably fake it with a one-way road, albeit at a lower design speed:

(http://ten93.com/2015/cities/two-lane-highway.jpg)
Title: Re: Anyone play Cities: Skylines yet?
Post by: vdeane on March 29, 2015, 04:09:53 PM
I downloaded the game a couple days ago and have been playing it quite a bit since then. I like it so far, though I miss some of the data views from SC4 (specifically I'd like to be able to click on a road and see where the people using it are coming from and going to).

Also I learned the hard way to never build a hydroelectric dam. That's just asking for trouble.

edit -- made a "SPUI" (though not really, because the right turns are signaled)
(http://i.imgur.com/eyRrCJW.jpg)
The local one I go through multiple times a day has signalized right turns.  They turn green when the NY 7 to I-87 left turns do.  It's a good thing the signal is there; traffic is heavy and trying to turn during the other phases is pretty much impossible (one trick to making a right on red is to do so between phases when all approaches have red).
Title: Re: Anyone play Cities: Skylines yet?
Post by: algorerhythms on March 29, 2015, 04:18:51 PM
I guess you can have signalized right turns in a SPUI, then.

I played the game some more last night, and tried to build a Texas-style freeway with frontage roads, but I ran out of space because I annexed the wrong piece of land.
Title: Re: Anyone play Cities: Skylines yet?
Post by: froggie on March 30, 2015, 08:24:02 AM
Pretty lengthy write-up of Cities: Skylines on a DC-area urbanist blog.  They go as far as to say that it outperforms SimCity.

http://greatergreaterwashington.org/post/26174/cities-skylines-takes-over-simcitys-mantle-as-top-city-builder/

(Disclaimer:  the article author is a friend of mine)
Title: Re: Anyone play Cities: Skylines yet?
Post by: Zeffy on March 30, 2015, 09:52:44 AM
I've recently found the perfect balance of game-play mods that make this game infinitely more fun. Here's a list with some download links:

1. All Spaces Unlockable
http://steamcommunity.com/sharedfiles/filedetails/?id=403798635

I'm sure everyone has this one already, but if you don't, it's a mod that allows you to purchase 25 tiles instead of the 9 that the default game restricts you too. This in turn means you can make a pretty huge metro area.

2. Tree Brush
http://steamcommunity.com/sharedfiles/filedetails/?id=406723376

This one is good. It allows you to use the Numpad +/- keys while placing trees to turn it into a brush instead of individual placement. This allows you to decorate your city or roads easily.

3. Toggle Traffic Lights
http://steamcommunity.com/sharedfiles/filedetails/?id=411833858

This one is a must have, especially when building interchanges. At any intersection, you can toggle the display and function of traffic signals by pressing CTRL+T. This is extremely useful when trying to build interchanges that sometimes may place a traffic signal at the end of a ramp when it shouldn't be there.

4. Terraform Tool
http://steamcommunity.com/sharedfiles/filedetails/?id=411095553

This one is amazing. It allows you to use the map editor terraforming tools while in game. I have made great use of this to create more realistic highways that follow the grade of the land and not the other way around. It's not perfect, but it's still better than what you get originally.

5. Fine Road Heights
http://steamcommunity.com/sharedfiles/filedetails/?id=413678178

EXTREMELY useful for those who want more realistic looking roadways. It decreases the slope placement from 12->3 meters when placing roads, so you can build smoother transitions and more realistic looking interchanges.

6. Stricter Slope Limits
http://steamcommunity.com/sharedfiles/filedetails/?id=413311572

Ever wanted to make realistic looking interchanges in the game? Well, this mod will help (along with the above one). This mod makes it so slopes have to be pretty damn realistic otherwise you can't build it at all. Making stack interchanges just got a whole lot harder!
Title: Re: Anyone play Cities: Skylines yet?
Post by: ce929wax on March 31, 2015, 09:58:02 PM
Can you make signs and put them in on this game?
Title: Re: Anyone play Cities: Skylines yet?
Post by: intelati49 on April 03, 2015, 04:20:36 PM
Can you make signs and put them in on this game?

I don't think so. Yet anyways. I would think there will be some mods on that soon though.
Title: Re: Anyone play Cities: Skylines yet?
Post by: algorerhythms on April 04, 2015, 10:25:25 PM
Yeah, that's totally supposed to happen:
(http://i.imgur.com/P2FY9yN.jpg)
Title: Re: Anyone play Cities: Skylines yet?
Post by: lordsutch on April 05, 2015, 12:00:36 AM
Yeah, that's totally supposed to happen:
(http://i.imgur.com/P2FY9yN.jpg)

Hurricane Katrina was a bitch, what can I say?
Title: Re: Anyone play Cities: Skylines yet?
Post by: DeaconG on April 06, 2015, 07:48:38 PM
Yeah, that's totally supposed to happen:
(http://i.imgur.com/P2FY9yN.jpg)

Hurricane Katrina was a bitch, what can I say?

Nah, just another day at Carnival Cruise Lines...
Title: Re: Anyone play Cities: Skylines yet?
Post by: roadiejay on April 07, 2015, 07:50:48 AM
My current laptop meets the minimum requirements, but I'd want to have something that runs it smoothly. I'll likely get the game in a year or two after I purchase a new laptop.
Title: Re: Anyone play Cities: Skylines yet?
Post by: Thing 342 on April 07, 2015, 12:57:20 PM
Just found Cimtographer, a really cool mod that allows you to import and export cities to and from OSM files:  http://steamcommunity.com/sharedfiles/filedetails/?id=416064574&searchtext= (http://steamcommunity.com/sharedfiles/filedetails/?id=416064574&searchtext=)
Title: Re: Anyone play Cities: Skylines yet?
Post by: JoePCool14 on April 07, 2015, 04:52:32 PM
I bought the game and for me its my first city-sim game, and its pretty good. The ramps though are really awkward and I was trying to create a freeway through downtown with a one way frontage road, it looks awful because of it. Mods are the only hope at the moment.
Title: Re: Anyone play Cities: Skylines yet?
Post by: jakeroot on April 08, 2015, 05:37:48 PM
I had to buy a new PC to play it:

(http://i.imgur.com/40TN0Qw.png)

Can't tell you whats in the above image because even I'm not 100% sure. I just started drawing roads and I came up with this.

FWIW, other than the freeways and in one small instance, I've used only two lane roads. I have a lot of one-way roads in the city centre.

The freeway-to-freeway junction in the bottom left is, while functionally complete, not to my liking. I'm going to change a few things and I'll post again here when I've finished.

I think the best way to build freeways in this game is to use frontage roads/express lanes. I'll go into further detail at another time.
Title: Re: Anyone play Cities: Skylines yet?
Post by: Zeffy on April 08, 2015, 05:55:31 PM
^ Damn, nice job!

Is there any reason I'm noticing a grid of trees? In the top left corner, I can see "blocks" made up of trees. Farms perhaps?

Also, there is an American Roads mod on Steam which changes the road textures to much more American ones. I still have an ambition of perhaps making it so you can put your own signs in the game... and I know C#, it's just that I'm 99% sure it would require models, and I can't model worth crap.
Title: Re: Anyone play Cities: Skylines yet?
Post by: riiga on April 08, 2015, 06:32:12 PM
I've successfully put a sign I modelled in the game. Didn't work so well though since I have no idea how to make it ploppable anywhere like trees. If I import it as a tree it automatically has a swaying motion animation applied like all trees, which isn't something you'd normally find on a sign.  :-P

The only picture I have of it is this, which was from before I figured out how to apply textures correctly.
(https://www.lysator.liu.se/~riiga/Bilder/csl-p2.jpg)
Title: Re: Anyone play Cities: Skylines yet?
Post by: jakeroot on April 08, 2015, 09:00:36 PM
Is there any reason I'm noticing a grid of trees? In the top left corner, I can see "blocks" made up of trees. Farms perhaps?

Yep, exactly. My plan is to have farms and those grids (along with the trees that were removed from them so I could place them elsewhere) are where they'll be.

Also, there is an American Roads mod on Steam which changes the road textures to much more American ones. I still have an ambition of perhaps making it so you can put your own signs in the game... and I know C#, it's just that I'm 99% sure it would require models, and I can't model worth crap.

Only thing I want are crosswalks that are parallel lines, not zebras.

The only picture I have of it is this, which was from before I figured out how to apply textures correctly.

Looks like good work so far. I think you might be onto something (beyond the swaying nature of the sign).
Title: Re: Anyone play Cities: Skylines yet?
Post by: jakeroot on July 10, 2015, 08:43:40 PM
Reviving an old thread because I got C:S running again. The new mods allow some pretty awesome freeway interchanges, provided you have the "Precision Engineering" mod and understand geometry.

Sadly there's no real freeway "puzzle pieces" (so the merges are less harsh) like in CXL or SimCity, but I'm willing to overlook that given how much more expansive this game is in every other regard.

(http://i.imgur.com/WapPBOi.png)
Title: Re: Anyone play Cities: Skylines yet?
Post by: rickmastfan67 on July 10, 2015, 11:50:18 PM
I'm definitely going to have to get that mod now!  I picked up Skylines back during the Steam Summer Sale, and I've had a lot of fun with it.  Too bad I need to upgrade my video card first if I really want to do more crazy stuff in it, since a small city lags on my system (still running an ATI 4850 512MB card here) and leaks like heck.
Title: Re: Anyone play Cities: Skylines yet?
Post by: jakeroot on July 11, 2015, 12:20:13 AM
I'm definitely going to have to get that mod now!  I picked up Skylines back during the Steam Summer Sale, and I've had a lot of fun with it.  Too bad I need to upgrade my video card first if I really want to do more crazy stuff in it, since a small city lags on my system (still running an ATI 4850 512MB card here) and leaks like heck.

Actually, everything you see here can be done w/o mods. But getting the angles correct (so as to make perfect clovers) is very difficult without some reference.

As for the graphics, it is a very tough game to run. I have a GTX 970, so I don't have any issues (it runs at a constant 60 fps) but the vast majority of people have to resort to down-scaling mods so their computers can run it. So you aren't alone. :-D

Leaking is what killed Cities XL for me. It always gets laggier and laggier the longer you play it. Absolutely maddening.

EDIT: I re-read my original post. Not sure why I said "mods" (plural). The only mod I used was Precision Engineering.
Title: Re: Anyone play Cities: Skylines yet?
Post by: vdeane on July 11, 2015, 04:54:40 PM
Sadly there's no real freeway "puzzle pieces" (so the merges are less harsh) like in CXL or SimCity, but I'm willing to overlook that given how much more expansive this game is in every other regard.
I would consider that a plus.  IMO the puzzle pieces were always clunky and difficult to use, and a major part of why I never managed to master the RHW mod.  What's interesting is that, for all the puzzle pieces, RHW didn't have smooth merges either.
Title: Re: Anyone play Cities: Skylines yet?
Post by: Zeffy on October 05, 2015, 06:18:44 PM
So I just built a new gaming desktop (worth $1.5k) and this game is amazing on max GFX settings while remaining at 60 FPS. The new day/night cycle makes this game look beautiful, especially at night.

Jake. how did you build that cloverstack interchange to that level of realism? I seem to always have a defect that pisses me off when building interchanges - though using the tunnel feature to depress freeways (thanks to fine road heights mod) definitely helps with the realism (not everything is a bridge), but I still can't get it down pat.
Title: Re: Anyone play Cities: Skylines yet?
Post by: rickmastfan67 on October 05, 2015, 10:07:53 PM
What type of video card did you get Zeffy?  Need to get myself a new one since I can run the game on a ATI 4850, but once my city gets to about 10,000 people, I have problems since my card is only 512MB.
Title: Re: Anyone play Cities: Skylines yet?
Post by: Zeffy on October 05, 2015, 10:47:44 PM
What type of video card did you get Zeffy?  Need to get myself a new one since I can run the game on a ATI 4850, but once my city gets to about 10,000 people, I have problems since my card is only 512MB.

MSI Nvidia GeForce GTX 970. This is what my desktop actually looks like:

(http://i1300.photobucket.com/albums/ag88/Zeffyboy/CPU1_zpsl7pngysv.jpg)
(http://i1300.photobucket.com/albums/ag88/Zeffyboy/CPU2_zps9rbt2uoh.jpg)

100% pure custom build - had to order all the parts myself. It was an endeavor for sure, but I can easily say it was worth every penny. My old card (Nvidia GeForce 525M on the laptop pictured in the first photo) could run the game at about 35 FPS on medium, where the only slowdown was when it had to render a lot of things.
Title: Re: Anyone play Cities: Skylines yet?
Post by: jakeroot on October 06, 2015, 12:28:10 AM
Jake. how did you build that cloverstack interchange to that level of realism? I seem to always have a defect that pisses me off when building interchanges - though using the tunnel feature to depress freeways (thanks to fine road heights mod) definitely helps with the realism (not everything is a bridge), but I still can't get it down pat.

Lots of trial and error. Getting the slip roads to approach at the correct angle is a bitch sometimes. On occasion, I have a glitch where if the slip road merges at an angle that the game considers too tight, there is some GFX bugging in the "merge area". You are left to re-draw the slip lane so that the angle isn't too tight.

The other point is that you need the "No Pillars" mod because pillars will always get in the way. To me, the in-game pillars are no more realistic than having no pillars at all, seeing as real-life ramp pillars have varying lengths between each pillar so as to pass over each carriageway, whereas C:S has a non-varying length. I never view my interchanges from the side, so I just don't give a shit about pillars. To me, it's all about the geometry. Parts of the interchange where there are elevated ramps can have the pillars, of course, but I leave them out when I draw the part of the ramp that passes over another roadway at anything besides a 90-degree angle.

Here are some interchanges in my most recent yet-to-be-published city journal, Takapuna (based on one of my favorite places, New Zealand):

Complex system of collector/distributor lanes:
(http://i.imgur.com/T3BbZBP.jpg)

Similar to above but with two freeway interchanges:
(http://i.imgur.com/ueagXkU.jpg)

Lid over freeway (inspired by the countless examples from WSDOT). Most of my railways run below-grade but I kept this one at-grade because the freeway approaches the roundabout below-grade just ahead, so it made more sense:
(http://i.imgur.com/KqTMMtP.jpg)

What type of video card did you get Zeffy?

MSI Nvidia GeForce GTX 970. This is what my desktop actually looks like:

That's the same video card I have, Zeffy, but I think I might swap mine for a 980, if only because the memory allocation issue of the 970 bothers me.
Title: Re: Anyone play Cities: Skylines yet?
Post by: riiga on October 06, 2015, 10:13:21 AM
Very smooth interchanges, Jake!

I started playing some again after the release of After Dark, here's what my city looks like so far:
(https://www.lysator.liu.se/~riiga/Bilder/csl17.jpg)

And the latest day view I have, not as up to date though:
(https://www.lysator.liu.se/~riiga/Bilder/csl15.jpg)
Title: Re: Anyone play Cities: Skylines yet?
Post by: Zeffy on October 06, 2015, 09:16:13 PM
I haven't worked on mine yet, but here's some screenshots I took while playing the game for the first time on my desktop:
(http://images.akamai.steamusercontent.com/ugc/383161437199067656/35E1AD546E09A250195991FD01F7A826E32AC238/)
(ignore the shitty pre-built interchange that I didn't remove because at the time I had not unlocked highways!)

(http://images.akamai.steamusercontent.com/ugc/380910272143220631/FC09BA3A6F74C5223B2EA2E7A6FBDB805C5C389F/)

(http://images.akamai.steamusercontent.com/ugc/383161437199067774/592DC5E8E051862FE3A75358C6A69B46337D5878/)

So yeah, not much, but it'll definitely expand now that this game runs smooth as silk.
Title: Re: Anyone play Cities: Skylines yet?
Post by: jakeroot on October 06, 2015, 09:22:23 PM
So yeah, not much, but it'll definitely expand now that this game runs smooth as silk.

Keep in mind that your game will slow down as your city expands. My game also runs very smooth from the get-go, but the more people you have, the slower it runs. x9 fast-forward slowly becomes x2. The killer is usually the number of cars that the game has to render. So do your best to encourage walking/biking/public transit. Seriously, it will be a lifesaver in time.
Title: Re: Anyone play Cities: Skylines yet?
Post by: Thing 342 on October 06, 2015, 10:45:47 PM
Since this thread is active again, I'll post a city I've been working on recently :



*** WARNING - LARGE IMAGES ***




(http://i766.photobucket.com/albums/xx304/Thing342/HiresScreenshot%202_zpsrpfpso1s.png) (http://s766.photobucket.com/user/Thing342/media/HiresScreenshot%202_zpsrpfpso1s.png.html)
(http://i766.photobucket.com/albums/xx304/Thing342/HiresScreenshot%204_zpsuhuqdabn.png) (http://s766.photobucket.com/user/Thing342/media/HiresScreenshot%204_zpsuhuqdabn.png.html)
(http://i766.photobucket.com/albums/xx304/Thing342/HiresScreenshot%203_zpsq2hhiyh4.png) (http://s766.photobucket.com/user/Thing342/media/HiresScreenshot%203_zpsq2hhiyh4.png.html)
(http://i766.photobucket.com/albums/xx304/Thing342/HiresScreenshot%205_zpsh7pn2hgf.png) (http://s766.photobucket.com/user/Thing342/media/HiresScreenshot%205_zpsh7pn2hgf.png.html)
(http://i766.photobucket.com/albums/xx304/Thing342/HiresScreenshot%206_zps3gjfwj4s.png) (http://s766.photobucket.com/user/Thing342/media/HiresScreenshot%206_zps3gjfwj4s.png.html)

Title: Re: Anyone play Cities: Skylines yet?
Post by: rickmastfan67 on October 06, 2015, 10:50:39 PM
Did they add any new bridge designs in "After Dark"?
Title: Re: Anyone play Cities: Skylines yet?
Post by: Thing 342 on October 06, 2015, 11:03:53 PM
Did they add any new bridge designs in "After Dark"?
No, unfortunately.
Title: Re: Anyone play Cities: Skylines yet?
Post by: Zeffy on October 06, 2015, 11:16:50 PM
So yeah, not much, but it'll definitely expand now that this game runs smooth as silk.

Keep in mind that your game will slow down as your city expands. My game also runs very smooth from the get-go, but the more people you have, the slower it runs. x9 fast-forward slowly becomes x2. The killer is usually the number of cars that the game has to render. So do your best to encourage walking/biking/public transit. Seriously, it will be a lifesaver in time.

What's your processor speed? I feel like that may determine how the game runs under pressure, since the calculations for AI traffic and whatnot dramatically increase. I have an Intel i5 Devil's Canyon 3.5GHZ Quadcore, so I'm not sure if I would run into those issues. I know I experienced the same issue on my old i5 Dualcore, but the clock speed was only 2.5GHZ for each core.

@Thing: Nice screenshots! I got an Atlanta sort of vibe on the second shot, with the freeway running straight through the heart of the central business district.
Title: Re: Anyone play Cities: Skylines yet?
Post by: jakeroot on October 06, 2015, 11:53:51 PM
So yeah, not much, but it'll definitely expand now that this game runs smooth as silk.

Keep in mind that your game will slow down as your city expands. My game also runs very smooth from the get-go, but the more people you have, the slower it runs. x9 fast-forward slowly becomes x2. The killer is usually the number of cars that the game has to render. So do your best to encourage walking/biking/public transit. Seriously, it will be a lifesaver in time.

What's your processor speed? I feel like that may determine how the game runs under pressure, since the calculations for AI traffic and whatnot dramatically increase. I have an Intel i5 Devil's Canyon 3.5GHZ Quadcore, so I'm not sure if I would run into those issues. I know I experienced the same issue on my old i5 Dualcore, but the clock speed was only 2.5GHZ for each core.

Right now, I'm running an Intel i7 4790 "Haswell" (http://ark.intel.com/products/80806/Intel-Core-i7-4790-Processor-8M-Cache-up-to-4_00-GHz) @ 3.6 GHz. But I also have a "realistic traffic" mod which spawns more vehicles than normal, which my be inhibiting my performance.

Very smooth interchanges, Jake!

I started playing some again after the release of After Dark, here's what my city looks like so far:
https://dl.dropboxusercontent.com/u/24401393/csl17.jpg


Thanks Riiga! I like what I see on your map, as well (though I am admittedly not a fan of grids -- I use them but they are more akin to the kind found in Milton Keynes, England (https://goo.gl/0hdnHR).
Title: Re: Anyone play Cities: Skylines yet?
Post by: vtk on October 07, 2015, 12:57:30 PM
Is there a district policy setting to use a specific color of street lights?  If not, there should be…
Title: Re: Anyone play Cities: Skylines yet?
Post by: riiga on October 07, 2015, 01:30:12 PM
There isn't, the color depends on the type of road. Avenues with medians have orange lights while the others seem to have LED-like light.
Title: Re: Anyone play Cities: Skylines yet?
Post by: ET21 on October 07, 2015, 02:24:28 PM
I think I read somewhere that Skylines will be coming to consoles as well
Title: Re: Anyone play Cities: Skylines yet?
Post by: jakeroot on October 07, 2015, 05:32:33 PM
I think I read somewhere that Skylines will be coming to consoles as well

I never would have guessed, but I'll be damned, you're right:

http://www.polygon.com/2015/8/4/9094763/cities-skylines-xbox-one-exclusive-first-console-premier-gamescom

I've always believed, however, that simulation games fit better onto PCs than consoles.
Title: Re: Anyone play Cities: Skylines yet?
Post by: vtk on October 07, 2015, 11:55:38 PM
I think I read somewhere that Skylines will be coming to consoles as well

I never would have guessed, but I'll be damned, you're right:

http://www.polygon.com/2015/8/4/9094763/cities-skylines-xbox-one-exclusive-first-console-premier-gamescom

I've always believed, however, that simulation games fit better onto PCs than consoles.

Yeah, Minecraft has a couple of slightly annoying limitations on XBox 360…
Title: Re: Anyone play Cities: Skylines yet?
Post by: ET21 on October 08, 2015, 12:26:45 PM
I think I read somewhere that Skylines will be coming to consoles as well

I never would have guessed, but I'll be damned, you're right:

http://www.polygon.com/2015/8/4/9094763/cities-skylines-xbox-one-exclusive-first-console-premier-gamescom

I've always believed, however, that simulation games fit better onto PCs than consoles.

Yeah, Minecraft has a couple of slightly annoying limitations on XBox 360…

Still does, however the One version is much better (bigger maps, farther views)
Title: Re: Anyone play Cities: Skylines yet?
Post by: Buffaboy on October 15, 2015, 11:05:51 AM
This game blows Simutrans out of the water. The problem for me is that if I got it, I wouldn't be able to stop playing it as I'm a big procrastinator. But that's another story.
Title: Re: Anyone play Cities: Skylines yet?
Post by: jakeroot on October 15, 2015, 11:23:34 PM
This game blows Simutrans out of the water. The problem for me is that if I got it, I wouldn't be able to stop playing it as I'm a big procrastinator. But that's another story.

I know that feeling. I have to be careful how much I play. I've played just short of 200 hours since I got the game in March.
Title: Re: Anyone play Cities: Skylines yet?
Post by: riiga on November 20, 2015, 11:54:34 AM
With the help of this fantastic mod (https://steamcommunity.com/sharedfiles/filedetails/?id=553184329) my interchanges now have smooth merges and not the horrible standard ones in CSL. Very useful for making the railroad look good too.

(https://www.lysator.liu.se/~riiga/Bilder/csl32.jpg)
Title: Re: Anyone play Cities: Skylines yet?
Post by: Zeffy on November 20, 2015, 12:51:58 PM
Holy shit, I'm totally getting that mod when I get home from work today.
Title: Re: Anyone play Cities: Skylines yet?
Post by: jakeroot on November 20, 2015, 06:33:33 PM
Sharp angles + Road Anarchy has allowed me to create this, something I couldn't have dreamed of even last week. It's not perfect, but it's good enough for me!

(http://i.imgur.com/FWDT6yx.jpg)
Title: Re: Anyone play Cities: Skylines yet?
Post by: rickmastfan67 on November 20, 2015, 08:56:04 PM
With the help of this fantastic mod (https://steamcommunity.com/sharedfiles/filedetails/?id=553184329) my interchanges now have smooth merges and not the horrible standard ones in CSL. Very useful for making the railroad look good too.

Subscribed. :D
Title: Re: Anyone play Cities: Skylines yet?
Post by: Thing 342 on November 20, 2015, 09:14:36 PM
Somebody finally released a mod allowing one to label roads: http://steamcommunity.com/sharedfiles/filedetails/?id=558960454 (http://steamcommunity.com/sharedfiles/filedetails/?id=558960454)
Title: Re: Anyone play Cities: Skylines yet?
Post by: noelbotevera on November 20, 2015, 10:23:16 PM
I'm waiting for payday on Thursday so that my dad can buy the expansion pack and the game. Deluxe seems tempting, although not really worth busting out more for five buildings. I wanna show the true designer of who I am (please don't reply with John Cena). Enough positive talk now.
Title: Re: Anyone play Cities: Skylines yet?
Post by: vtk on November 20, 2015, 11:21:17 PM
A couple nights ago I dreamed I got tired of waiting until I had a new computer, and just bought C:SL and installed it on my 32-bit machine. It ran great, but the water simulation started doing weird things, and that distracted me from building a city. Then I think the dream morphed into something else entirely.
Title: Re: Anyone play Cities: Skylines yet?
Post by: Zeffy on November 25, 2015, 10:11:33 PM
Jake and Riiga, how did you guys build things without ugly defects appearing while using that sharp junction mod? Everytime I try to build something, the road literally glitches out to the point where it's either in the ground or aligned in a way that looks incredibly ugly.
Title: Re: Anyone play Cities: Skylines yet?
Post by: jakeroot on November 25, 2015, 10:18:31 PM
Jake and Riiga, how did you guys build things without ugly defects appearing while using that sharp junction mod? Everytime I try to build something, the road literally glitches out to the point where it's either in the ground or aligned in a way that looks incredibly ugly.

You have to make sure the roads aren't too sharp. There is still a limit to how big the game will allow a junction to be, even with this new mod. With the highways, the breakaway points (where the roads merge and diverge) naturally curve a little, so things can still look good.
Title: Re: Anyone play Cities: Skylines yet?
Post by: jakeroot on December 07, 2015, 02:54:28 AM
I built a diverging-diamond interchange. Almost all of the traffic goes to the left of this image, so it works good here. Only one signal for most of the traffic.

(http://i.imgur.com/7LRb55r.jpg)
Title: Re: Anyone play Cities: Skylines yet?
Post by: noelbotevera on December 25, 2015, 07:08:56 PM
Bumping this thread. Has anyone tried making an express-local setup? That's how I might plan my city freeways. So pretty much, when you enter, all the traffic splits into express and local. All through traffic takes the express lanes, and only exit at major interchanges (freeways or major avenues). Local traffic handles all the minor stuff, and to help out traffic, I also have elevated frontage roads. I have no picture unfortunately.
Title: Re: Anyone play Cities: Skylines yet?
Post by: jakeroot on December 25, 2015, 10:54:19 PM
Bumping this thread. Has anyone tried making an express-local setup? That's how I might plan my city freeways. So pretty much, when you enter, all the traffic splits into express and local. All through traffic takes the express lanes, and only exit at major interchanges (freeways or major avenues). Local traffic handles all the minor stuff, and to help out traffic, I also have elevated frontage roads. I have no picture unfortunately.

All of my freeways have collector carriageways. I also don't have a photo but I will post one when I get the time.
Title: Re: Anyone play Cities: Skylines yet?
Post by: rickmastfan67 on December 26, 2015, 10:19:13 PM
Jake and Riiga, how did you guys build things without ugly defects appearing while using that sharp junction mod? Everytime I try to build something, the road literally glitches out to the point where it's either in the ground or aligned in a way that looks incredibly ugly.

You have to make sure the roads aren't too sharp. There is still a limit to how big the game will allow a junction to be, even with this new mod. With the highways, the breakaway points (where the roads merge and diverge) naturally curve a little, so things can still look good.

How do you activate that mod in-game? I have it installed, but can't figure it out.  I did make a DDI, but it's like 3x-4x bigger than in your picture that you posted Jake.
Title: Re: Anyone play Cities: Skylines yet?
Post by: jakeroot on December 26, 2015, 11:14:04 PM
Jake and Riiga, how did you guys build things without ugly defects appearing while using that sharp junction mod? Everytime I try to build something, the road literally glitches out to the point where it's either in the ground or aligned in a way that looks incredibly ugly.

You have to make sure the roads aren't too sharp. There is still a limit to how big the game will allow a junction to be, even with this new mod. With the highways, the breakaway points (where the roads merge and diverge) naturally curve a little, so things can still look good.

How do you activate that mod in-game? I have it installed, but can't figure it out.  I did make a DDI, but it's like 3x-4x bigger than in your picture that you posted Jake.

Apart from making sure the mod is activated (by going to Content Manager > Mods > and making sure that "Sharp Junction Angles" has a blue checkbox), in the game, make sure the chirpie (the blue bird) is "stretched" (literally). Ctrl+A activates the sharp angles mod (when it's activated, the chirpie is stretched). In addition, you have to turn off bending by pressing Ctrl+B. When bending is off, the game won't naturally curve roads that meet at 45 degrees or less (normally, if you try to draw a sharp angle, the game will try and draw the road slightly bent so as to meet where intended, but at 45 degrees or more).

Also, it does require some trial and error. There are still some angles that are too sharp for the game to handle. Experience will teach you which angles won't work.
Title: Re: Anyone play Cities: Skylines yet?
Post by: noelbotevera on December 26, 2015, 11:27:01 PM
I have no idea how to put screenshots on this website, so I'll just explain it in words.

It turns out trying to do an express-local-frontage road setup was somewhat of a bad idea. I placed 3 passenger train stations, and tried to connect them all. It was hard to go east, so I had to go over the highway. Luckily I had a wide median, but it was a pain to go over and under the highways.

Also, it does help out traffic. My downtown was congested, so I decided to carry the traffic to the setup. It worked, but now the right lane of my local lanes are forever clogged.
Title: Re: Anyone play Cities: Skylines yet?
Post by: jakeroot on December 26, 2015, 11:47:56 PM
I have no idea how to put screenshots on this website, so I'll just explain it in words.

It turns out trying to do an express-local-frontage road setup was somewhat of a bad idea. I placed 3 passenger train stations, and tried to connect them all. It was hard to go east, so I had to go over the highway. Luckily I had a wide median, but it was a pain to go over and under the highways.

My most recent city has all the freeways built below-grade. In theory, I have two grades: +24 metres is for main roads and trains, +12 metres is for freeways and subways (and train tunnels), and 0 is sea level. This seems to work well, because I can just lid over any portion of freeway that needs to have something pass over it. Here's an example of my collector lanes and some lids (below).

My collector lanes are just carriageways that run next to each other. Each outside carriageway exits at the next junction, and then rejoins again (unless there are three carriageways). There are lanes between the carriageways to allow traffic to switch to the main carriageway in case they aren't getting off again.

(http://i.imgur.com/WvEt42I.png)
Title: Re: Anyone play Cities: Skylines yet?
Post by: noelbotevera on December 27, 2015, 12:05:02 AM
Mine are structured below level. Except for the north-south highways, the express lanes are above level at 15 m.
Title: Re: Anyone play Cities: Skylines yet?
Post by: rickmastfan67 on December 31, 2015, 10:32:27 PM
Jake and Riiga, how did you guys build things without ugly defects appearing while using that sharp junction mod? Everytime I try to build something, the road literally glitches out to the point where it's either in the ground or aligned in a way that looks incredibly ugly.

You have to make sure the roads aren't too sharp. There is still a limit to how big the game will allow a junction to be, even with this new mod. With the highways, the breakaway points (where the roads merge and diverge) naturally curve a little, so things can still look good.

How do you activate that mod in-game? I have it installed, but can't figure it out.  I did make a DDI, but it's like 3x-4x bigger than in your picture that you posted Jake.

Apart from making sure the mod is activated (by going to Content Manager > Mods > and making sure that "Sharp Junction Angles" has a blue checkbox), in the game, make sure the chirpie (the blue bird) is "stretched" (literally). Ctrl+A activates the sharp angles mod (when it's activated, the chirpie is stretched). In addition, you have to turn off bending by pressing Ctrl+B. When bending is off, the game won't naturally curve roads that meet at 45 degrees or less (normally, if you try to draw a sharp angle, the game will try and draw the road slightly bent so as to meet where intended, but at 45 degrees or more).

Also, it does require some trial and error. There are still some angles that are too sharp for the game to handle. Experience will teach you which angles won't work.

Jake, thanks for letting me know the shortcuts.  Finally got it working now. :)  Was able to shrink my DDI down by over half. :)
Title: Re: Anyone play Cities: Skylines yet?
Post by: jakeroot on January 10, 2016, 05:11:58 AM
Much to my chagrin (given the massive land take, I have been not-so partial to them in the past), the Parclo B4 is by far the most efficient freeway junction I've built in C:S so far. I have three A4s and one B4, and while all are exceptionally good at what they do, the B4 is just a hair more efficient. Here's an image of the B4 junction, which services lots of trucks going to/from the port:

(note: traffic drives on the left, and all movements are controlled by yield signs -- there are no signals)

(http://i.imgur.com/vNMSYzd.png)
Title: Re: Anyone play Cities: Skylines yet?
Post by: rickmastfan67 on January 14, 2016, 05:57:42 PM
Nice job there Jake!  You should make some of these interchanges anx put them up in the workshop on Steam. ;)

On a separate note, I do hope they add toll highways/booths/gantries soon to the game. :)
Title: Re: Anyone play Cities: Skylines yet?
Post by: riiga on February 26, 2016, 01:13:33 PM
Trying out the new expansion, the winter theme looks really good to me, and the game is starting to feel more complete with all the mods as well as the new features.

(https://www.lysator.liu.se/~riiga/Bilder/csl34.jpg)

(https://www.lysator.liu.se/~riiga/Bilder/csl42.jpg)
Title: Re: Anyone play Cities: Skylines yet?
Post by: noelbotevera on February 26, 2016, 03:43:50 PM
On my side, I decided to scrap my last city and began a fresh one. I decided to do frontage road + double decker. The double decker is structured like I-35 in San Antonio (express lanes on top, local lanes on the bottom), and the frontage lanes are in the middle.  I decided not to move the frontage lanes so now it is gonna be a pain to do exits. I'm also terrible at trying to restack highways.

Example: https://www.google.com/maps/@37.9325752,-122.4077,3a,75y,300.62h,88.28t/data=!3m6!1e1!3m4!1s5F4htOH4HslXHcHeQMVw2w!2e0!7i13312!8i6656

It always looks weird and I'm trying to improve that. But I forgot, I should have switched pillars.  :banghead:
Title: Re: Anyone play Cities: Skylines yet?
Post by: rickmastfan67 on February 26, 2016, 08:28:27 PM
I just want them to add in support for toll booths and I'll be a happy camper. :)  (Yes, I know I sound like a broken recorded, but seriously, this is something that they need to add!)
Title: Re: Anyone play Cities: Skylines yet?
Post by: noelbotevera on February 26, 2016, 08:33:34 PM
I just want them to add in support for toll booths and I'll be a happy camper. :)  (Yes, I know I sound like a broken recorded, but seriously, this is something that they need to add!)
There's a toll booth mod (https://steamcommunity.com/sharedfiles/filedetails/?id=487175904)  :biggrin:.
Title: Re: Anyone play Cities: Skylines yet?
Post by: rickmastfan67 on February 26, 2016, 08:36:06 PM
I just want them to add in support for toll booths and I'll be a happy camper. :)  (Yes, I know I sound like a broken recorded, but seriously, this is something that they need to add!)
There's a toll booth mod (https://steamcommunity.com/sharedfiles/filedetails/?id=487175904)  :biggrin:.

I have that already downloaded, but it doesn't allow you to get money from tolling a road. :(  Plus it doesn't discourage drivers like a 'real' toll highway would. :(
Title: Re: Anyone play Cities: Skylines yet?
Post by: on_wisconsin on March 03, 2016, 01:35:03 AM
Now if only they had an "Suburban mod" which removed lot size limits and introduced a ton of new low density houses.
Title: Re: Anyone play Cities: Skylines yet?
Post by: JoePCool14 on March 05, 2016, 02:55:19 PM
Today I was trying to see if I could just import some simple signs onto some simple "billboards". I've been trying to get Props working on the Asset Editor but am having troubles. Has anyone else tried messing around with that before?
Title: Re: Anyone play Cities: Skylines yet?
Post by: authenticroadgeek on March 14, 2016, 05:49:16 PM
Steam, but I would also assume there would be physical copies available as well.

Sigh, STEAM. I frickin' hate Steam, but I still have to use it to play some of my computer games. For example...
And now I'm gonna have to use it for this. Sigh, and this looks like a really AWESOME game too.
Title: Re: Anyone play Cities: Skylines yet?
Post by: jakeroot on March 14, 2016, 06:14:48 PM
Steam, but I would also assume there would be physical copies available as well.

Sigh, STEAM. I frickin' hate Steam, but I still have to use it to play some of my computer games. For example...
  • Goat Simulator
  • Scribblenauts Unlimited
  • Team Fortress 2
And now I'm gonna have to use it for this. Sigh, and this looks like a really AWESOME game too.

What's the problem with Steam? I've never experienced any issues with it, and I cannot recall the memory take ever being a notable amount where it might affect an active game. Steam has really good sales, it's easy to manage your games, you can gift things to people, keep track of stats and achievements, etc. I can't think of any downsides, other than how the games are stored on the system, which is slightly different from where a hard copy game might be installed, which may present issues when modding a game. But even then, there's almost always a way around.
Title: Re: Anyone play Cities: Skylines yet?
Post by: Zeffy on March 14, 2016, 06:16:39 PM
Steam isn't the greatest with lower-end computers. By lower-end I mean a computer that should not try running Skylines. On my old laptop it runs fine - except when updating games, when the CPU and disk usage spikes constantly, but that's only when it has to update, so otherwise, yeah, no issues.
Title: Re: Anyone play Cities: Skylines yet?
Post by: noelbotevera on March 14, 2016, 06:48:58 PM
Creating double decker interchanges with double decker highways is hard. I always end up with Spaghetti Junctions, even when I try to be realistic (for example all right merges and exits).
Title: Re: Anyone play Cities: Skylines yet?
Post by: authenticroadgeek on March 15, 2016, 09:23:54 AM
Steam, but I would also assume there would be physical copies available as well.

Sigh, STEAM. I frickin' hate Steam, but I still have to use it to play some of my computer games. For example...
  • Goat Simulator
  • Scribblenauts Unlimited
  • Team Fortress 2
And now I'm gonna have to use it for this. Sigh, and this looks like a really AWESOME game too.

What's the problem with Steam? I've never experienced any issues with it, and I cannot recall the memory take ever being a notable amount where it might affect an active game. Steam has really good sales, it's easy to manage your games, you can gift things to people, keep track of stats and achievements, etc. I can't think of any downsides, other than how the games are stored on the system, which is slightly different from where a hard copy game might be installed, which may present issues when modding a game. But even then, there's almost always a way around.
I just don't really like it that's all.
Title: Re: Anyone play Cities: Skylines yet?
Post by: jakeroot on March 15, 2016, 05:33:04 PM
Steam, but I would also assume there would be physical copies available as well.

Sigh, STEAM. I frickin' hate Steam, but I still have to use it to play some of my computer games. For example...
  • Goat Simulator
  • Scribblenauts Unlimited
  • Team Fortress 2
And now I'm gonna have to use it for this. Sigh, and this looks like a really AWESOME game too.

What's the problem with Steam? I've never experienced any issues with it, and I cannot recall the memory take ever being a notable amount where it might affect an active game. Steam has really good sales, it's easy to manage your games, you can gift things to people, keep track of stats and achievements, etc. I can't think of any downsides, other than how the games are stored on the system, which is slightly different from where a hard copy game might be installed, which may present issues when modding a game. But even then, there's almost always a way around.

I just don't really like it that's all.

(http://i.imgur.com/2Mfay.gif)
Title: Re: Anyone play Cities: Skylines yet?
Post by: authenticroadgeek on March 16, 2016, 09:32:55 AM
Steam, but I would also assume there would be physical copies available as well.

Sigh, STEAM. I frickin' hate Steam, but I still have to use it to play some of my computer games. For example...
  • Goat Simulator
  • Scribblenauts Unlimited
  • Team Fortress 2
And now I'm gonna have to use it for this. Sigh, and this looks like a really AWESOME game too.

What's the problem with Steam? I've never experienced any issues with it, and I cannot recall the memory take ever being a notable amount where it might affect an active game. Steam has really good sales, it's easy to manage your games, you can gift things to people, keep track of stats and achievements, etc. I can't think of any downsides, other than how the games are stored on the system, which is slightly different from where a hard copy game might be installed, which may present issues when modding a game. But even then, there's almost always a way around.

I just don't really like it that's all.

(http://i.imgur.com/2Mfay.gif)
I love it.
Title: Re: Anyone play Cities: Skylines yet?
Post by: BamaZeus on May 31, 2016, 02:38:37 PM
I don't play myself, but I saw this article on my Facebook feed.  This guy created all of Seattle in the game, and would have done the suburbs if not for building limits

http://www.pcgamer.com/cities-skylines-player-constructs-central-seattle-using-50000-buildings/?utm_content=buffer4f189&utm_medium=social&utm_source=facebook&utm_campaign=buffer_pcgamer
Title: Re: Anyone play Cities: Skylines yet?
Post by: jakeroot on May 31, 2016, 03:06:19 PM
I don't play myself, but I saw this article on my Facebook feed.  This guy created all of Seattle in the game, and would have done the suburbs if not for building limits

http://www.pcgamer.com/cities-skylines-player-constructs-central-seattle-using-50000-buildings/?utm_content=buffer4f189&utm_medium=social&utm_source=facebook&utm_campaign=buffer_pcgamer

If he used less row homes, he could have filled out the rest of the city.

All in, not bad. There's room for improvement, but I still get the whole Seattle "vibe" from the pictures.
Title: Re: Anyone play Cities: Skylines yet?
Post by: vtk on June 02, 2016, 10:07:32 PM
Now downloading Cities:Skylines, which by the way is more than half off in the Steam Store through the 6th.  Happy birthday to me!
Title: Re: Anyone play Cities: Skylines yet?
Post by: noelbotevera on June 02, 2016, 10:09:04 PM
Creating double decker interchanges is hard, when both are double decker highways.
Title: Re: Anyone play Cities: Skylines yet?
Post by: ET21 on June 03, 2016, 12:04:16 AM
Now downloading Cities:Skylines, which by the way is more than half off in the Steam Store through the 6th.  Happy birthday to me!

Yes! Glad I saw this post
Title: Re: Anyone play Cities: Skylines yet?
Post by: jakeroot on June 03, 2016, 01:14:59 AM
I've been working on the same city since February. I just hit 100k about a week ago. Here's a shot of some hills and the skyline, along with one of the 6 motorways that enter the city (which is two more than the game normally allows, but, well, mods).

(http://i.imgur.com/K3wZTV9.jpg)
Title: Re: Anyone play Cities: Skylines yet?
Post by: vdeane on June 03, 2016, 01:30:24 PM
Now downloading Cities:Skylines, which by the way is more than half off in the Steam Store through the 6th.  Happy birthday to me!
Guess I'm gonna miss the sale.  My current computer can't play Cities: Skylines, but I was hoping to get it when I set up my new computer... which will run Linux Mint 18, which doesn't come out for another 2-4 weeks or so!
Title: Re: Anyone play Cities: Skylines yet?
Post by: jakeroot on June 03, 2016, 05:36:30 PM
Now downloading Cities:Skylines, which by the way is more than half off in the Steam Store through the 6th.  Happy birthday to me!

Guess I'm gonna miss the sale.  My current computer can't play Cities: Skylines, but I was hoping to get it when I set up my new computer... which will run Linux Mint 18, which doesn't come out for another 2-4 weeks or so!

You can still buy the game. You don't have to download it upon purchase.
Title: Re: Anyone play Cities: Skylines yet?
Post by: vdeane on August 20, 2016, 05:00:17 PM
OK, I'm thinking of getting Cities: Skylines this weekend, and I have a question.  Should I get the expansions from the get-go, or should I wait until I learn the game?
Title: Re: Anyone play Cities: Skylines yet?
Post by: noelbotevera on August 20, 2016, 05:12:35 PM
OK, I'm thinking of getting Cities: Skylines this weekend, and I have a question.  Should I get the expansions from the get-go, or should I wait until I learn the game?
You could, and the game is easy. It just adds a bit of challenge (it's actually hard to lose at the game).

Note: Don't fret if you miss out on buying an expansion pack full of content you like. You get the major stuff for free.
Title: Re: Anyone play Cities: Skylines yet?
Post by: rickmastfan67 on August 21, 2016, 11:26:17 AM
OK, I'm thinking of getting Cities: Skylines this weekend, and I have a question.  Should I get the expansions from the get-go, or should I wait until I learn the game?
You could, and the game is easy. It just adds a bit of challenge (it's actually hard to lose at the game).

Note: Don't fret if you miss out on buying an expansion pack full of content you like. You get the major stuff for free.

Well, the trams are in a DLC that isn't free. lol.  But, if that isn't a deal breaker, I'd wait till a Steam sale on it before you get it (the DLC that is).
Title: Re: Anyone play Cities: Skylines yet?
Post by: jakeroot on August 21, 2016, 12:42:56 PM
OK, I'm thinking of getting Cities: Skylines this weekend, and I have a question.  Should I get the expansions from the get-go, or should I wait until I learn the game?
You could, and the game is easy. It just adds a bit of challenge (it's actually hard to lose at the game).

Note: Don't fret if you miss out on buying an expansion pack full of content you like. You get the major stuff for free.

Well, the trams are in a DLC that isn't free. lol.  But, if that isn't a deal breaker, I'd wait till a Steam sale on it before you get it (the DLC that is).

I really don't get the obsession with trams. I've always found buses to be more efficient, and less likely to block roadways. If I need the extra capacity, I tend to use railways.
Title: Re: Anyone play Cities: Skylines yet?
Post by: vdeane on August 21, 2016, 05:31:16 PM
OK, I'm thinking of getting Cities: Skylines this weekend, and I have a question.  Should I get the expansions from the get-go, or should I wait until I learn the game?
You could, and the game is easy. It just adds a bit of challenge (it's actually hard to lose at the game).

Note: Don't fret if you miss out on buying an expansion pack full of content you like. You get the major stuff for free.

Well, the trams are in a DLC that isn't free. lol.  But, if that isn't a deal breaker, I'd wait till a Steam sale on it before you get it (the DLC that is).
That's probably what I'll end up doing.  I always thought After Dark and Snowfall were like expansion packs, but reading about it more, they're a LOT smaller than I expected - the core feature of After Dark was added into the base game as an update, and winter only applies to some special maps in Snowfall.  They seem to be a lot like glorified mods.  Makes me wonder of the natural disasters will only be on specific maps too once that DLC comes out.
Title: Re: Anyone play Cities: Skylines yet?
Post by: vdeane on August 29, 2016, 01:42:00 PM
Was playing around with it yesterday.  The starting tile feels quite small relative to the maps I'm used to from SimCity 4 (always played with the large tiles).  Biggest issue, though, is that the highway ramp tool doesn't seem to be easy to use; it's constantly trying to curve the wrong way and whatnot, and as a result my attempts at a simple folded diamond looked like this (https://www.google.com/maps/@23.0721006,-82.3992579,238m/data=!3m1!1e3) (but worse).  How do people manage to build realistic-looking interchanges?

Plus the default three-way interchanges look like junk.  Someone needs to show the developers what real freeways look like.
Title: Re: Anyone play Cities: Skylines yet?
Post by: jakeroot on August 29, 2016, 02:08:40 PM
Was playing around with it yesterday.  The starting tile feels quite small relative to the maps I'm used to from SimCity 4 (always played with the large tiles).  Biggest issue, though, is that the highway ramp tool doesn't seem to be easy to use; it's constantly trying to curve the wrong way and whatnot, and as a result my attempts at a simple folded diamond looked like this (https://www.google.com/maps/@23.0721006,-82.3992579,238m/data=!3m1!1e3) (but worse).  How do people manage to build realistic-looking interchanges?

Plus the default three-way interchanges look like junk.  Someone needs to show the developers what real freeways look like.

You're gonna need some mods. I currently have 85 mods installed, and I use every one of them.

Some of my favorites:

- 81 Tiles: http://steamcommunity.com/sharedfiles/filedetails/?id=576327847&searchtext=
- Fine Road Tool: http://steamcommunity.com/sharedfiles/filedetails/?id=651322972&searchtext=
- Traffic Manager: President's Edition: http://steamcommunity.com/sharedfiles/filedetails/?id=583429740&searchtext=
- Network Extensions: http://steamcommunity.com/sharedfiles/filedetails/?id=478820060&searchtext=
- Precision Engineering: http://steamcommunity.com/sharedfiles/filedetails/?id=445589127&searchtext=
- Sharp Junction Angles: http://steamcommunity.com/sharedfiles/filedetails/?id=553184329&searchtext=
- Unlimited Outside Connections: http://steamcommunity.com/sharedfiles/filedetails/?id=497033453&searchtext=
- Network Nodes Editor: http://steamcommunity.com/sharedfiles/filedetails/?id=658653260&searchtext=
- No Radioactive Desert and More (removes ground coloring near polluted sites): http://steamcommunity.com/sharedfiles/filedetails/?id=666425898&searchtext=
- Traffic Report Tool (it'll work in English, don't worry): http://steamcommunity.com/sharedfiles/filedetails/?id=561123946&searchtext=
- Prop and Tree Anarchy: http://steamcommunity.com/sharedfiles/filedetails/?id=593588108&searchtext=
Title: Re: Anyone play Cities: Skylines yet?
Post by: noelbotevera on August 29, 2016, 03:50:27 PM
I also have some mods too, and I use road anarchy  and some other mods to help me with building tall interchanges. I think one of my tallest interchanges is 393 feet high  :-D
Title: Re: Anyone play Cities: Skylines yet?
Post by: jakeroot on October 31, 2016, 01:13:03 AM
I've been comparing the advantages of the Parclo A4 to the B4 using Cities Skylines, and its in-depth traffic management tools. Keep in mind that my roads are RHD (traffic drives on the left).

I can't seem to find a configuration for the A4 that I like. None of the traffic managers are able to spread traffic out enough that the backup doesn't become miles long. TM:PE, by far the best AI manipulator, still cannot make traffic "re-calculate" its path. For example, if Lane A is backed up, it must use that lane, even if Lane B is empty (when the vehicle spawned, Lane B was full, so it told every car that spawned for that brief moment to use Lane A). The AI needs re-working desperately, but as long as you know how it works, it's not so hard to work with. :crazy:

My primary issue with the A4, however, is the limit on the cycle length. I can't use cycle lengths longer than about 15-20 seconds, because traffic turning right turns straight into the red light for the opposite direction's right turn. I can't seem to find a configuration that allowed for longer cycle lengths, short of triple-phasing the turns (where only one direction can turn right at a time).

Thus, the only A4 that I had, has been turned into a B4. I couldn't take the phasing issues:

Before and after...

(http://i.imgur.com/rwSOquv.gif)
Title: Re: Anyone play Cities: Skylines yet?
Post by: Zeffy on November 02, 2016, 12:42:32 PM
How much time do you spend on your interchanges? Damn. They are incredibly realistic looking.
Title: Re: Anyone play Cities: Skylines yet?
Post by: kurumi on November 28, 2016, 05:38:42 PM
There's a 75% off Cyber Monday sale at Steam for this game. I took the bait and bought it for $10. Might not get much play time until Xmas break.
Title: Re: Anyone play Cities: Skylines yet?
Post by: noelbotevera on November 28, 2016, 06:23:50 PM
Some updates on my side.

I'm building a computer in 2017, as my current one that I share can't handle the game at a reasonable speed, so hopefully I should be able to play at at least 60 FPS.
Title: Re: Anyone play Cities: Skylines yet?
Post by: rickmastfan67 on December 19, 2016, 06:58:09 AM
Color me impressed.  This guy just made the Carolina Bays Pkwy/US-501 intersection for the game.

Title: Re: Anyone play Cities: Skylines yet?
Post by: jakeroot on December 19, 2016, 05:22:50 PM
Color me impressed.  This guy just made the Carolina Bays Pkwy/US-501 intersection for the game.

Very impressive work, but I'm not so keen on the interchange itself. I'd rather the direction with the left ramps be the service road, instead of the freeway. IMO, freeways flow better when everyone keeps to the right. On the flip side, service roads seem to work better if there's even number of left and right turns.
Title: Re: Anyone play Cities: Skylines yet?
Post by: BamaZeus on December 20, 2016, 11:36:23 AM
I found a guy on Youtube who is recreating NYC with pretty good detail so far.  He's just a high school kid, but he seems quite adept at it.

This is the first of 3 videos he has done so far
Title: Re: Anyone play Cities: Skylines yet?
Post by: Thing 342 on December 25, 2016, 11:33:37 PM
I recently came back to playing the game after a few months off, and I'd like to show off what I've been working on:

(http://s3.wesj.org/img/games/20161220144823_1.jpg)
A classic turbine, with the 485/85 intersection in northern Charlotte used as a reference.

(http://s3.wesj.org/img/games/20161220144927_1.jpg)
A recreation of the I-264/464 interchange in downtown Norfolk.

The rest are a part of a new city that I've been working on (at various stages of completion):
(http://s3.wesj.org/img/games/20161216183021_1.jpg)
(http://s3.wesj.org/img/games/20161217201448_1.jpg)
(http://s3.wesj.org/img/games/20161217211922_1.jpg)
(http://s3.wesj.org/img/games/20161217204442_1.jpg)





Title: Re: Anyone play Cities: Skylines yet?
Post by: johndoe on December 26, 2016, 06:02:58 PM
Well I'm really late to the party but I might have to give this a shot!  Hopefully I don't spend ALL my time playing with traffic... 40 hrs/week is enough :sombrero:  What's the best concise learning guide? 
Title: Re: Anyone play Cities: Skylines yet?
Post by: vtk on January 01, 2017, 08:07:06 PM
Well I'm really late to the party but I might have to give this a shot!  Hopefully I don't spend ALL my time playing with traffic... 40 hrs/week is enough :sombrero:  What's the best concise learning guide? 

The game is pretty easy to pick up, as it provides plenty of helpful tips.  Play for a bit with no mods or custom content.  Then, when you get frustrated with the lack of certain types of roads, get the Network Extensions mod.  Then, if you really want to micromanage things like turn lines or signal timing, look for other traffic manager mods (I am not sure which ones are up to date, partly because I'm currently playing a city with no mods so I can unlock more achievements).
Title: Re: Anyone play Cities: Skylines yet?
Post by: rickmastfan67 on January 03, 2017, 01:22:17 AM
(partly because I'm currently playing a city with no mods so I can unlock more achievements).

Try this: https://steamcommunity.com/sharedfiles/filedetails/?id=407055819

=====

Also, if anybody still needs the 'Snowfall' or 'After Dark' DLC, go over to Bundle Stars (https://www.bundlestars.com/en/games?search=Cities:%20Skylines) to pick them up.  Right now, they still have them on sale, plus they have a promo code that gives you an extra 10% of your entire order ( wintersale10 ).  So, I was able to pick up 'Snowfall' for $5.84 instead of the listed sale price of $6.49.  Smart move if you're trying to save as much money as you can. ;)  HOwever, the sale on them looks like it's ending in a little over 1 1/2 hours, so, be quick.
Title: Re: Anyone play Cities: Skylines yet?
Post by: ET21 on March 31, 2017, 09:11:28 AM
Cities skylines was announced for the first time on console, coming to the XBONE in mid-April

http://www.egmnow.com/articles/news/cities-skylines-xbox-one-release-date-revealed/ (http://www.egmnow.com/articles/news/cities-skylines-xbox-one-release-date-revealed/)
Title: Re: Anyone play Cities: Skylines yet?
Post by: index on March 31, 2017, 09:45:11 AM
Cities: Skylines.. Woo... I've got about 613 hours on that. (if you count the hours I've logged on my friend's PC)
My favorite thing to do would be to build a small, fully functional island city, then destroy it to bits with the disasters DLC.
Title: Re: Anyone play Cities: Skylines yet?
Post by: inkyatari on April 05, 2017, 09:58:19 AM
I'll have to install some of these mods.  I was fairly unimpressed with the vanilla version of this game.
Title: Re: Anyone play Cities: Skylines yet?
Post by: johndoe on June 10, 2018, 11:38:01 AM
Bump!  I saw some people talking about the game in the MUT thread and it got me thinking... what if we all did sort of a scenario and compared results?  I'm sure everyone's would look a little different with different mods etc. but it might be a fun exercise.  I enjoy the game and it's been awhile since I played but it gets a little boring IMO without a goal so maybe we could agree on parameters and all give it a shot.  Anyone interested?
Title: Re: Anyone play Cities: Skylines yet?
Post by: jdb1234 on June 11, 2018, 02:53:40 PM
I have a copy I got a few years ago, but I never really got around to playing it.  I need to sit down and play it.  It is not the game to get started, though.
Title: Re: Anyone play Cities: Skylines yet?
Post by: jakeroot on June 11, 2018, 03:23:39 PM
Bump!  I saw some people talking about the game in the MUT thread and it got me thinking... what if we all did sort of a scenario and compared results?  I'm sure everyone's would look a little different with different mods etc. but it might be a fun exercise.  I enjoy the game and it's been awhile since I played but it gets a little boring IMO without a goal so maybe we could agree on parameters and all give it a shot.  Anyone interested?

Certainly tempting! I usually play with a bunch of mods and all of the easy modes turned on, so that I can experiment. But I always really enjoyed SimCity 4 because I always played it seriously, and the little things were much more satisfying.
Title: Re: Anyone play Cities: Skylines yet?
Post by: paulthemapguy on June 12, 2018, 12:25:40 PM
I have an addiction to this game that is adversely affecting my health.  I stayed up way too late playing it for 2 nights in a row...and now I am trying to function at work...

On the bright side, my 7th city ever Grace Valley* just broke the 175,000 population mark!  I've staved off the floods and epidemics, for now...

*-I name my cities alphabetically.  First one starts with A, second one starts with B, etc.  I employ naming schemes like this on my streets sometimes as well, in the stylings of Minneapolis and other cities.
Title: Re: Anyone play Cities: Skylines yet?
Post by: johndoe on August 04, 2018, 05:42:58 PM
I thought you may be interested to see something I tried.  Generally I start a city and just grow, grow, grow and it's not really very challenging.  For this, I wondered how small a city with a balanced budget could be.  (I've also kept it vanilla for simplicity/stability)

Overhead view, with roundabout interchange in the background:
(http://i63.tinypic.com/25a2kyg.png)

Budget:
(http://i64.tinypic.com/ngplkg.png)

The traffic isn't too exciting with so few residents:
(http://i65.tinypic.com/k0ga3q.png)

At one point I had an "anti-car" scenario, I'll have to see if I can find that.  I may try another "small" version of a city but including more features like public transit and education.
Title: Re: Anyone play Cities: Skylines yet?
Post by: yand on August 05, 2018, 01:41:59 AM
I wish I could build dumbbell interchanges, problem is I just can't stand seeing cars disappear and disable despawn doesn't work so well with roundabouts.
My favorite thing to build in C:S are low density settlements (obviously, these don't work without turning on unlimited money  :biggrin:)
Title: Re: Anyone play Cities: Skylines yet?
Post by: jakeroot on August 06, 2018, 02:03:49 PM
I thought you may be interested to see something I tried.  Generally I start a city and just grow, grow, grow and it's not really very challenging.  For this, I wondered how small a city with a balanced budget could be.  (I've also kept it vanilla for simplicity/stability)

Overhead view, with roundabout interchange in the background:
http://i63.tinypic.com/25a2kyg.png

Budget:
http://i64.tinypic.com/ngplkg.png

The traffic isn't too exciting with so few residents:
http://i65.tinypic.com/k0ga3q.png

At one point I had an "anti-car" scenario, I'll have to see if I can find that.  I may try another "small" version of a city but including more features like public transit and education.

I very rarely ever play the game with scenarios in mind, so I appreciate you taking the time to play around with it. Looks like your city is moderately successful. Mid-rise buildings, very walkable, little traffic. Thumbs up from me!

The dumbbell interchange is very cool, and looks to be handing traffic pretty well. I have a feeling that road going towards the industrial area might get a bit overwhelmed in the future, though.

I wish I could build dumbbell interchanges, problem is I just can't stand seeing cars disappear and disable despawn doesn't work so well with roundabouts.

I don't have any issue with despawning disabled (through TM:PE). What usually goes wrong?
Title: Re: Anyone play Cities: Skylines yet?
Post by: yand on August 06, 2018, 02:31:25 PM
Try stress testing any roundabout and you'll see what I mean. The roundabout will eventually stall and come to a complete halt even with all exits clear.
Title: Re: Anyone play Cities: Skylines yet?
Post by: jakeroot on August 06, 2018, 06:45:06 PM
Try stress testing any roundabout and you'll see what I mean. The roundabout will eventually stall and come to a complete halt even with all exits clear.

If it's not properly designed. Make sure lane guides are setup properly, and sign priorities are in place (yield for entrance, priority for circulating road).

I've used quite a few roundabouts in the past, because they handle cars really well in this game. The first photo is an overview of a neighborhood I built with several roundabouts. The second photo is the roundabout near the center of the screenshot. The third is the roundabout in the top left.

The only issue I have with the roundabouts is that sometimes one entrance can overwhelm the roundabout, especially if the popular movement is 3/4's of the way around. That was the case in the last photo. I eventually replaced that intersection with a signal. Sometimes I have to signalize one of the movements. Sometimes, I'll change priorities for one of the entrances. In the second photo, you can see the solid line across the circulating roadway. Circulating traffic has to yield there. The circulating roadway was overwhelming that entrance, so I changed priority so the few cars approaching from that side didn't get stuck.

(https://i.imgur.com/IkSjnhO.jpg)

(https://i.imgur.com/Dr2Y5fK.jpg)

(https://i.imgur.com/8FrFwP3.jpg)
Title: Re: Anyone play Cities: Skylines yet?
Post by: yand on August 07, 2018, 12:40:30 AM
Of course I make sure to use TMPE yield signs on the entrances. I see you're using larger 2 lane roundabouts which are more resistant to jamming than smaller 1 lane roundabouts, my point is traffic inside the roundabout should be able to keep flowing even if it is backed up/ being overwhelmed, regardless of roundabout size. TMPE yielding is imperfect and will let cars in that force roundabout traffic behind it to slow down, and when the last car fills up the roundabout it comes to a stop since no car can move forward. This is a known issue and of course not how roundabouts actually work, I live near a 5 way, 1 lane roundabout that gets backed up every rush hour (currently under construction to be upgraded to a 2 lane) but traffic in the roundabout always keeps moving.
Title: Re: Anyone play Cities: Skylines yet?
Post by: jakeroot on August 07, 2018, 03:29:37 AM
Of course I make sure to use TMPE yield signs on the entrances. I see you're using larger 2 lane roundabouts which are more resistant to jamming than smaller 1 lane roundabouts, my point is traffic inside the roundabout should be able to keep flowing even if it is backed up/ being overwhelmed, regardless of roundabout size. TMPE yielding is imperfect and will let cars in that force roundabout traffic behind it to slow down, and when the last car fills up the roundabout it comes to a stop since no car can move forward. This is a known issue and of course not how roundabouts actually work, I live near a 5 way, 1 lane roundabout that gets backed up every rush hour (currently under construction to be upgraded to a 2 lane) but traffic in the roundabout always keeps moving.

You may want to consider upgrading your roundabouts to double or triple lane monsters. The trick with roundabouts in C:S is to get traffic through them as quickly as possible. The more cars you have waiting at the entry points, the higher chance of the intersection locking up. Consider installing a meter on one of the entrances that's the busiest. Do this by placing a crosswalk (using the "Crossings" mod) just before the entry point, and signalize the crossing with a timed light that goes red for 15 seconds every 60, or something like that. That will stop traffic from entering there for a few moments, allowing traffic to "breathe". That's something I have to do very rarely, but it helps.

If your roundabout is large enough (with 5 or 6 car lengths between each entry/exit leg), consider disabling intersection blocking. TM:PE allows you to disable this, and make all intersections blockable by default (so cars don't stop before entering if traffic is backed up). I always turn on intersection blocking, because the jams created by drivers stopping is greater than if they just entered and briefly blocked it. If you also allow this (by checking the appropriate box in TM:PE settings), this sometimes will create a situation where cars will block roundabout exits, not allowing cars to leave the roundabout if one entry was really busy, and locking the whole thing up. Disabling intersection blocking at the busier entry might help reduce the chances of the roundabout locking up.

As you can tell on the last page, I use roundabouts quite frequently, and I rarely have issues with them. When I do, I get creative. Don't just rage quit or blame Colossal Order (even if their default traffic AI is retarded).

Here's a right-hand drive (left-side traffic) parclo interchange I created that uses a roundabout at one entry, with another roundabout nearby. They replaced two signalized intersections, which didn't operate well due to their close proximity, plus the original signal didn't include a missing movement which the roundabout was able to include (before and after, respectively) (pardon the theme change):

(https://i.imgur.com/hhyLxTm.jpg)

(https://i.imgur.com/Anciywm.jpg)

Probably not very strangely, the one roundabout that I truly was never able to fix (besides the one on the last page which I admitted to replacing) was this single-lane double roundabout. I don't quite remember what I put in its place (I deleted this city 2+ years ago), but I think it involved a signal and the elimination of one of the roadways:

(https://i.imgur.com/3ssNd7G.jpg)
Title: Re: Anyone play Cities: Skylines yet?
Post by: johndoe on August 08, 2018, 08:18:31 PM
Dang Mr. Root those are some cool cities!  Well done!  I feel like the traffic mechanic that bugs me most in the un-modded game is how early drivers get into their proper lanes.  They would rather sit in a queue thousands of feet long than go and make a different turn, etc.  Of course that's not ENTIRELY inaccurate

I also don't get how you can look at left-hand-drive maps...my brain gets confused really quickly!
Title: Re: Anyone play Cities: Skylines yet?
Post by: jakeroot on August 09, 2018, 03:15:56 AM
Dang Mr. Root those are some cool cities!  Well done!  I feel like the traffic mechanic that bugs me most in the un-modded game is how early drivers get into their proper lanes.  They would rather sit in a queue thousands of feet long than go and make a different turn, etc.  Of course that's not ENTIRELY inaccurate

Thanks! I have 4716 hours (196.5 days, or 53% of a year) of Skylines under my belt at this point (it's by far the best city simulator of all time), so if I didn't manage to learn some tricks in that time, I've completely wasted my youth. I've built basically every style of intersection at this point, and I've worked with hundreds of different road styles, so needless to say, I know what works and what doesn't; that doesn't mean I don't still screw around, though!

Yeah, I've noticed IRL that traffic sometimes does that, especially when there's a turn immediately after an intersection. Here in Seattle, such behavior is not too common, as drivers will sometimes turn single-lane left or right turns into double turns, because why the hell not?

An issue in the game (well, not an issue, but an integral part of the mechanics) is that drivers can only switch lanes at nodes. So a single block might have no nodes in between two intersections, meaning drivers cannot change lanes at all between the two intersections. Basically, drivers have to choose the correct lane as they turn onto the street. This can sometimes create issues in areas with wide streets, as left and right turning traffic will conflict, turning into the lanes they need. Typical traffic requires the lane opposite of their turn (right turns need the left lane, and left turns need the right lane), so I sometimes will add my own nodes if I notice issues (by placing a road from any point along a path, and then deleting the road (this leaves the node in-place with two shorter paths on either side). Traffic in this game would massively improve if vehicles were able to change lanes at any point.

Credit to the author of TM:PE where it's due. The mod has really improved over the last year. One of my long-time complaints was that cars couldn't change their mind about their path after they spawned. This has changed, much to the chagrin of my processor, over the last six months, as vehicles can now change lanes on-the-fly (dynamic lane selection is what it's called, I believe).

I also don't get how you can look at left-hand-drive maps...my brain gets confused really quickly!

Virtually every city that I've built in city sim games since Sim City 4 have been RHD (sitting on right side of car; aka LHT -- left hand traffic). At this point, I'm so used to it, driving around in real life, I sometimes [unintentionally] visualize changes in infrastructure backwards (thinking of a new ramp alignment, but in the wrong direction, for example). During my visit to the UK in 2014 (pre Skylines but well after CXL and SC4), I did not find driving on the left all that odd, perhaps as a result of this.
Title: Re: Anyone play Cities: Skylines yet?
Post by: MikeTheActuary on September 26, 2018, 09:15:27 AM
I know that this thread has been dormant awhile, but this seemed like the best place to share. 

I'm in Montreal, waiting for bridge traffic to clear before I start home, and over on the Montreal sub-reddit, I encountered this (https://www.reddit.com/r/montreal/comments/9iscc6/satire_it_seems_someone_found_a_detailed_plan_of/):
(https://preview.redd.it/plm10z7zqbo11.jpg?width=960&crop=smart&s=d8eb1501fad979fb1decab2ec8c793c2d9ab2a23)

Apparently one resident, frustrated with one particularly unfortunate persistent area of construction (the Turcot Interchange (https://www.turcot.transports.gouv.qc.ca/en/Pages/default.aspx)) was curious about what the interchange will be like if/when completed.

He couldn't find any images publicly available online, so he used Skyline to speculate on what it might be like.  :)
Title: Re: Anyone play Cities: Skylines yet?
Post by: ET21 on September 26, 2018, 12:39:48 PM
TRIPLE STACKS  :bigass:
Title: Re: Anyone play Cities: Skylines yet?
Post by: rickmastfan67 on October 12, 2018, 06:21:17 AM
We're FINALLY getting the ability to Toll highways in Skylines!!  It's coming in the next patch.  And the best part about it?  It's a FREE update to the game, and not in a DLC!!!!!!!!

https://steamcommunity.com/games/255710/announcements/detail/2530352848516861391

Quote
The free update coming alongside Industries will introduce toll booths (and road tolls, naturally), which will slow traffic’s roll a bit, but generate extra income for the city.
Title: Re: Anyone play Cities: Skylines yet?
Post by: jakeroot on October 12, 2018, 05:38:50 PM
That's fantastic. I hope there's an option for electronic tolling, as I'm more in it for the revenue. Would rather not have to pay people to man a tollbooth.

Would love a variable toll lane feature as well, but that might be a bit more complex then they are willing to code.
Title: Re: Anyone play Cities: Skylines yet?
Post by: johndoe on October 14, 2018, 04:56:33 PM
I wanted to make a city that would encourage citizens to take the bus.  All the streets are dirt because...I don't know why  :spin:
Notice how inconvenient the street connections are (hardly any "up-to-down" streets, only pedestrians paths):
(http://i64.tinypic.com/30b1x7o.jpg)
(http://i63.tinypic.com/28t5io.jpg)
I made the majority of the bus stops in those little turn-offs, which double as a way for pedestrians to cross the street.  The green bus route is an "express" route with only one stop at either end of the map.
Title: Re: Anyone play Cities: Skylines yet?
Post by: Tonytone on October 14, 2018, 05:06:11 PM
This is a great game. You can create traffic headaches & then fix them. I play it on my downtime. The last sims is horrible. Sim city. Rush hour edition in the early 2000’s was that shit. Best simulator game they have ever made.


iPhone
Title: Re: Anyone play Cities: Skylines yet?
Post by: jakeroot on October 14, 2018, 05:13:16 PM
Notice how inconvenient the street connections are (hardly any "up-to-down" streets, only pedestrians paths):

That's basically a Hoddle Grid (minus alleys), made famous by Melbourne, Vic: https://en.wikipedia.org/wiki/Hoddle_Grid

Tacoma, WA uses the same grid. It's definitely not ped-friendly.

This is a great game. You can create traffic headaches & then fix them. I play it on my downtime. The last sims is horrible. Sim city. Rush hour edition in the early 2000’s was that shit. Best simulator game they have ever made.

Totally agree on SC4. Certainly one of my favorite games of all time. Pretty sure it's why I'm a roadgeek.

C:S is great for problem solving, but even the modded AI (TM:PE) isn't perfect...memory hog even on my extreme setup. Hopefully C:S2 steps it up a notch.
Title: Re: Anyone play Cities: Skylines yet?
Post by: paulthemapguy on October 14, 2018, 07:53:45 PM
This is a great game. You can create traffic headaches & then fix them. I play it on my downtime. The last sims is horrible. Sim city. Rush hour edition in the early 2000’s was that shit. Best simulator game they have ever made.

1.  Wholeheartedly agree that the last Sim City is trash.  I still go back to SimCity4 and it's great.'
2.  You're totally right that Cities:Skylines has traffic headaches that you then go back and fix, but I never looked back on it and truly appreciated it until you brought it up just now.  I don't know how many times I had a blast reconfiguring an interchange that was no longer performing well.  This grade intersection isn't working--I know, I'll try a roundabout!  Roundabout isn't enough?  Diamond!  Diamond isn't enough?  Parclo!  And so on.  I would create elaborate interchanges leading to the cargo terminals so that the shitload of freight trucks could move through smoothly.  That's always fun
Title: Re: Anyone play Cities: Skylines yet?
Post by: Tonytone on October 14, 2018, 08:11:06 PM
This is a great game. You can create traffic headaches & then fix them. I play it on my downtime. The last sims is horrible. Sim city. Rush hour edition in the early 2000’s was that shit. Best simulator game they have ever made.

1.  Wholeheartedly agree that the last Sim City is trash.  I still go back to SimCity4 and it's great.'
2.  You're totally right that Cities:Skylines has traffic headaches that you then go back and fix, but I never looked back on it and truly appreciated it until you brought it up just now.  I don't know how many times I had a blast reconfiguring an interchange that was no longer performing well.  This grade intersection isn't working--I know, I'll try a roundabout!  Roundabout isn't enough?  Diamond!  Diamond isn't enough?  Parclo!  And so on.  I would create elaborate interchanges leading to the cargo terminals so that the shitload of freight trucks could move through smoothly.  That's always fun

Exactly. & after the trucks crowd the roads. You realize you have to make one ways & less connecting roads. I think they took out the sim city franchise because. Unless they return to the pervious SC4. The brand will go bankrupt. I dont know what made them change the game from being able to control everything. To you can just build a road & place some houses & ems. Its a disgrace. Im glad C:S brought back the true gameplay.


iPhone
Title: Re: Anyone play Cities: Skylines yet?
Post by: Tonytone on October 14, 2018, 11:00:15 PM
I have an addiction to this game that is adversely affecting my health.  I stayed up way too late playing it for 2 nights in a row...and now I am trying to function at work...

On the bright side, my 7th city ever Grace Valley* just broke the 175,000 population mark!  I've staved off the floods and epidemics, for now...

*-I name my cities alphabetically.  First one starts with A, second one starts with B, etc.  I employ naming schemes like this on my streets sometimes as well, in the stylings of Minneapolis and other cities.
I swear. Ive stayed up till 6 Am. Playing this game. Shit when I was younger minecraft came out when I was about 11-12. Im 20 now. These simulation games can really have you creating beautiful things. & keep you up for months.


iPhone
Title: Re: Anyone play Cities: Skylines yet?
Post by: RobbieL2415 on October 24, 2018, 12:06:56 PM
Toll roads have finally been added to C:S with the Industries DLC.
Title: Re: Anyone play Cities: Skylines yet?
Post by: Tonytone on November 03, 2018, 06:20:48 PM
I got the new Industries DLC, it's a nice new variation.  But man, it's really easy to make money.  I started a farming city and I have more than I think I'll ever be able to spend!
(http://oi67.tinypic.com/2nbfzo6.jpg)
Wow that easy huh. I see that you can even make express lanes in the new Tolls.


iPhone