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Roads in Video Games

Started by KEK Inc., September 06, 2010, 01:15:20 AM

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agentsteel53

Quote from: WichitaRoads on June 20, 2013, 01:55:25 PM
Resisting urge.... cannot.. hold... back......... SEACREST... OUT!

?

never played the game, so I don't get the reference.
live from sunny San Diego.

http://shields.aaroads.com

jake@aaroads.com


vtk

It's not the game which is being referenced.  But you can be proud for not being familiar with Ryan Secrest's catchphrase.
Wait, it's all Ohio? Always has been.

WichitaRoads

Quote from: vtk on June 20, 2013, 02:20:22 PM
It's not the game which is being referenced.  But you can be proud for not being familiar with Ryan Secrest's catchphrase.

Trust me... not proud to know of it! Was forced to watch a season of Idol... UGH.... and then I remember the great insult joke on Robot Chicken that, I believe, was actually voiced by the man himself.

I just couldn't resist...

ICTRds

doorknob60

Here's one towards the end of The Last of Us, in Salt Lake City:



Not entirely accurate, but nice try, not bad for a video game. Also the "tunnel" they refer to is plot relevant, even though no such tunnel exists in real life.

DSS5

Quote from: NE2 on June 19, 2013, 10:44:41 PM
Hmmm...never realized there's so many post-apocalyptic-zombiepunk-themed anything out there.

Fallout is definitely post-apocalyptic but isn't part of the "zombie" genre. It's an RPG series that takes place in a post-nuclear war environment.

ChoralScholar

Need For Speed: The Run makes mention of quite a few highways... not sure about the accuracy though.
"Turn down... on the blue road...."

roadfro

Quote from: DSS5 on June 18, 2013, 08:56:34 PM
Fallout: New Vegas' depiction of the interstate system isn't really accurate (at grade intersections all over the place) but there is the whole "alternate universe" deal.

Anyway, here's some screenshots







Yeah, the positioning of the first pic would indicate the jct is somewhere in California (approaching the Nipton Road exit), so the NV 164 shield would not be accurate from that vantage point--although SR 164 is the highway that connects Nipton (in CA) to Searchlight once you'd cross into Nevada. And, Primm would be above Las Vegas on these signs (and isn't really signed as a control/destination point at all in California).

Holy US 95 cutout though!

SR 157 is somewhat accurately depicted, at least in terms of terrain and surrounding shrubbery
Roadfro - AARoads Pacific Southwest moderator since 2010, Nevada roadgeek since 1983.

Zeffy

Here's some from Need for Speed: Carbon.





Yes, that is a BBS functioning as a BGS. All the BBS in the game reference fictional US 142. And that Interstate shield is yuck. (they couldn't put "INTERSTATE" in the top portion of the shield?) Where the lights are are also pretty good looking pull through arrows.


Here's another pic of that same sign, where it is slightly more visible. What's funny is that the pull through arrows on the US 142 sign point to... the opposite side of the road? Good going EA.
Life would be boring if we didn't take an offramp every once in a while

A weird combination of a weather geek, roadgeek, car enthusiast and furry mixed with many anxiety related disorders

chetlin

Quote from: vtk on July 02, 2011, 09:30:50 PM
My roommate has a relatively recent Sonic the Hedgehog game where you play as Shadow (Shadow the Hedgehog, perhaps?) that seems to re-use a very few highway-sign textures.  Besides the fact that the same couple of signs are duplicated in a zillion places, it looks as though those textures were put together by a roadgeek anyway.

This sounds like it may be Sonic Adventure 2 (Battle).  One stage has a bunch of the same two signs repeated.

The first is "US 38 Amigo Left Lane" and this is the only screenshot I could find with it:


The second is "I-00 Freedom ? Mile".  I couldn't find any screenshots of it from the game so I used a Youtube video of Sonic Generations and this is the best sign I could get from there:

vtk

Yeah, I think that's it. Notice the chevron sign in your second pic: it may be a simple sign, but non-roadgeek game artists could easily mess it up nonetheless.
Wait, it's all Ohio? Always has been.

DSS5

Quote from: roadfro on June 27, 2013, 03:27:22 AMAnd, Primm would be above Las Vegas on these signs (and isn't really signed as a control/destination point at all in California).

True, but from an in-game perspective Primm is one of the first towns you have to go to, so players will be looking for it.

chetlin

Quote from: vtk on July 11, 2013, 09:55:41 AM
Yeah, I think that's it. Notice the chevron sign in your second pic: it may be a simple sign, but non-roadgeek game artists could easily mess it up nonetheless.

Yeah, I never really thought about it, but I guess these road signs are pretty accurate when compared to other games.  What surprises me now is that so much of the game is based off San Francisco and the surrounding area but as someone who recently moved to near that area I know how ugly (to me) some of the signs are here and these don't look like Californian ones -- they are less "messy"-looking for one and also the US route shield isn't the wide one they use here on the green signs.

So many other things though show how influenced they were by San Francisco.  In fact three stages in the game (both driving stages and one mecha-shooter stage) were named after roads over there:  Route 101 (after US 101), Route 280 (after I-280), and Mission Street. Also just the layout of City Escape and all the "Golden Gate Bridges" everywhere.

So many other things are anti-road though...those driving stages, they are built on one-way freeways that are over a body of water, but it is far from a straight bridge.. the bridges turn and have tunnels for no reason and have big holes in the middle or missing side rails.  And the only signs are billboards and overhead things that say "Born to be Fast".  Great things to put on the freeway!

Here are some Youtube videos to watch of the stages:

colinstu

Dirt 3 has some UP Michigan love in it.

US 41...










Zeffy

Midnight Club: Los Angeles, as it's name would imply, takes place in Los Angeles. It also features segments of I-5, I-405, I-10 and US 101 as freeways in the game. The freeways are also always packed, especially at night, so racing through them is a blast.



A lot of the BGS in the game appear to have button copy (this is much more apparent in the first photo).


And this sign, for no apparent reason, decided not to have a border.


Some more signs, and a better view of the road.


And I close out my post with this BGS containing a state name I-10 shield.
Life would be boring if we didn't take an offramp every once in a while

A weird combination of a weather geek, roadgeek, car enthusiast and furry mixed with many anxiety related disorders

AsphaltPlanet

^ Midnight Club LA is a fantastic game.  I love that the game designers took the time to render the freeway signs with button copy.
AsphaltPlanet.ca  Youtube -- Opinions expressed reflect the viewpoints of others.

Zeffy

Quote from: AsphaltPlanet on July 14, 2013, 09:22:45 PM
^ Midnight Club LA is a fantastic game.  I love that the game designers took the time to render the freeway signs with button copy.

I got it off Xbox Live Games on Demand for $15. Worth every penny. If this is made in 2009, I feel like Rockstar made Midnight Club's graphics as surreal as GTA IVs.
Life would be boring if we didn't take an offramp every once in a while

A weird combination of a weather geek, roadgeek, car enthusiast and furry mixed with many anxiety related disorders

ET21

Quote from: AsphaltPlanet on July 14, 2013, 09:22:45 PM
^ Midnight Club LA is a fantastic game.  I love that the game designers took the time to render the freeway signs with button copy.

They need to make a Midnight Club for every city. I'd in in heaven  :)
The local weatherman, trust me I can be 99.9% right!
"Show where you're going, without forgetting where you're from"

Clinched:
IL: I-88, I-180, I-190, I-290, I-294, I-355, IL-390
IN: I-80, I-94
SD: I-190
WI: I-90
MI: I-94, I-196
MN: I-90

Billy F 1988

Quote from: Zeffy on July 14, 2013, 08:38:35 PM
Midnight Club: Los Angeles, as it's name would imply, takes place in Los Angeles. It also features segments of I-5, I-405, I-10 and US 101 as freeways in the game. The freeways are also always packed, especially at night, so racing through them is a blast.



A lot of the BGS in the game appear to have button copy (this is much more apparent in the first photo).


And this sign, for no apparent reason, decided not to have a border.


Some more signs, and a better view of the road.

<---
And I close out my post with this BGS containing a state name I-10 shield.

Not really fond of the cardinal not following MUTCD guidelines.
Finally upgraded to Expressway after, what, seven or so years on this forum? Took a dadgum while, but, I made it!

PColumbus73

On Friday I was watching a couple people playing GTA 5, and I noticed that some of the intersections in the game had protected left turn signals and traffic responded to them as such. If I am not mistaken, I would venture to say this is the first video game to do this! If I could get a picture, I'd show y'all, anyone else out there have noticed this?

Zeffy

Hope this video helps: (taken from my iPhone)

http://s1300.photobucket.com/user/Zeffyboy/media/IMG_07111_zpse8562d6d.mp4.html

One thing I note though is how the protected left turn signal turns green IMMEDIATELY as the normal signal turns red.
Life would be boring if we didn't take an offramp every once in a while

A weird combination of a weather geek, roadgeek, car enthusiast and furry mixed with many anxiety related disorders

PColumbus73

true, but it's still kind of interesting to see!

Zeffy

Quote from: PColumbus73 on September 21, 2013, 08:00:37 PM
true, but it's still kind of interesting to see!

Also a great addition are the freeway systems, including the interesting Psuedo E-Modified font they use. At least they were going for some accuracy, even if there are some other things wrong:




Life would be boring if we didn't take an offramp every once in a while

A weird combination of a weather geek, roadgeek, car enthusiast and furry mixed with many anxiety related disorders

hotdogPi

How did I-4 get here? Is I-4 now a double number like 76, 84, 86, and 88?

Also, what happens if you don't follow traffic like the other cars?
Clinched

Traveled, plus
US 13, 50
MA 22, 35, 40, 53, 79, 107, 109, 126, 138, 141, 159
NH 27, 78, 111A(E); CA 90; NY 366; GA 42, 140; FL A1A, 7; CT 32, 320; VT 2A, 5A; PA 3, 51, 60, WA 202; QC 162, 165, 263; 🇬🇧A100, A3211, A3213, A3215, A4222; 🇫🇷95 D316

Lowest untraveled: 36

Zeffy

Quote from: 1 on September 21, 2013, 10:11:13 PM
How did I-4 get here? Is I-4 now a double number like 76, 84, 86, and 88?

Also, what happens if you don't follow traffic like the other cars?

San Andreas is part of the GTA World of the United States - this is the only time in a GTA game that any numbered routes have existed. The only missing Interstate here is I-3. (There is Interstates 1, 2, 4, and 5.) They also brought US 1 to California (where San Andreas takes place) and changed the California route shield to the MUTCD circle.  :-P

As for your second question, few people in GTA follow the traffic - in missions you don't want to be taking ridiculously long to get from one point to the other, so driving haphazardly is generally the way to go. The police only will harass you if you rear-end a police car or fire a weapon at a civilian.
Life would be boring if we didn't take an offramp every once in a while

A weird combination of a weather geek, roadgeek, car enthusiast and furry mixed with many anxiety related disorders

PColumbus73

That means Interstate 1 is the only interstate that doesn't exist in both GTA and the real world!



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