Roads in Video Games

Started by KEK Inc., September 06, 2010, 01:15:20 AM

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KG909

~Fuccboi


CNGL-Leudimin

Quote from: Zeffy on January 17, 2015, 03:38:53 PMA. This game has a US 0. WTF?

And from what I've seen in YouTube, apparently it's signed in every damn intersection.
Quote from: Zeffy on January 17, 2015, 03:38:53 PMG. This map is fucking huge.

A hundred miles from one extreme to the other no less :sombrero:. What I don't like, is that the Mountain States take up half of the map when in reality it's not that way. It takes the same amount of time to cross the Mountain States than to reach them from the East Coast. But those plains West of the Mississippi until you hit the Rockies are really boring, at least on a map.
Supporter of the construction of several running gags, including I-366 with a speed limit of 85 mph (137 km/h) and the Hypotenuse.

Please note that I may mention "invalid" FM channels, i.e. ending in an even number or down to 87.5. These are valid in Europe.

Zeffy

More observations:

J. This game has a region called "Mother Road 66" which I can only surmise as being a homage to US 66 (and it's decently unrealistic unsurprisingly).
K. Detroit is prettier than most other large cities in this game (5x prettier than Los Angeles and Chicago). Las Vegas is really nice too.
L. A lot of the interchanges look like the same thing.
M. Unlike in the north half of the map, I have yet to see a single trailblazer for any sort of numbered route in the South area.
N, The highest speed limit sign I've seen is 75 MPH, and those are in the Dakota, California, and Texas regions.
Life would be boring if we didn't take an offramp every once in a while

A weird combination of a weather geek, roadgeek, car enthusiast and furry mixed with many anxiety related disorders

Stratuscaster

Sounds like something that should be done to raise money for charity.

Like playing "Desert Bus."

Zeffy

Just to prove a point about route zero being EVERYWHERE on signs:





This is on the east coast; however, I've seen signs for it near NYC, Chicago, Seattle, etc.
Life would be boring if we didn't take an offramp every once in a while

A weird combination of a weather geek, roadgeek, car enthusiast and furry mixed with many anxiety related disorders

SignGeek101

Why zero? Just use a random 3 digit number that doesn't exist as a real highway. Most people wouldn't know anyway about a "US 777" or something.

Stratuscaster

Waiting for a game that uses actual highways in a realistic fashion.

SignGeek101

Quote from: Stratuscaster on January 18, 2015, 12:24:40 AM
Waiting for a game that uses actual highways in a realistic fashion.

There are quite a few video games that use actual highways (look to the other posts above). I would go as far as to say that most games use real highways in their games. Many of those games use highways in a somewhat realistic fashion ie. correct fonts (to a certain degree), correct colours, widths for lanes etc.  :clap:

However, some games, and their developers just don't do their research (or more likely, just don't care) about the roads in the game.  :no:

The sign above looks quite realistic. It uses series EM (though probably an Interstate variant like most video games), and decent looking arrows and shield IMO. The only thing missing here is a hwy that actually goes to the cities listed. Even the stop sign looks good.

KG909

Quote from: Stratuscaster on January 18, 2015, 12:24:40 AM
Waiting for a game that uses actual highways in a realistic fashion.
Midnight Club: Los Angeles does
~Fuccboi

PColumbus73

Quote from: KG909 on January 18, 2015, 01:19:22 AM
Quote from: Stratuscaster on January 18, 2015, 12:24:40 AM
Waiting for a game that uses actual highways in a realistic fashion.
Midnight Club: Los Angeles does

Need for Speed: Underground 2 and Most Wanted (2005) did a fairly decent road system, I would have liked working traffic lights instead of flash. In NFS: Underground 2, it's kind of interesting because there are two Interstates, I-7 and I-27. You could argue that I-27 functions as a 3di of I-7.

KG909

Quote from: PColumbus73 on January 20, 2015, 07:15:26 AM
Quote from: KG909 on January 18, 2015, 01:19:22 AM
Quote from: Stratuscaster on January 18, 2015, 12:24:40 AM
Waiting for a game that uses actual highways in a realistic fashion.
Midnight Club: Los Angeles does

Need for Speed: Underground 2 and Most Wanted (2005) did a fairly decent road system, I would have liked working traffic lights instead of flash. In NFS: Underground 2, it's kind of interesting because there are two Interstates, I-7 and I-27. You could argue that I-27 functions as a 3di of I-7.
The best road system in a NFS I've seen is Hot Pursuit (2010). There's a variety of Interstate, US, and State Routes. Also all the intersections are stop signs, so no traffic signal flash mode.
~Fuccboi

SignGeek101

#186
Quote from: KG909 on January 21, 2015, 08:36:56 AM
Quote from: PColumbus73 on January 20, 2015, 07:15:26 AM
Quote from: KG909 on January 18, 2015, 01:19:22 AM
Quote from: Stratuscaster on January 18, 2015, 12:24:40 AM
Waiting for a game that uses actual highways in a realistic fashion.
Midnight Club: Los Angeles does

Need for Speed: Underground 2 and Most Wanted (2005) did a fairly decent road system, I would have liked working traffic lights instead of flash. In NFS: Underground 2, it's kind of interesting because there are two Interstates, I-7 and I-27. You could argue that I-27 functions as a 3di of I-7.
The best road system in a NFS I've seen is Hot Pursuit (2010). There's a variety of Interstate, US, and State Routes. Also all the intersections are stop signs, so no traffic signal flash mode.

Except the fact that the Clearview use and kerning is pretty bad. But... I took some pics with the in game photo mode:



Two exit only lanes? The layout is pretty awful. C'mon Criterion. I'd redo it but I'm busy right now.



Still though, it's nice to see half decent signage, though I think now it's becoming more often as perhaps the video game industry matures. Surprisingly though, some of the best video game signage I've seen are from non-racing (or really road) games such as Left 4 Dead and Last of Us.

PColumbus73

In Need for Speed Rivals, the signage on I-4 is the worst I've ever seen. They are barely readable stopped.

KEK Inc.

Here's some more Minecraft stuff I made.

Widened a freeway.





Did some landscaping on the city center roads.





I made different standards for traffic signal mast arms between municipal DOT and state DOT.



Hard to notice with the shadows, but there's tar filling over induction coils for the ramp meter.
Take the road less traveled.

KG909

Quote from: KEK Inc. on January 23, 2015, 07:59:40 PM
Here's some more Minecraft stuff I made.

Widened a freeway.





Did some landscaping on the city center roads.





I made different standards for traffic signal mast arms between municipal DOT and state DOT.



Hard to notice with the shadows, but there's tar filling over induction coils for the ramp meter.

Nice. My Minecraft stuff is WAY simpler.
~Fuccboi

KG909

It's on PS3, so it's all small.
I-20/I-95 interchanges

I'll take more pics when I can.
~Fuccboi

KEK Inc.



Welp, I'm widening this road.  This SPUI won't work.
Take the road less traveled.

adventurernumber1

Wow. Those are some epic Minecraft road creations. I must applaud  :clap:

That would be super cool if you could put actual guide sign decals on those BGS'ses (if there's any way to do that) as you did on those multiple regulatory signs shown.

KEK Inc.

#193


You sure can.  It's just a little tedious since you have to tile them and make sure they tile in the correct proportions.


What I should do is make my item frame texture invisible, so I can make cut-outs.  Stop signs and warning signs look dumb.





Take the road less traveled.

gibranalnn

Quote from: KEK Inc. on January 23, 2015, 07:59:40 PM
Here's some more Minecraft stuff I made.

Widened a freeway.





Did some landscaping on the city center roads.





I made different standards for traffic signal mast arms between municipal DOT and state DOT.



Hard to notice with the shadows, but there's tar filling over induction coils for the ramp meter.


Download link?
Tokufan, mecha enthusiast, transport, architecture and cityplanning fan from Jakarta.

SignGeek101

#195
Infamous Second Son:



Looks like Interstate (maybe)?, typical for video games. As always though, I approve of it in a video game BGS.

KG909

Quote from: SignGeek101 on February 09, 2015, 10:09:51 PM
Infamous Second Sun:



Looks like Interstate (maybe)?, typical for video games. As always though, I approve of it in a video game BGS.
Son not Sun
~Fuccboi

SignGeek101

Quote from: KG909 on February 09, 2015, 10:21:37 PM
Quote from: SignGeek101 on February 09, 2015, 10:09:51 PM
Infamous Second Sun:



Looks like Interstate (maybe)?, typical for video games. As always though, I approve of it in a video game BGS.
Son not Sun

My bad. Should have looked that up before posting. Fixed.

Bickendan

Quote from: SignGeek101 on February 09, 2015, 10:09:51 PM
Infamous Second Son:



Looks like Interstate (maybe)?, typical for video games. As always though, I approve of it in a video game BGS.
Rather odd location for that gantry -- that certainly isn't southbound I-5!

vtk

I saw my boyfriend playing The Walking Dead yesterday, what looked like the first scene, with the protagonist riding in the back of a police car. They kept going under the same sign gantry again and again as the dialogue played out. It had an exit direction sign, with a big up-right arrow, on the left; and a sign with two shields over a down arrow and another shield over another down arrow, on the right.
Wait, it's all Ohio? Always has been.



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